Yithdul

xxphenix's page

7 posts. No reviews. No lists. No wishlists.


RSS


avr wrote:
I discussed an adaptive shifter with thrown spines here. You might find it useful.

I'll read that :) thanks


MrCharisma wrote:
unslingers already do heaps of damage and TWF is costing you a fair bit just for more damage. You could potentially spend some feats on something other than damage and have more fun with it

Well its just that i dont really have other ideas for the build. I kinda lack imagination here of what i could do


Thanks a lot !

Yeah i kinda like the idea of a goblin juggling with his guns XD ! Seems fun to me especialy with pirate theme adventure. (a little bard multiclass to sing while i fire my guns seems also nice :D )


Thanks a lot for your time and answers nonetheless.

I looked into the "chesmist" archetype of the rogue which might be ok if my GM allows it.

But it doesnt HAVE to be an alch. As i said, i'm fine with gunnlinger or shifter too.
But i'm not just very experienced in making builds so i would like to have some insight on my try with gunslinger and eventually an alternative with shifter.
Thats why I came here to ask to the endless pit of knowledge that is that forum :D


But VMC alch doesnt grant discoveries ? Or did I read that wrong ? BEcause without discoveries and the possibility to use the grenadier or gun chimist archetype, the number/effects of bombs seems a little lackluster .... :( again i may have misunderstood that because i'm not a very experienced player in path.


Thx for your answer.
I think it's the extracts that bother my GM, and maybe the fact that it is stated that even if alch dont cast spells, they do use magical component etc...

I didn't know the bomber archetype existed for rogue. Although the gameplay seems different. Tbh The flavoer of alch suited my well with mutagens, bombs (with grenadier archetype) and extract.

Although bomber rogue seems nice, i feel it is kinda underwhelming compared to alch ? Or maybe i just don't know how to build/imagine it.


Hello guys (sry for my english)

I'm kinda new on Pathfinder1 (I come fron Call of Cthulhu and D&d 3.5 from my high school days)

I just joined a campain (already started) and i have to create a character/build

context :

-All player are kinda min/maxer so i'd like my char to be competitive (not necessarly min/maxed but at least optimized a bit) .

-Any spellcaster is forbiden, since its a pirate theme campain ( only bard is allowed).

-the campain is the "shackles" one.

-I will start lvl 7 with ,25 point for creation for lvl 1, not rolling.

I looked at my possibilities and wanted to go alch bomber but my GM consider alch to be spellcaster. :(

So i hesistate between an archer (zen or samurai), a pistolero/gunslinger/ or an adaptative shifter shifter ( Melee or throwing spikes). Do you guys have any available build for those archetypes ?

Any other suggestions are of course welcomed.

==========================================================

I would love to try adaptative shifter but I really dont have a global idea on how to build it efficiently (and i didnt find any guide on the stickied post on the forum for it :( ).

So i tried to build a TWF pistolero :

This is my try for Bard (juggler) / Gunslinger (pistolero) . My goal is to go TWF with the help of the juggler archetype for reload and utility.

===============================================

Race :Goblin (for dex, alternate favored class bonus and because it is fun)

Ability scores:

Str 7

Dex 20

Con 14

Int 11

Wis 14

Cha 12

Lvl1 PIstolero feat: point blank shot, rapid reload

Lvl2 Pistolero

lvl3 Pistolero feat : rapid shot

lvl4 Pistolero feat :precise shot

lvl5 Pistolero gun training

lvl6 Bard Juggler : fast reaction feat : deadly aim

lvl7 Bard juggler : evasion and combat juggling

lvl8 Fighter : TWF

lvl9 Fighter : improved TWF, wepon focus (pistol)

lvl10 Figther weapon training (fire arms)

lvl11 : weapon specialization (gun)