| wowitschris |
So the annoying thing is this: Powerful Alchemy never helped with Tanglefoot Bags to begin with.
CRB wrote:Alchemical items you create on the fly are particularly potent. When you use Quick Alchemy to create an infused alchemical item that allows a saving throw, you can change its DC to your class DC.Tanglefoot Bags don't allow a Saving Throw. They have a DC for you to beat with an Escape Check. Powerful Alchemy, sadly, does not apply.
The only Bomb that has a Saving Throw is Thunderstone, iirc.
wow, thanks for that catch. sad, i guess.
i guess if i ever get that high level to worry about it i'd ask the GM to use some upgrade rules to let me craft higher level tanglefoot bags. not sure how serious an idea this character was anyway.
in practice, what is more useful for such things anyway? the speed penalty or wasting an enemy action? even a low escape DC isn't bad i guess if it wastes an action and adds a -5 penalty to an actual attack that turn.