Ninja

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*** Pathfinder Society GM. 59 posts. No reviews. No lists. No wishlists. 20 Organized Play characters.



Sczarni

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so i used hero lab (3rd party character creation app) to build out zerrund, just to double-check because it seemed wonky.

a few questions:

- spells: each spell level (1-4), there is an extra spell-per-day stat'd out for him, which would seem consistent per level, but i can't see how. he has 6/5/5/4 (plus an additional specialized spell per level) stat'd out, but in hero lab, it shows he should only have 5/4/4/3 (plus an additional specialized spell per level).

- enlarge spell metamagic feat: he has 3 enlarged magic missile and 1 enlarged charm person -- this makes no sense what enlarge spell does; it's not as if he would cast these at targets with 100% range increase (esp. magic missile) for these spells... the party is going to be right there in the room?

- why does he have an enchantment spell when he is an evoker and his theme is wrath?

- why waste a feat, stat'd him with intensified spell when none of the spells have intensified?

- now the kicker: "without his arcane bond, zerrund must succeed at a concentration check (DC = 20 + the spell’s level) when he casts a spell to avoid losing the spell as he casts it" -- **then** "if he fails to cast a spell in this way, his rage compels him to make a slam attack [slam +5 (1d4+1 plus grab)?!!!] against a foe on the next round rather than cast a spell." -- wtf lol

it seems the writer attempted to nerf him because he "suffers from an overwhelming sense of wrath that hampers his judgment" -- ok, i'll give you that, but this is just a poor, poor, useless build for the sake of depowering the guy.

i know with the current party, he won't stand a chance to to anything at all before getting utterly obliterated -- at best -- after 2 rounds.

Sczarni

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scenario --

room and occupants:
wwww
wfad
wfxw
wwww

w - wall
f - foe (variant shade with high touch attack x 2)
a - ally
d - ally + door (to east)

x is pc with disabled condition (0 hp) who could take a single move action or "non-strenuous" standard action without losing 1 hp at end of turn.

action / ruling:
gm ruled a move action using acrobatics to leave room (i.e. attempting to successfully tumble out of room and not provoke from foes) and considered such move action to be on par with a "strenuous" standard action, as it would be a movement with lots of efforts and coordination; this is why (in this normal case) acrobatics movement reduces speed to half.

due to this "strenuous" movement, the pc hp would be reduced to -1 hp once movement ended one square east of door.

counter-argument: such movement would not drop pc to -1 hp because the pc's build is such that acrobatics skill is very high, ensuring a successful tumbling, even with an addition +2 cmd increase for 2 foes. it could be argued that it is possible to make such movement (per raw) because the pc spent much resources to gain high acrobatics skills for exactly such scenario.

thoughts?

Sczarni

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so for flavor and adventure path continuity, i created an npc to help party by doling out necessary info tidbits if the right questions were posed.

the ap is return of the runelord, so naturally i chose the runesage archetype. but at the same time, i had this background idea that this ratfolk wizard felt marginalized by his peers because he didn't do magic the "proper way"... he exploited it and took shortcuts: archetype exploiter wizard (and so he left the academy, drawn by the spike of rune magic / creatures slowly oozing from the town that the pcs are currently based).

i use hero lab. according to people there who interpreted these classes (and i trust they know the rules well), the combo of these classes kinda broke things, more so for the runesage.

for those who've never used hero lab, essentially, all the rules for the runesage went out the window; mechanically in the app, all the options for this archetype was overrode and disabled. i think this happened because a line from the exploiter wizard's class rule basically disqualified everything for the runesage:

[first sentence of this flavor text]

Contrary to traditional wizardly study, an exploiter wizard forgoes the tried and true methods of arcane focus and arcane schools for the exploits favored by an arcanist. Some wizards regard this blatant exploitation of arcane magic as somehow “cheating,” but most exploiters believe this prejudice is close-minded and overly traditional.

"...forgoes the tried and true methods of arcane focus and arcane schools..."

this snippet here, i think, shut down all the prereqs and options for the runesage.

can anybody from paizo creative team comment on this? is one of the archetype not supposed to be available when you choose the other? or if you can choose both, what happens to the rules -- does the exploiter wizard rules override the runesage, nullifying that archetype to the point of moot?

Sczarni

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does this familiar-like thing follow familiar death rules for bringing it back?

i keep rereading the rules and everything basically says it smells like a familiar, looks like a familiar, and walks like one (except for a few things), but it’s not a familiar.

but nowhere, that i can interpret, there is raw that if it dies, it would take time to be brought back — like a week and gp for a familiar.

here is the potential problem:
- kineticist can just think it into existence
- if it takes any damage, it blinks out of existence
- when this happen, can kineticist just immediately think it back into existence?

if all the above is true, it’s broken.

one of my players sent it chasing after an enemy into an area. it inadvertently set off a trap. it took damage and blinked out of existence. party is safe and sound. trap is disabled. player immediately “summons” it again. players are ecstatic to have learned this loophole.

am i missing something, or is this a freebie trap off-setter?

Sczarni 2/5

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reading and prepping a season 7 scenario. found some contents mistakes...

is there a link to submitting these errors to paizo?

Sczarni

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game schedule: bi-weekly nights, every other wednesdays, 19h30 est (gmt-5) - 23h30
next session: 25 feb 2015

current line up:


  • keleshite elf ranger
  • half-elf oracle (spirit guide)
  • kellid half-elf slayer
  • numerian shabti brawler
  • npc android cleric

nitty-gritty stuff:


  • iron gods player's guide is available free on paizo for download; check it out.
  • begins at level 4
  • 20-pt buy
  • level 4 wealth + 3k gp
  • all pathfinder or d20pfsrd material allowed (exceptions mentioned in iron god's players guide)
  • mythic campaign excluded
  • 3rd party material excluded
  • rare races will be reviewed; allowed based on back story and motivation
  • 2 traits (alternate race traits and other traits allowed)
  • androffan allowed
  • evil may be allowed, depending on back story and motivation
  • ethnicity mandatory
  • power-gaming / min-max build not banned but discouraged

shoot me questions if any to wyldat pk1475d otor g

thanks for your interest.

Sczarni 2/5

the side effects seems complicated and involved, e.g. possibility of insanity, or immortality, among the random effects. according to hero lab, buying this item does set off the red flag -- "not allowed in pfs organized play."

i wanna build a pc based in the numerian fluid scavenger (numeria - land of fallen stars).

kosher?

Sczarni

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current line up:

Medic/Support 2
Cleric 3
Wizard 2
Paladin 2
Rogue 2 (NPC)

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if you are interested, this would be on fantasy grounds* vtt

check out these useful links if you're new to fg and/or have a mac:

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this is pfs sanctioned. weekly games to progress pcs from 2 - 7 level (accursed halls completed.) pcs engage in 4 separate mini-modules within the thornkeep module. since thornkeep has a "hole" in level advancement, a separate (but integrative) module, carrion hill, will be added to make the role playing experience seamless. all sessions around 4-hours each.

more info and sign-up
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* important: since i (the gm) do not have an ultimate license to fantasy ground -- which would allows me to host unlimited players -- each player would be required to have at least the lite license in order to login and join the game. fantasy ground is an beautiful, intuitive, feature-rich and, in general, an awesome vtt. it's a completely different beast compared to roll 20. also the fg community is friendly and very helpful. (i'm not associated with the company, but it'd be worth your money :-D)

Sczarni

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i am reviewing my players' stat sheets and wanted to know if there is a way to know the max gp at any praticular level.

assuming playing pathfinder society and it is normal advancement: +1 level per 3 scenarios (or 1 module) played, getting 1xp per scenario (or 3 for module). i am using at the pf wealth table as a guideline -- would there be any case where a pc can gain considerably more gp per session than what is prescribed in the chronicles? or is there a definite max?

if not a specific amount of gp per level, then is there a range (e.g. a pc may happen to play consistently out-of-tier)?

i hope what i'm asking makes sense... thx

Sczarni

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is there a higher level spell for lipstitch (wit2)?

or a non-psionic that does what fuse flesh (psi6/wil6) does?

i need to temporarily nerf one of my pc's bite-with-ridiculously-insane-grapple-cmb attack. i can't get anything done before the battle is over, especially now that he's full-time large, and can grapple and reposition huge opponents. (sigh)

if not, how do i go about creating such a spell fairly?

or just use gm discretion and use it as a unique spell that exists nowhere on galarion? (yeah, it's a pf ruleset campaign).

thx in advance.

Sczarni

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table-top game, pathfinder adventure path "legacy of fire," to start soon (looking at labor day week-end or soon after that).

looking for motivated and reliable players to begin at level 1.

we already have other players who know each other from local gaming gathering (redcap's corner pathfinder society).

would meet (4-6 players) every sunday, 16h00 - 22h00 est/edt at one of the hosting locations, either in university city or roxborough (would schedule ahead so you'd know).

check out forum and/or contact gm if interested (google account required to post/reply):

https://groups.google.com/forum/?hl=en&fromgroups#!forum/phillypfs

thanks for your interest!

Sczarni 2/5

to paizo folks,

i sent an email about this issue but have not received a reponse; this was week ago. anyway...

the problem i'm having is not able to adjust prestige points for my players in the system. instead of 2, i gave them 1. when i go in to "edit," i'm not able to. each player's pc now has 2 entries for same scenario: one with 1 pp, and the other with message of (the gist of it): player already played scenario, etc....

i did delete a reporting session (#1, my first) and recreate it. perhaps that messed up how the database works?

please fix. thanks.