xJx's page

Organized Play Member. 3 posts (4 including aliases). No reviews. No lists. No wishlists. 25 Organized Play characters.


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2/5

I have had a go at them couple times.

In

Severing Ties:
when we rescued the people at the Besmaran church I told them that stuff like this happens in a hive of scum and villainy like Riddleport but in a civilized city like Korvose there's law and order protecting people.

And in

Golemworks Incident:
I kept lobbying for Sheila to switch from the unreliable Golemworks products to the 100% reliable infernal aid of Acadamae products.

Ended up acing the real faction mission both times I think so it didn't really come up if what I did was enough to score the point.

2/5

Couple days ago my half-orc fighter1/rogue1 ended a scenario at 1 con. I had to roll a 16 on the last fort save to finally get rid of the disease. I think one of the other party members was cured at 2 or 3 con as well.


3 people marked this as FAQ candidate.
PRD wrote:

Vestment, Druid's

Aura moderate transmutation; CL 10th

Slot body; Price 3,750 gp; Weight —

Description

This light garment is worn over normal clothing or armor. Most such vestments are green, embroidered with plant or animal motifs. When this item is worn by a character with the wild shape ability, the character can use that ability one additional time each day.

Construction

Requirements Craft Wondrous Item, polymorph or wild shape ability; Cost 1,375 gp

Either the crafting cost (500gp too low) or the prize of the item (1000 gp too much) is incorrect. I would guess the crafting cost since the 3750 gp price is also used in the random table of minor wondrous items.

I have a vested (pun intended) interest on this, my PFS Druid has the PA to acquire a 2750 gp item but not a 3750 gp item.

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xJx