One of my players asked me some help with the class for her next character (we'll start WotR in about two weeks). She wants to play a character that, quote, "doesn't attack the enemies directly".
To narrow down the options, the class should be simple to build.
The other party members are a paladin, a warpriest, a magus (all three melee) and a ranger specialized in ranged combat. Thanks in Advance.
Coridan wrote: Glad to be of help, do take a look at the Wrath boards for advice in altering the difficulty level, as some people have an issue with it being too easy post book 1. I'm already delving into the WotR subforum for hints about the AP, but the difficulty isn't going to be a major problem because my players won't gain mythic powers. At the end of book 1 I'll give them regenerating hero points instead, based on how easily they will have reached that point.
I just wanted to inform you of my players' decision.
Wrath of the R. won with 3 votes against 2 so I'll be runnig that AP and I'm happy with this resolution.
Thank you all again.
Sincere thanks for sharing your opinions on the matter.
Curse of The Crimison Throne: This has been highly recommended, and I'm not surprised since this AP has a great number of fans. The conversion wouldn't be a problem though I'm not 100% sold on the urban setting, It always seemed a little "sterile" to me.
Kingmaker, Skull and Shackles: I didn't expect to see these two suggested because of their sandbox nature, but if these APs manage to tell a good story as well, it's great!
Reign of winter, Rise of the Runelords, Mummy's mask: These have received some support, and while each of them seems to have some minor issues, they would be solid choiches. They'll definitely be on the list of the eligible ones. Wrath of the Righteous: I'm on the fence with this, even without the mythic rules, the idea of having to rewrite some parts of the AP to make them work doesn't appeal me.
Jade Regent:I'm surprised it received so little support, given its number of NPCs I thought it fitted my requirements pretty well, but maybe its low points (book three?) really bring down the level of the entire AP.
Iron Gods: The suggestions in favor AP piqued my interest because I thought that beyond its "innovations" it didn't offer much of interest. Glad to be wrong, it goes on the list. Shattered star: My group gets very bored of dungeon crawling after a while, so i think this isn't the AP for us. Second darkness, Legacy of fire: Too many issues with these plus conversion from 3.5 on top of the fact that the themes don't convince me. Maybe another time. Throne of night: thanks for thinking out-of-the-box, but the conversion from 2.0 plus the fact that it seems quite dungeon heavy doesn't feel like this is appropriate for us. If anyone disagrees with anything of what i've just written, please feel free to respond. Quick question: Carrion crow clearly doesn't meet the requirements of this thread but i've read somewhere that it has some good investigation parts, is that true?
Tangent101 wrote:
That was just an example of what an ideal "Guide to APs" thread could look like, i don't know the APs well enough to write such a thread myself nor i'm arrogant enough to try to establish a classification system, those categories were the first that came to my mind. The idea behind my example was to have a place where a GM could get informations about an AP without needing to download the player guide, read reviews and various threads.
My group is about to start their first AP and they have asked me, as the GM, to choose the best ones from the 15 available, then they will vote on which one we will run.
To clarify i'll add that while i was reading the AP general discussion forum i often encountered the phrases: "I think that [AP NAME] is very disjointed betweek books." and "in this book of [AP NAME] the PCs don't progress at all with the main plot"; if these phrases can be used to describe an AP, then that particular AP is the exact opposite of what i'm looking for. Bonus points if the AP has some fully fleshed-out NPCs, not necessarily many NPCs, i would be happy even with 4-5 if they're as precisely described as possible. I understand that what I'm asking is highly subjective and the the mileage may vary a lot between group and group, so personal opinions are obviously welcome.
Gorbacz wrote: The intelligent things is to have people use the 'search' function. Alas, this dazzling display of superior intellect implemented into precise action eludes many. It is an intelligent thing for sure to use the search function but if precision is what you're looking for, you will be disappointed because one important thing these messageboards lack is the "advanced search" function. Some basic options like "search only in titles/in posts" or "find only thread with X or more replies" or "containing (or not) these [...] exact words" or "only post by [nickname]" can really determine whether a research succeeds or not, and should be taken for granted in a forum of these proportions. I speak from personal experience because i just started a thread to ask a question that i'm sure it has been answered a million times before, but using the search funcion has yielded nothing useful. Lord Snow wrote: [...] I agree with you, but the problems with a sticky thread would be that it would be difficult to find answers for newcomers because it'll be easly more than 10 pages long and the more the discussion goes on the more it will derange from the OT (as often do threads about "the best X"). What this forum needs is a "Adventure Paths FAQ" sticky thread where all the questions about APs in general are answered, like (on top of my head):Spoiler:
-What is the XP track of APs? -How many players an AP is supposed to have? -What many points should be given for point buy system? -What will be the next AP? -Is there a paizo-published Evil AP? and so on; than we will need a list of AP specific spoilers sticky thread like this: Spoiler:
(I don't own any of these APs, i collected the info from the boards) Rise of The Runelords
Level at the end of the AP: X
Kingmaker
Level at the end of the AP: X
And so on, all information that could be obtained by reading the descriptions, the reviews and the player's guide, but that's rather time consuming while in this way the GMs have a thread that contains all the important information that they need to decide about a campaign without the fluff.
Thanks for all your suggestions.
Now i'm afraid i have one more thing to ask you.
I would like something able to create maps as similar to those in the pathfinder modules as possible without the need to take advanced drawing lessons or photoshop course (Again the price isn't a big issue)
Avatar-1 wrote:
It doesn't need to be offline. I didin't explain the matter properly. The players won't have their connection to the game, ideally they will look at the TV screen and see the map and the characters that only I will be able to move.With the word "offline" i was trying to say that i won't host the game online with players connected to it or something like that. The computer will be connected to the internet but my players will continue to use paper and pencil. Artemis Moonstar wrote:
Hmm... I don't see your point. DM organized wrote:
Thanks, I gave it a look and it seems really neat to be free. I will show it to my players soon, but in case they want something fancier, have you got another suggestion to make?The price isn't really a problem since is going to be split in seven.
Hi,
Has someone had experience with any virtual tabletop (offline mode) and could recommend one to me? |