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ottdmk wrote:

So the annoying thing is this: Powerful Alchemy never helped with Tanglefoot Bags to begin with.

CRB wrote:
Alchemical items you create on the fly are particularly potent. When you use Quick Alchemy to create an infused alchemical item that allows a saving throw, you can change its DC to your class DC.

Tanglefoot Bags don't allow a Saving Throw. They have a DC for you to beat with an Escape Check. Powerful Alchemy, sadly, does not apply.

The only Bomb that has a Saving Throw is Thunderstone, iirc.

wow, thanks for that catch. sad, i guess.

i guess if i ever get that high level to worry about it i'd ask the GM to use some upgrade rules to let me craft higher level tanglefoot bags. not sure how serious an idea this character was anyway.

in practice, what is more useful for such things anyway? the speed penalty or wasting an enemy action? even a low escape DC isn't bad i guess if it wastes an action and adds a -5 penalty to an actual attack that turn.


Late to the errata party, but I hadn't thought about using alchemist dedication before.

Seemed like Powerful Alchemy was important for some of the niche things I wanted to do (mostly Tanglefoot Bags), but after checking the errata, this is an automatic class feature (yay for Alchemist mains) and... no longer in the class list? Uh oh, that means according to RAW I can no longer pick it up for my Alchemist Dedication.

Am I reading this right? Some other bit of errata that I missed that addresses this?


Thanks for the responses. It is weird that this is such an odd rules area. I can see how RAW you can’t do athletics stuff, but at the same time I don’t see what the point of e.g. getting a disarm weapon in Avatar form (Calistria) or trip (Urgathoa, Zon-Kothun) is unless you are actually able to perform those athletics maneuvers. Ah well.

Funnily, some of the battle form for Avatar have “bull rush” as a weapon trait, which doesn’t appear to be defined anywhere in CRB, Advanced, or Bestiary. Is this an old way to say “shove” that was missed in editing? Because that would raise further questions about polymorph + athletics RAW!


Hi, new to pathfinder 2e.

I was thinking about making a druid that uses polymorph to grapple/trip/shove foes, relying on the flat +athletics modifier.

However, it is unclear to me if this is allowed - battle form says "[the attacks listed below] are the only attacks you can make" and it's unclear to me if means I can't use anything else with the "attack" trait (like grapple, escape, trip) or if it's just sloppy wording referring to how i can't use any other kind of weapon to attack enemies.

Doing some googling has gotten me conflicting perspectives from various time periods. So - is there any kind of consensus or ruling on whether or not I can do athletics maneuvers when in a battle form?