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This is not a rules question, I know that there's nothing in the books that prevent a warpriest from choosing that race.

But I feel like those two things don't work well together, so i ask you: are there some anti-synergies between the warpriest class and the skinwalker race? Not only in mechanics, i accept flavour arguments too.

Because one of my players presented me this character and i would like to advise him to change the class or the race (he hasn't much experience with the game and the warpriest class is already a difficult one) but i would prefer to base my decision on something objective and not only on my sensation.

We're about to start Wrath of the righteous AP.


One of my players asked me some help with the class for her next character (we'll start WotR in about two weeks).

She wants to play a character that, quote, "doesn't attack the enemies directly".
So I think her only option is playing a caster based around battlefield control and support spells. What class (and archetypes) should she choose?

To narrow down the options, the class should be simple to build.
I think she would have an hard time running a wizard/sorcerer, because there're too many spells and too many ways to build the character (i don't want to have to advise her from level 1 to 20). A bard is out of the question.

The other party members are a paladin, a warpriest, a magus (all three melee) and a ranger specialized in ranged combat.

Thanks in Advance.


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Coridan wrote:
Glad to be of help, do take a look at the Wrath boards for advice in altering the difficulty level, as some people have an issue with it being too easy post book 1.

I'm already delving into the WotR subforum for hints about the AP, but the difficulty isn't going to be a major problem because my players won't gain mythic powers.

At the end of book 1 I'll give them regenerating hero points instead, based on how easily they will have reached that point.


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I just wanted to inform you of my players' decision.
After I introduced the APs, they started a long debate on which one they should have run.
I stayed neutral, I stepped in only to correct any wrong statement about particular APs.
After 2 hours and so of discussion, the contenders were Curse of the Crimison Throne and Wrath of the Righteous so I decided to have them vote.

Wrath of the R. won with 3 votes against 2 so I'll be runnig that AP and I'm happy with this resolution.
I was quite surprised by the fact that they completely overlooked Kingmaker and Skull'n'Shackles, but i guess they just don't like free roaming.

Thank you all again.


Sincere thanks for sharing your opinions on the matter.
Let's see if I can sum up my impressions on what have been said so far:

Curse of The Crimison Throne: This has been highly recommended, and I'm not surprised since this AP has a great number of fans. The conversion wouldn't be a problem though I'm not 100% sold on the urban setting, It always seemed a little "sterile" to me.
I nonetheless think that my players would have a blast with this AP.

Kingmaker, Skull and Shackles: I didn't expect to see these two suggested because of their sandbox nature, but if these APs manage to tell a good story as well, it's great!
I'd be very excited to run one of these.

Reign of winter, Rise of the Runelords, Mummy's mask: These have received some support, and while each of them seems to have some minor issues, they would be solid choiches. They'll definitely be on the list of the eligible ones.

Wrath of the Righteous: I'm on the fence with this, even without the mythic rules, the idea of having to rewrite some parts of the AP to make them work doesn't appeal me.
But I really like the theme, and if we're talking about scope and PCs' motivation, i think no other AP is on par with this. It should make it to the list.

Jade Regent:I'm surprised it received so little support, given its number of NPCs I thought it fitted my requirements pretty well, but maybe its low points (book three?) really bring down the level of the entire AP.
Still undecided on this.

Iron Gods: The suggestions in favor AP piqued my interest because I thought that beyond its "innovations" it didn't offer much of interest. Glad to be wrong, it goes on the list.

Shattered star: My group gets very bored of dungeon crawling after a while, so i think this isn't the AP for us.

Second darkness, Legacy of fire: Too many issues with these plus conversion from 3.5 on top of the fact that the themes don't convince me. Maybe another time.

Throne of night: thanks for thinking out-of-the-box, but the conversion from 2.0 plus the fact that it seems quite dungeon heavy doesn't feel like this is appropriate for us.

If anyone disagrees with anything of what i've just written, please feel free to respond.

Quick question: Carrion crow clearly doesn't meet the requirements of this thread but i've read somewhere that it has some good investigation parts, is that true?


Tangent101 wrote:

It seems to me that the information you want should be standardized in the online description of each AP when you are on the official Paizo website (and need not be in the forum).

Even then, you realize that each category could be confused easily enough. What is a Continental climate? Heck, climatic conditions for various parts of the Western Coastal U.S. differ, so it's really up in the air.

Also, what is Classic Fantasy? What is a Sandbox? Just having a brief one-word classification system means nothing if we don't understand what that classification means.

That was just an example of what an ideal "Guide to APs" thread could look like, i don't know the APs well enough to write such a thread myself nor i'm arrogant enough to try to establish a classification system, those categories were the first that came to my mind.

The idea behind my example was to have a place where a GM could get informations about an AP without needing to download the player guide, read reviews and various threads.
I've been doing that myself in the last months (and it takes some time) because i'm currently in the process of choosing an AP to run and I wasn't satisfied with the amount of info in the descriptions of each AP, probably because they want to keep them players-friendly and spoilers-free (as they should be).


My group is about to start their first AP and they have asked me, as the GM, to choose the best ones from the 15 available, then they will vote on which one we will run.
We have been playing only 30 pages paizo modules so far, so i feel that my players have never experienced the joy of a rich overarching plot that connects all the single adventures into a memorable story.
So my question is: Which AP has the best story that connects (almost) everything through the six books?

To clarify i'll add that while i was reading the AP general discussion forum i often encountered the phrases: "I think that [AP NAME] is very disjointed betweek books." and "in this book of [AP NAME] the PCs don't progress at all with the main plot"; if these phrases can be used to describe an AP, then that particular AP is the exact opposite of what i'm looking for.

Bonus points if the AP has some fully fleshed-out NPCs, not necessarily many NPCs, i would be happy even with 4-5 if they're as precisely described as possible.

I understand that what I'm asking is highly subjective and the the mileage may vary a lot between group and group, so personal opinions are obviously welcome.


Gorbacz wrote:
The intelligent things is to have people use the 'search' function. Alas, this dazzling display of superior intellect implemented into precise action eludes many.

It is an intelligent thing for sure to use the search function but if precision is what you're looking for, you will be disappointed because one important thing these messageboards lack is the "advanced search" function.

Some basic options like "search only in titles/in posts" or "find only thread with X or more replies" or "containing (or not) these [...] exact words" or "only post by [nickname]" can really determine whether a research succeeds or not, and should be taken for granted in a forum of these proportions.

I speak from personal experience because i just started a thread to ask a question that i'm sure it has been answered a million times before, but using the search funcion has yielded nothing useful.

Lord Snow wrote:
[...]

I agree with you, but the problems with a sticky thread would be that it would be difficult to find answers for newcomers because it'll be easly more than 10 pages long and the more the discussion goes on the more it will derange from the OT (as often do threads about "the best X").

What this forum needs is a "Adventure Paths FAQ" sticky thread where all the questions about APs in general are answered, like (on top of my head):
Spoiler:

-What is the XP track of APs?
-How many players an AP is supposed to have?
-What many points should be given for point buy system?
-What will be the next AP?
-Is there a paizo-published Evil AP?

and so on; than we will need a list of AP specific spoilers sticky thread like this:
Spoiler:

(I don't own any of these APs, i collected the info from the boards)

Rise of The Runelords
[long or short introduction]

Level at the end of the AP: X
Setting:Varisia, Town of Sandpoint, Town of Magnimar etc..
Climate:Continental (?)
Advised Alignment:Good or Neutral (since they are going to fight evil)
Most common enemies: goblins, ghouls, ogres, giants ect
Factions:Town of Sandpoint, the runelord Karzoug
Theme: classic fantasy (?)
Additional feature: (?)
Difficulty to Run: Easy
Additional rules: None
Additonal material: Varisia, Birthplace of Legends (PFRPG), Magnimar, City of Monuments

Kingmaker
[introduction]

Level at the end of the AP: X
Setting:The river kingdoms, brevoy, the stolen lands etc..
Climate:Continental (?)
Advised Alignment:Any
Most common enemies: Various (random encounters), Centaurs, barbarians, fey
Factions:The Kingdom, Brevoy, fey people
Theme: Sandbox game
Additional feature:
-Exploration [description]
-kingdom building [description]
-Mass combat [description]
Difficulty to Run: Hard
Additional rules: Kingdom building, mass combat
Additonal material: Ultimate campaign, People of the River, Guide to the River Kingdoms


And so on, all information that could be obtained by reading the descriptions, the reviews and the player's guide, but that's rather time consuming while in this way the GMs have a thread that contains all the important information that they need to decide about a campaign without the fluff.


Thanks for all your suggestions.
I tried all the ones that have been mentioned in this thread, and my choice goes to Roll20, because it's the simplest to use, has just the functions i needed and it already has a good number of tokens/images.
I showed a preview of it to my players last night and they are enthusiastic about it.

Now i'm afraid i have one more thing to ask you.
I plan to import images from the pdf of published adventure whenever i can to use them as maps, like the ones from paizo's modules.
Sometimes this won't be an option and i will need a tool to design my own maps.

I would like something able to create maps as similar to those in the pathfinder modules as possible without the need to take advanced drawing lessons or photoshop course (Again the price isn't a big issue)
So far the only one i know is the dungeon designer addon of campaign cartographer but, again (I'm sorry), if you have any recomandation about a map-making program i would very pleased to hear it.


Avatar-1 wrote:

Does it need to be offline? Seems to me that you could still be connected to the internet and have the usual bells and whistles that go along with it.

Are you planning on having players have their own connection to it, or to have the GM do everything?

It doesn't need to be offline. I didin't explain the matter properly.

The players won't have their connection to the game, ideally they will look at the TV screen and see the map and the characters that only I will be able to move.
With the word "offline" i was trying to say that i won't host the game online with players connected to it or something like that.
The computer will be connected to the internet but my players will continue to use paper and pencil.

Artemis Moonstar wrote:

You can call me Dot. Call me Dotty, and you die.

Or, IOW.....

Dot.

Hmm... I don't see your point.

DM organized wrote:

For simple, free, and functional I still think Ttop is the best out there.

http://www.ttoprpg.com/ttoprpg/index.htm

Thanks, I gave it a look and it seems really neat to be free.

I will show it to my players soon, but in case they want something fancier, have you got another suggestion to make?
The price isn't really a problem since is going to be split in seven.


Hi,
One of my players just bought a really big HDTV and since we usually play at his house i tought that we could connect that screen to my laptop and move our pathfinder game to a virtual tabletop.
Now i looked on this website, but there are so many!

Has someone had experience with any virtual tabletop (offline mode) and could recommend one to me?