yax51's page

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Hello, I'm fairly new to GMing and have some questions. I've been a player in a few sessions, and have successfully GM'd the beginners box adventure a couple of times and would like to branch out into some of the adventure modules and paths. I'm looking over "The Citadel of Flame" (upon recommendation) path and it says nothing about XP. In the beginners box GM guide it had an XP amount based on the encounters (combat or otherwise) listed, but the adventure paths/modules I've looked at don't. I like the idea of XP, and so do my players. Reading the forums about XP the general opinion is, "do what works for you". Now in the case of "The citadel of flame" do I award XP based on the CR of the encounter? Or is there another method I'm not aware of? I understand the "The Citadel of Flame" is a Pathfinder Society adventure, and as such XP is not generally counted, unless I'm badly mistaken. I'm not sure if it being a PFS adventure it played differently then your typical adventure or not. Also are there any "conversions", if you will, I need to take into account when adapting this adventure for home play?


I'm fairly new to PFS, as both a player and GM and love it! I've only GM'd a few sessions so far, but seem to be having a difficult time with my players. I learned early that allowing alcohol during sessions is a VERY BAD idea. However thats not my main complaint. The main problem is most of my players are veteren MMORPG players (WoW, Everquest, ect.)and don't understand many of the tabletop dynamics. For example, my thief declares he is in "sneak mode" and will try to flank a monster that he's already engaged in combat. Or will try to walk into an open room to scout, and of course gets spotted and attacked, but will argue that he's declared he's always in "sneak mode". Also line of sight, and moving their character token seems to be lost on them. I have players trying to melee attack a monster from 20ft. away, or trying to cast a fireball at a monster while standing directly behind another player. I can't seem to get my players to understand that real world physics apply. And how do I get my players to RP? there is NO RP involved with these players. I don't want them to get crazy with it, but they rely heavily on metagaming and I would like to break them of that. I understand they should RP to the level they are comfortable with, but I can't seeem to get them to do it at all. What am I doing wrong? What steps can I take as a GM to encourage RP, or help them understand the tabletop dynamics better? or should I just try to find new players? :P