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Looking to make a scavenger hunt for me and my group for some friendly competition at gen-con 2012. things like.... Clinton Boomer's signature. Pic of iconic dressed cos-player holding one of your condition cards. Get Ryan Costello, Jr to record your outgoing voice mail. etc, etc just looking for some ideas. Having never been to gen-con (despite 20 years of trying) I'm sure there are lots of things that would never occur to me. Sorry if this should be in a different board.
I don't think so because... (PRD Divine Vessel- These modifiers replace the normal modifiers for increasing your size.)
But I have a player who insists they stack and Hero Lab does allow the stack. (I know that Hero Lab can not always be trusted, but that is another debate)
I love you guys and what you do but.........I think this sets a bad precedence. i.e buy and carry around our unrelated products and get PFS goodness. Are Adventure Path subscribers going to get boons just for them? Do I get any boons for hours of Paizo paper mini construction or what hard backs I have?; no, so why get them for novels I read. Just saying, people love you and your quality products. Those interested in PFS and novels are getting both and being rewarded by the experience (no pun intended) and don't need (or shouldn't feel they need)more then that. PHS enthusiasts will most likely read the novels anyway and wont need to be enticed. or its Monday and I am grumpy.
I like to pre prep all maps in an adventure, not just the combats. What I usually do is use a combo of cut out gaming paper and dungeon tiles to build the map and then postertack it all together on black foamcore in 2 or 3ft sections. Then I keep that dungeon in a stack and lay it out as the party explores. but holy gaming paper batman! Fortress of Thousand Fangs would be about 10x10ft (just main level) and The Hunters' Maze is roughly 7x8ft.
I searched for this topic but no luck.
I am not program savvy, and my search foo finds nothing. Is there, or could there be a program to act as a game clock? What I’m looking for is something that would keep a static time that you could give a click every round and it would go forward 6 sec. But you could also easily add 1min, 10min, an hour etc, or just let it keep real time if desired. It would be cool to really allow time to be a factor, a real factor, in game. Lycanthropy as an example. If you have a PC afflicted with lycanthropy and there is a full moon rise at6:18pm in three days. While the PC’s discuss what to do at the bar on day 1, let the clock go in real time. They go to sleep, add 8 hours with a click. Some combat happens, pause it and click the round button each round. They go to the temple real quick to leave an offering, add 15min. Then on day three, if they get distracted, sidetracked, held up, or are in combat at 6:18pm, BAMMM werecow! With some application like this time could be more real as opposed to arbitrary DM hand wave.
I am prepping for SS and continually struggle with ways to reveal the cool background threads the AP provides. The GM for the KM game I am playing in complains of the same thing. For SS there is a great story there that, if the PC’s had some knowledge of, would solidify there immersion. However, it is presented in such a way that it seems like flavor for the GM with no good way to share it with the players. Is this an issue for other GM’s?, Is this an issue with all AP’s? If so how are others dealing with it, cut scenes, Bond villain moments where npc’s spoon feed plot, ……? I am not bagging on the AP, it is so solid and well put together that to seems a waste of great work for only the GM to be privy to some cool background. Any thoughts would be appreciated.
Does the helm's ability to have an attack act as if the target is flat-footed override a rogue's uncanny dodge? Or the fact that uncanny dodge says you can’t be caught flat footed trump it? I could see it both ways. You are not truly flat footed just treated as such do to the properties of the helm; the target is not necessarily caught off guard. But the term flat-footed is used so......... Who gets nerfed here?, the Stag lord's awesome helm or the rogue's class ability?
This is sort of King Maker related, but thought this was the best board for it. How do you handle hunting in your games? The survival skill is vague on the subject. It talks about providing food for you and others with a successful DC check but not how much. Here is my issue, I am playing a ranger in King Maker. We are only 2 sessions in right now. As we travel and explore hexes we used up our rations. With survival I can keep us feed as we go but it slows us down considerably. What I’m looking for is a way to (as an example) hunt a deer, field dress it, prep/store meat for future use and move on. That way I may spend some of our time hunting, but then we are good with a food supply for a few days as apposed to moving at half speed every day just to stay feed. One thought we discussed is rolling for random encounters with wildlife for potential hunting opportunities.
I would love to see an Adventure Path that, for the most part, took place in one HUGE dungeon complex. It would be awesome to play through a well put together and congruent exploration like that. I think Paizo could do a great magacrawl that would appeal to old and new schoolers alike! (they could easily do better than that mess "World Largest Dungeon") Anybody else be interested in an AP like that?
Our group finally converted to Pathfinder, so that is the catalyst (excuse) for me to get a small notebook pc just for game use. I think I’m going with the acer aspire. Anyway, in our game room (the dork tower) we do not have web access so I will only have what I can run from the hd or jump drives. Any suggestions on what is essential or handy for a player to have on a notebook with no web access? (i.e. can one save the psrd?, links to saveable character sheets with auto fill, tables, clifnotes, ect…) Thanks
Howdy, and thanks for clicking on this thread. I have been playing "the worlds #1 role-playing game" with the same guys for a LONG time. Recently the subject of Pathfinder and Paizo keeps coming up. We have two copies of the core book and LOVE what we have seen so far. Other products we have peeked at seem equally as awesome. However, we are so familiar with 3.5 that our game flow is fantastic and there is some hesitation to learn a "new" rule set. (Sorry, ramble)
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