wynterknight |
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I love the Legendary Ninja and I love the Akashic system, so I wanted to see whether I could combine the two. This archetype stole some stuff from the Vigilante's Masked Veilweaver archetype, swaps out spellcasting for Eclipse veilweaving, and leans heavily on custom ninja tricks and abusing the Dual Enhanced Veils feat. It also tries to address my frustration with akashic veils only giving limited weapon options - I can't believe there's still no option to change the weapons you can create with your veils. Anyway, I'm mostly happy with it, but I'm also kinda worried I got overly excited and crammed too much stuff in here. Also, I want it to be compatible with other Legendary Ninja archetypes but I have the vague suspicion it needs to give more up for the amount of veilweaving it gets, even though losing spellcasting is a really big deal. Any thoughts? Advice? Suggestions to stop relying on Wikipedia so much?
Veiled Ninja (archetype)
Veilweaving
A veiled ninja learns to shape the magical power known as akasha into powerful veils, which are drawn from the eclipse veil list. They know and can shape any veil from this list. The veiled ninja uses their Charisma as their veilweaving modifier, and has a veilweaving level equal to their class level. The saving throw DCs of the veiled ninja’s veils are equal to 10 + the essence invested in the veil + the veiled ninja’s veilweaving modifier.
The veiled ninja can only shape a limited number of veils per day. They can shape 1 veil at 1st level, and gain the ability to shape 1 additional veil each day at 3rd, 6th, 9th, 12th, 15th, and 18th level.
This replaces the ninja's cantrips and spells class features. This does not make it incompatible with other archetypes that alter the ninja's cantrips or spells class features, so long as they still have such abilities to give up.
Essence pool
At 1st level, the veiled ninja gains access to a pool of essence which can be invested into their veils and other essence receptacles to increase their power. This pool of essence contains 1 point of essence at each class level. A veiled ninja also burns essence to power their secret techniques, and can restore essence burn in the following ways (each of these methods can only recover a single point of essence per round per method).
Dirty Trick: Whenever the veiled ninja successfully uses the dirty trick combat maneuver against a hostile creature, they recover 1 point of essence burn. Using a dirty trick on a helpless creature or on a creature that has fewer Hit Dice than half the ninja’s character level does not restore essence burn.
Finishing Blow: Whenever the veiled ninja reduces a hostile creature to 0 or fewer hit points, they recover 1 point of essence burn. Destroying an unattended object, reducing a helpless creature to 0 or fewer hit points, or reducing a creature to 0 or fewer hit points that has fewer Hit Dice than half the veiled ninja’s character level to 0 or fewer hit points does not restore essence burn.
Strike from the Shadows: Whenever the veiled ninja deals damage to a hostile creature who is unaware of their presence (such as due to invisibility), they recover 1 point of essence burn. Dealing damage to a helpless creature or a creature that has fewer Hit Dice than half the veiled ninja’s character level who is unaware of the veiled ninja’s presence does not restore essence burn.
This replaces the ninja's jutsu pool class feature, but does not make it incompatible with other archetypes that alter the ninja's jutsu pool class feature, such as the yokai scion. In these cases, alternate ways of gaining jutsu instead restore essence burn.
Secret techniques
A ninja can burn the listed number of essence points to activate secret techniques. Secret techniques which require 0 jutsu points are active as long as the ninja has 1 or more essence points in their essence pool.
This modifies the ninja's secret techniques class feature, but does not make it incompatible with other archetypes that replace specific secret techniques.
Boryaku
The veiled ninja gains Dual Enhanced Veils as a bonus feat. The veiled ninja treats veils with the [darkness] descriptor as though they had the [enhanced] descriptor for purposes of this feat.
This ability replaces the ninja's fount of magic and speed casting secret techniques.
Chakra Binds
At 3rd level and every three levels thereafter, the veiled ninja gains the ability to bind veils directly to their chakra, unlocking potent new abilities. The veiled ninja gains the ability to bind slots in the following order: Hands, Feet, Head, Wrists, Shoulders, and Belt.
Improved Essence Capacity
The veiled ninja’s continued use of their veils have improved their ability to invest them with essence. At 3rd, 9th, and 15th level the maximum essence capacity of all of their essence receptacles increases by 1.
This replaces the ninja's combat jutsu class feature.
Disguise Veil
When using the disguise veil secret technique, a veiled ninja's veils are easier to hide. Veils invested with 0 essence cannot be detected by detect magic, true seeing, or similar effects while the veiled ninja is under the effects of this secret technique. Investing a disguised veil immediately reveals its magical nature, and allows it to be detected by the above effects, as normal.
This modifies the ninja's disguise veil secret technique.
Veiled ninja Master
The veiled ninja treats all of the veils on their veil list as being stored in their Dual Enhanced Veils feat, and can swap between them by burning 1 essence as a move action.
This replaces the ninja's ninja master class feature.
Incompatible ninja tricks: Combat Medic, Expert preparations, Expert preparations, greater, Spell savant
New ninja tricks:
Anma: The veiled ninja adds Heal as a class skill, and adds immaculate touch to their veil list. Immaculate touch is treated as always being stored in their Dual Enhanced Veils feat despite not being an [enhanced] veil. This does not prevent the veiled ninja from storing an [enhanced] veil in this feat, as normal.
Bajutsu: The veiled ninja adds Handle Animal and Ride as class skills, and adds horselord's greaves to their veil list. Horselord's greaves is treated as always being stored in their Dual Enhanced Veils feat despite not being an [enhanced] veil. This does not prevent the veiled ninja from storing an [enhanced] veil in this feat, as normal.
Bojutsu: The veiled ninja adds staff of ten thousand truths and thunder's kindness to their veil list. In addition, the veiled ninja treats the quarterstaff as though it possessed the trip quality and they treat each end of the quarterstaff as a light weapon for purposes of the Two-weapon Fighting and Weapon Finesse feats.
Exotic Binds: The veiled ninja chooses a single one of the following chakra slots and gains the ability to bind veils to it at the indicated level: Headband (14th), Neck (16th), Chest (20th), Body (20th). This ninja trick can be selected multiple times, granting a new chakra bind each time it is selected.
Intonjutsu: The veiled ninja treats stalker's tabi as always being stored in their Dual Enhanced Veils feat despite not being an [enhanced] veil, and can swap this veil with an [enhanced] veil without burning a point of essence. This does not prevent the veiled ninja from storing another [enhanced] veil in this feat, as normal.
Kayakujutsu: The veiled ninja gains proficiency with firearms and the Gunsmithing feat as a bonus feat. In addition, when using veils with the [enhanced (weapon)] descriptor that create ranged projectile weapons, the veiled ninja can instead choose to create any firearm of equivalent handedness (one-handed or two-handed). This choice is made when the veiled ninja shapes their veils for the day, but can be changed by burning a point of essence as a full-round action. Such veils can be enhanced with any magic weapon abilities appropriate for a ranged weapon or firearm.
Kenjutsu: When using veils with the [enhanced (weapon)] descriptor that create weapons from the heavy blade or light blade weapon groups, the veiled ninja can instead choose to create a katana or wakizashi. The veiled ninja can use their Dexterity in place of their Strength when attacking with a katana or wakizashi created by a veil. Such veils can be enhanced with any magic weapon abilities appropriate to a slashing melee weapon.
Kusarigamajutsu: When using veils with the [enhanced (weapon)] descriptor that create weapons from the double or flail weapon groups, the veiled ninja can instead choose to create a kusarigama. The veiled ninja treats each end of the kusarigama as a light weapon, and can freely remove or apply the reach quality as a free action even when it is not their turn. When using the kusarigama to trip a creature, the veiled ninja gains a +2 bonus on the attempt and does not provoke attacks of opportunity. At 4th level, the veiled ninja treats the critical threat range of the kusarigama as 18-20/x2. This trick counts as having Int 13, Combat Expertise, and Improved Trip for the purpose of meeting the prerequisites of feats which require Improved Trip as a prerequisite.
Martial Veilweaving: Whenever the veiled ninja wields a weapon produced by a veil with the [enhanced (weapon)] descriptor, they may use their class level in place of their base attack bonus when making attacks with that weapon. This replacement of their base attack bonus also applies to feats used with those attacks (such as Power Attack) and when qualifying for feats that use base attack bonus as a prerequisite. They may only use those feats with weapons produced by an [enhance (weapon)] veil unless their natural base attack bonus is high enough to meet the feat’s prerequisites.
Naginatajutsu: When using veils with the [enhanced (weapon)] descriptor that create weapons from the heavy blades or polearm weapon groups, the veiled ninja can instead choose to create a naginata. The veiled ninja can use their Dexterity in place of their Strength when attacking with a naginata. In addition, whenever they are wielding a weapon created by an [enhanced] feat, the veiled ninja is treated as knowing a Piercing Thunder stance for purposes of qualifying for the Piercing Thunder Style feat.
Shurikenjutsu: The veiled ninja treats halo of Polaris as always being stored in their Dual Enhanced Veils feat, and can swap this veil with an [enhanced] veil without burning a point of essence. This does not prevent the veiled ninja from storing another [enhanced] veil in this feat, as normal.
Sojutsu: The veiled ninja adds Gungnir and loyal paladin's spear of light to their veil list. The veiled ninja can use their Dexterity in place of their Strength when attacking with a weapon from the spear weapon group. In addition, whenever they are wielding a weapon created by an [enhanced] feat, the veiled ninja is treated as knowing a Piercing Thunder stance for purposes of qualifying for the Piercing Thunder Style feat.
Taijutsu: The veiled ninja treats still waters, clear skies as always being stored in their Dual Enhanced Veils feat, and can swap this veil with an [enhanced] veil without burning a point of essence. This does not prevent the veiled ninja from storing another [enhanced] veil in this feat, as normal.
Tenmon: The veiled ninja gains Shape Storm as a bonus feat. They must meed the prerequisites for this feat. Unlike the normal feat, the veiled ninja gains access to a number of storm veils equal to their Charisma modifier and may change which storm veil they are using at the beginning of their turn by burning 2 points of essence as a free action. Storm veils chosen must include the Air, Cold, Earth, Electricity, or Water descriptors. If the veiled ninja gains a permanent increase to their Charisma modifier, they add new veils to their veil list retroactively using this ability. If that permanent increase is later lost, they lose those veils. If it is regained, they gain the same veils they chose the first time.
Thanks :)