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Bob Bob Bob wrote:

So the issue with Cleave is that it's only two attacks, and only against enemies that are adjacent to each other. This is possible, but infrequent, and if there's really a horde of minions... well, killing two at once isn't going to make that much more of a dent. Especially since you can already change targets during a full attack (attacking a different target with each attack) and in your specific case, get three extra attacks from AoOs. Your best move to kill things that Cleave would work against is to stand between them and the party and whack them with an AoO when they approach.

Here's the skeleton of what you want to work with (feel free to combine them, I just find it easier to separate feats and rage powers).
** spoiler omitted **
** spoiler omitted **
That kind of feels like I gutted the build, but I'll be honest, few feats (especially restricted to Core and APG) are worth more than another rage power. Rage powers are awesome. Spell Sunder does provoke (it is a sunder attempt) which is why...

Thank you, I appreciate your help very much =)

I will rework my theory-build and think about everything again.


Thanks for your posts =)
I'll take a look at the belt.
It's my first game so I don't want to mix too many types, just focusing on a build I like and keep it as simple as i can while still fitting my needs


Bob Bob Bob wrote:

So, just to make sure this is clear, yes, you can pounce with a weapon. Pounce literally just says "when a creature with this ability charges, it can make a full attack".

Now for the specific choices.

The good:
Power Attack, Combat Reflexes, Raging Vitality, and Dazing Assault (I assume this is what you meant, as Dazzling Assault isn't a feat) as soon as you can get them. Ditto Greater Beast Totem and Come and Get Me.

The bad:
Cleave is something you take at low levels and train out of later unless you have some ability that makes it better. It's restricted to hitting two targets that are adjacent to each other, not just within reach of you, and you're taking it one level before you get "full attack on a charge". Once you have pounce, you'll basically never use Cleave.
Step Up is similar to Cleave in that it's most useful at low levels and eventually becomes useless at higher levels (when teleport, flying, etc. become the standard way of moving instead of the exception).
You're right, Good for What Ails You isn't that great. It only works on a limited list and requires you to spend a bunch of actions to use it (since you need to take out your alcohol and then drink it, which is at least a full turn).
Moment of Clarity is just awful. No reason to take that unless you're going for Ultimate Clarity (which is in a book you're not using) or using Rage Prophet.
Can't take Spellbreaker without Disruptive, Spellbreaker kind of sucks anyway. For a variety of reasons I can go into if you're curious.

The debatable:
I might swap Combat Reflexes and Raging Vitality to get more experience with AoOs earlier but that's a personal choice.
Guarded Life just doesn't seem worth it to me. Your DR won't work against it (DR doesn't apply twice) and the amount converted is super low. With just Rage+Raging Vitality, you're gaining 3 HP for every level (+6 Con). Unless you're just barely on the border of dying, converting 1 HP per level to nonlethal will probably still leave you at "dead" the second your rage...

Thanks for the time you took to post =)

I think I will take disruptive in there, thought i had it. Must have confused it with spellsunder.

Do you have any suggested powers to swap the ones I selected?
On that cleave pick, i thought it might be handy to have a attack in my bucket that can hit mutliple enemies in case there is some encounter like a swarm of small enemies, otherwise i had to strike every one alone what seems like a waste for such a raw attack power like the barbarian has.

Eater of magic is from "ultimate combat" :/

Could you post some specific ideas what powers/feats would be more useful or at what level i should pick some of the skills instead of what I posted?

Or maybe even an alternative build for a CAGM Barbarian?

Since the lack of my experience I struggle to think of alternative picks that are more efficient =)


I reworked the build, as I said, concidering some of the advice you gave me before.

new build:

1- Fast movement, rage, power attack, raging vitality
2- DR1, lesser beasttotem
3- extreme endurance, combat reflexes
4- dr2, reckless abadon
5- guarded life
6- dr3, cold/heat resist (depends on advice of gm) 1, superstition
7- furious focus
8- dr4, beast totem
9- cold/heat resist 2, cleave
10- dr5, greater beast totem (as far as i understand, i can use the pounce with a weapon. the thing about the claws is just that they are stronger now, not that i have to use the claws while pouncing)
11- greater rage, dazzling assault
12- cold/heat resist 3, dr 6, come and get me
13- Witch Hunter
14- dr7, good for what aids you (im not quite sure about this one)
15- cold/heat resist 4, clear mind
16- dr 8 moment of clarity
17- tireless rage, dreadful carnage
18- dr9, cold/heat resist 5, spellsunder
19- step up
20- mighty rage, dr10, spellbreaker

The level 14/15/16 are filled with spells im not really sure whether or not they are of use.

Any suggestions? Moving some of the picks to earlier levels - or are some kind of useless?

I am thankful for every help given =)


The storyline will be a swordfighter village attacked by raiders, so it feels more fitting to play a sword based group without shiny mage stuff


We are not allowed to sell or buy stats, everything is rolled. Maybe I will be able to reroll, but that's a risky choice since I got 7 rolls, delete the worst and have to live with the other 6 ;)

I'm going for the invulnerable rager for survival reasons, because we have a pure brawler group without magical knowledge >.<

Thanks, I missread the part about additional attacks I guess.

So there is no hidden trick to increase my DEX I haven't noticed yet it seems :/


Hey, I am wondering how I could bring up more AoOs using CAGM, since my char is only given 14DEX along with 17STR (including the human bonus) and 14 CON.

Being a Barbarian me believe that my attributes given by level should be spent in STR.

So should I give my human bonus to DEX for one more AoO with the combat reflexes?
That would leave me with 15 STR.

Or putting the attributepoints into my DEX pool?

Otherwise there would be only 2 AoOs for me. Seems a bit low for a focused build?

Greetings
xNeC


Bob Bob Bob wrote:

So, the reason everyone is saying not to hide things from the GM is that, well, there's no point. The GM can literally make anything at all happen at any time. If they want to shut down your trick, they can. If they want to take petty revenge, they can (you shouldn't play under those GMs, but that doesn't stop them from doing that). If you don't trust the GM, you probably shouldn't be playing under them. It's okay to surprise the GM with something small, like a specific spell or feat you picked up that happened to be useful. It's not okay to surprise the GM with something big, like the fact you're actually playing a rogue despite writing "wizard" on your character sheet (or something equally outlandish). Now, that all being said, your character build isn't something odd. You're just a standard two-handed AoO fishing barbarian.

Step 1 for "I found a build online": Why? If this is actually your first game, following a build will probably hinder more than help. Planning your own build would be okay, but unless you know what the purpose behind all the various moving parts is you wouldn't be able to move them around or switch them out if the build doesn't end up working for you.

I'll try to explain everything though.

General:
Beast Totem: You want pounce. This isn't a build specific thing, this is a game specific thing. Martials (those who fight with weapons) need to full attack (or something similar) as often as possible. That's how they do damage. The extra Natural Armor is icing on the cake.
Power Attack: Basically always use this (as a barbarian). If you find yourself missing you can turn it off, but it's basically always better to have it on.

Build Specific:
Combat Reflexes: If you're making an AoO build, you need this for more than one AoO a round.
Come and Get Me: Attack them before they attack you. Combines with...
Dazing Assault: Use to daze (almost nothing is immune) to prevent enemies from taking actions. Combined with CaGM, Daze enemies that attack you before they get to attack...

Thank you again for your advice.

But again, my GM knows exactly that I am going to play an CAGM Barbarian, just not when i pick what skill.
Nothing more.
Nothing against him.

I have already reworked the build =)
Built in some advice given here, replacing some skills and moved some to earlier leveles.

And I spent the last days almost completely reading the rules, thinking about my build and how it would work if I combine other things.
So I know the purpose behind the Skills in my build, but not much about other builds.
That is the reason I chose to follow one i found online, because I can read about it, I can learn and prepare a lot about it before the game starts.

I guess after all it is my way to start it, and I am thankful that you guys helped me out, even though you seem not to like my thoughts and way to start this.


Alzhan wrote:

Some point:

1) if you wanna build a natural attack barbarian, you need Animal Fury at least and all the Rage Power that boost that, since pouncing with only 2 claws isn't worth at all

2) you take Come And Get Me, but this rage power works better with a 2-handed weapon, like a Greataxe or Greatsword. Plus you need tons of dex, Combat Reflexes and all the attack of opportunity you can get which rise might be a problem to achieve.

3)superstition and witch hunter imho come in game way too late, i'll pick them as soon as possible. Superstion is OP as f%## and waiting till lvl 14 is a waste.

4) if you wanna stack more DR take a look at the Stalwart/Improved Stalwart feat and at the Dragon Totem rage power chain; you can get around DR 20 by lvl 10 if you truly commit to hit.

5)Inspire ferocity is really bad imho, for this reason:
-not all of your party wanna lose AC for a to-hit bonus
-using a move action(thus preventing a full-attack) for 1 round of a small buff isn't worth it, since you'll have 7 cha at best

1)I don't, i just want to punce. Half for style reasons, half for the possibility of an enemy chosing to ignore me and running at my softer group mates.

3) and 5) I already changed the build to a (at least for me) more "rounded" one

4) Stalwart is from ultimate combat right? Since we only play with the core and advanced rules that is no option


Another aspect is the fact, that my attributes are already rolled.

I have a barbarian with
17 STR (including the human bonus)
14 CON
14 DEX
10 INT
12 WIS
12 CHA

So with this in mind i think the build won't be fit to "win the game" or make my GM mad, since i only have a few AoOs and I don't really know how it will work for me with these stats.

Maybe it would be worth it switching the human bonus from STR to DEX?
Would at least make one more AoO


I think that's a misunderstanding.
It is not my plan to play "against" my GM.
He is a friend of mine and he knows exactly what i am planning to do, in fact he is creating my character sheet and I asked him many questions how i could achieve such a build.

I am not building this to "win" the game, but because it sounds pretty fun to me to stand in the middle of the brawl and dish out hits in every direction while raging.

In adition this build sounds pretty risky to me, since i can die pretty easily standing there with that +4 bonuses for the ones trying to stop me from what I am doing.

Just the skills i am about to pick are a "secret" for him.

And yea, I am wieling a two handed weapon for that cause, the claws are meant to punce at enemies chosing to ignore me.

Also i have no real clue about other builds and since it is my first game i tried to orientate on a build i found in this Forum, I think I'm not really experienced enough to create a useful build completeley on my own while I will be focused on learning the rules, when and how to roll in wich situation and so on.

It might be a big help if i can just follow a path i selected befor game starts.


Claxon wrote:
You can take it multiple times. It's excellent.

Ok thank you guys =)

So easily answered, I'm a bit ashamed i didnt figure that out myself.


Brf wrote:

"Extra Rage Power" is a Feat.

All characters get another feat on every odd level.

Oh well.. quite easy, should have found that out myself.

Thank you very much.

Is it possible to pick that feat multiple times or am i limited to that one pick lvl 5?

/Edit
Well i think everytime there is mentioned "Extra Rage Power" he is picking that trait right?
Sometimes im just not the fastest in learning >.<


Hey guys,

I am about to start my first Pathfinder pen and paper and I want to play a CAGM Barbarian.

I read a lot of guides for this build and I'm kind of clueless about some things.
Our game master is sort of experienced, but not enough to answer me everything.
/Edit
And, of course, I don't want to tell my GM about all of my plans before game starts, otherwise he would be able to adapt to it :P

We will follow the rules according to the CRB and the advanced book.

First, i found this build and i want to try it:

Human invulnerable rager, Heart of Fields.

Fast Movement, Rage, Power Attack, Raging Vitality
DR1/-, Lesser Beast Totem
Extreme Endurance, Combat Reflexes
DR2/-, Guarded Stance
Extra Rage Power: Guarded Life
DR3/-, FireResist1, Beast Totem
Furious Focus
DR4/-, Reckless Abandon
FireResist2, Extra Rage Power: Inspire Ferocity or Cleave.
DR5/-,Gtr Beast Totem
Greater Rage, Dazing Assault
FireResist3, DR6/-, Come and Get Me
Extra Rage Power: Moment of Clarity
DR7/-, Superstition
FireResist4, Extra Rage Power: Clear Mind
DR8/-, Witch Hunter
Tireless Rage, Dreadful Carnage
DR9/-, FireResist5, Disruptive
Step up
Mighty Rage, DR10/-, Spellbreaker

Now my most important question is how this works.
In this guide the guys picks and extra rage power at Level 5, but as far as I understand the rules, you can pick another rage power every 2 levels, starting level 2.

So level 5 you should not be able to pick a rage power, or am I misstaken?

Another question is how do i get new traits, like the Power attack?
And how many of them can i chose?
We will start at lvl 2 so with the bonus of the human i can pick 2 traits at game start?

Maybe some of you might be able to help me out.

And if I am right, I will not be able to pick a new Skill all game long neither will i be able to get the bonus HP, since I'll trade them with my rager archetype for the Superstition bonus, is that correct?

Greetings xNeC

PS
I moved this post from "beginners box" since i think it was the wrong place there >.<