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wkover - Ramexes's page

41 posts. Alias of wkover.


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STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

The special was great. Thanks for hosting, and thanks to everyone else for playing!


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Will use hero point on Charisma skill feat.

Card upgrades:

Ally 3: 1d1000 ⇒ 696
Blessing 4: 1d1000 ⇒ 752

Boon?: 1d20 ⇒ 6

Will pull a spell 4 from box for upgrade (Scrying).


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: Raheli is going in for the villain kill, so guarding location. Using Glaive (slashing) to avoid resistance.

Combat 19 w/ glaive, buried Lord in Iron, belt: 1d8 + 1d10 + 1d4 + 6 + 2d8 + 1d4 ⇒ (1) + (3) + (1) + 6 + (1, 3) + (4) = 19

Location #5 is guarded.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: Drawing a Shock Glaive.

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Surgeon, Magic Leather Armor, Blessing of the Lord in Iron, Grappler's Mask, Belt of Physical Might, Shock Glaive,

Displayed:
Deck: 9 Discard: 4 Buried: 3
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

When this is the hour: On your check, you may banish a boon to reroll a die.

Give Embiggen to Seoni. (If she doesn't want it, can hand off to Raheli.)

The waxborne heat has made would-be compatriots sensitive to approach.

Move to Location #5 and explore, encounter Bound Homunculus. This will do a ton of damage of I don't acquire it thanks to location effect, so I'd better use a blessing or I could lose my only 2 weapons.

Dip 10 w/ my buried Abadar: 1d10 + 2 + 1d10 ⇒ (7) + 2 + (2) = 11 - ally acquired

Ramexes comes across a fairy sprite ensnared in a wire trap. After being painlessly released, the tiny humanoid leaps atop the tiefling's shoulders in gratitude.

Discard Chaplain to explore, encounter a Harrower.

Dip 4: 1d10 + 2 ⇒ (4) + 2 = 6 - ally acquired

Bury Shieldmaster from discard to explore, encounter Marzalee the weaver (henchman). No thanks. Bury Chaplain to evade, per power.

Recharge the Harrower for its power. Someone may look at the top 3 cards of their character deck, then return them in any order.

EOT fire damage?: 1d4 - 2 ⇒ (1) - 2 = -1

Discard rapier, homunculus then reset.

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Surgeon, Magic Leather Armor, Blessing of the Lord in Iron, Grappler's Mask, Belt of Physical Might,

Displayed:
Deck: 9 Discard: 4 Buried: 3
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

Seoni received Embiggen. Someone may use Harrower effect. Location #5 is shuffled (cards 3-9).


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: Receiving and casting Aid.

Div 8 recharge: 1d10 + 1 ⇒ (1) + 1 = 2 - discarded


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Continuing turn.

Will reorder as Proxy A, dagger, Mad Prophet barrier - then encounter Proxy A. Will add Fire trait, so vuln/resist cancel out.

Combat 19 (11+8) w/ weapon, recharged Find Traps (for power), belt: 1d8 + 2d6 + 7 + 1d8 + 1d4 ⇒ (7) + (4, 3) + 7 + (6) + (4) = 31 - defeated

Discard Helm from AYA. Examine top 2 cards of Location #3: Symbol of Fear (barrier), Thundercaller (Ally 4).

Now need to fight danger (another construct) to close. Asking for party blessing.

Combat 19 (11+8) w/ weapon, bludgeoning resistance, blessing, belt: 1d8 + 2d6 + 7 - 4 + 1d8 + 1d4 ⇒ (7) + (6, 3) + 7 - 4 + (1) + (3) = 23 - defeated

Discard Shieldmaster for AYA. Examine top 2 cards of Lab from combat: villain (!), persona mask (item 3).

Recharge Chaplain to heal a random card: Crystal Ball.

Which location gets a new monster from Ruin close?: 1d5 ⇒ 4 - location #5 gets a new monster shuffled in

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Disrupting Rapier +1, Embiggen, Legionnaire Chaplain, Blessing of Abadar, Belt of Physical Might,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

Ruin is closed, everyone must move. Party blessing used. Alase received blessing from Ramexes, which was also used. Top 2 cards of Lab and location #3 are known. Ramexes moves to the Lab, so don't have to deal with EOT fire damage. Location #5 has a new monster shuffled in.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: Draw an armor (Helm of the Valkyrie), and have my Exhausted scourge removed w/ Lion's Helm.

My hour: The Juggler. When this is the hour: On your check, you may discard a card to reroll a die showing 1.

Give Drunken Hero blessing to Alase.

Explore the Ruin, encounter the Belt.

Ask Alase for the Hero blessing.

Str 13 w/ Hero blessing: 1d8 + 3 + 2d8 ⇒ (7) + 3 + (7, 8) = 25 - belt acquired

Discard Crystal Ball to rearrange next 3 cards, then explore. Cards: Venomous Dagger, Proxy A, Mad Prophet.

Strategy pause.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

At Ruins with everyone else.

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Legionnaire Chaplain, Viking Shieldmaster, Find Traps, Crystal Ball, Blessing of the Drunken Hero,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Hero point spent on power feat: [x] 6 hand size.

Card upgrades: (willing to chat, since 2 upgrades each are available)

Ally 4: 1d1000 ⇒ 526 - Wayfarer
Spell 4: 1d1000 ⇒ 799 - Scrying
Ally 3: 1d1000 ⇒ 336 - Hatchetbird
Ally 2: 1d1000 ⇒ 292 - Social Climber (taken as Ally 1)

Boon?: 1d20 ⇒ 19


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

The Empty Throne
When this is the hour: On your check, you may banish a boon to reroll a die.

Hunched under the tall weeds, the party is surrounded by threatening movement.

Will order SOT effects such that DF applies to SOT location check.

Dex 8 w/ Divine Fortune: 2d6 ⇒ (4, 4) = 8 - Ramexes isn't Entangled

Then move DF into recovery. Explore and encounter villain.

BYA combat damage?: 1d4 - 1 ⇒ (4) - 1 = 3 - bury armor

Asking for Alase's Nethys or Keep blessing.

Combat 18 (10+8) w/ weapon, blessing, binder's tome: 1d8 + 2d6 + 7 + 1d8 + 1d4 ⇒ (8) + (2, 1) + 7 + (5) + (2) = 25 - have to reroll the 8, per monster ability

Ramexes dodges a deadly paw swipe, while Alase and Raheli provide a distraction.

d8 reroll: 1d8 ⇒ 3 - final total = 20, success

Asking for Alase's Achaekek.

Combat 20 (12+8) w/ weapon, blessing, binder's tome: 1d8 + 2d6 + 7 + 2d8 + 1d4 ⇒ (8) + (2, 2) + 7 + (6, 2) + (3) = 30 - success even if reroll the 8, villain defeated

With a thunderclap, Ramexes's hammer lands on the King's skull - dropping it to the ground, most still.

Thicket is closed. Not examining top 2 cards of Briar, since don't want to hit a barrier.

AYA combat damage?: 1d4 - 1 ⇒ (4) - 1 = 3 - shieldmaster reduces by 1, discard Shieldmaster, Crystal Ball

Everyone moves to Briar. Cast Cure on Seoni. How many cards healed?: 1d4 + 1 ⇒ (2) + 1 = 3 Seoni heals 3 cards.

Div 8 Cure recovery: 1d10 + 1 ⇒ (8) + 1 = 9 - recharges

Divine Fortune auto-fails to recharge.

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Embiggen, Grappler's Mask, Magic Leather Armor, Blessing of Shizuru,

Displayed:
Deck: 9 Discard: 8 Buried: 1
"Hero Points: 1 // Ramexes has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

"

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

Thicket is closed. Everyone moves to the Briar. Seoni heals 3 cards. Alases uses/shuffles in 2 blessings.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Ramexes searches the Tangled Briar and removes card 2: Foes On All Sides barrier. Briar is now shuffled.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

The Bear. When this is the hour: On your Strength check, add 2.

A blizzard of magical parchments gives the Pathfinders a temporary advantage over the denizens of the briar patch.

Give Unearthly Aim to Alase. Cast Cure on Alase. Stay at Ravine and explore revealed armor, auto-fail to acquire. Discard House Drake to explore: Villain Proxy C - King of the Briar Patch. Receive Blackcloth Armor from Alase on encounter.

Two ears peek up over the briar. Ramexes tracks the furry prey, intending to knock the crown from the head of that long-footed mammal.

No spot checks, as those are only for Proxy A's.

Patch King:

King of the Briar Patch
Story Bane
Type: Monster
Traits: Storykin Veteran
To Defeat: Combat 10+## THEN Combat 12+## OR PerceptionSurvival 4+#
Before acting, suffer 1d4-1 Combat damage. If the check to defeat is blessed, reroll 1 die that has the highest value. After acting, suffer 1d4-1 Combat damage

BYA Combat damage?: 1d4 - 1 ⇒ (1) - 1 = 0

Asking Alase for 1-die blessing and Unearthly Aim.

Combat 22 (10+8+4) w/ weapon, blessing, hour, spell: 1d8 + 2d6 + 7 + 1d8 + 2 + 1d10 ⇒ (1) + (3, 4) + 7 + (3) + 2 + (4) = 24

Rerolling d10, per king ability: 1d10 ⇒ 6 - success

Asking Alase for Achaekek.

Combat 24 (12+8+4) w/ weapon, blessing, hour: 1d8 + 2d6 + 7 + 2d8 + 2 ⇒ (6) + (6, 5) + 7 + (8, 3) + 2 = 37 - king defeated (King reroll doesn't matter)

Ravine is closed. Heal buried Drunken Hero blessing from closing. Examine top 2 cards of Thicket: Sneak (monster), Banner of the Ancient Kings.

AYA Combat damage?: 1d4 - 1 ⇒ (2) - 1 = 1 - blocked with Viking Shieldmaster

Ramexes wounds the Briar King grievously, which hops away - leaving a thick trail of blood behind.

Div 8 Cure recovery w/ recharged Apprentice: 1d10 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6 - fail, discarded

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Viking Shieldmaster, Crystal Ball, Cure, Blackcloth Armor,

Displayed:
Deck: 12 Discard: 5 Buried: 0
"Hero Points: 1 // Ramexes has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

"

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

Ravine closed. Top 2 cards of Thicket (monster, item) are known. Two blessings and Unearthly Aim used from Alase. Alase Cured. On closure, will follow Raheli so she can hand off the Divine Fortune spell. Villain proxy is displayed.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: Grabbing new spell - Unearthly Aim (random spell #1).

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Viking Shieldmaster, Crystal Ball, Apprentice, Korvosan House Drake, Cure 2, Unearthly Aim,

Displayed:
Deck: 11 Discard: 3 Buried: 1
"Hero Points: 1 // Ramexes has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

"

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: Discarding card from deck for failed spot check: Find Traps spell.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Continuing turn. We still need to pass one more Spot Check. Note that Jasan Adriel is available (Seoni's ally pull), if that helps someone with the check.

Doing both combats vs. Proxy A.

King of the Briar Patch:

King of the Briar Patch
Story Bane
Type: Monster
Traits: Storykin Veteran
To Defeat: Combat 10+## THEN Combat 12+## OR PerceptionSurvival 4+#
Before acting, suffer 1d4-1 Combat damage. If the check to defeat is blessed, reroll 1 die that has the highest value. After acting, suffer 1d4-1 Combat damage

Combat 18 (10+8) w/ weapon, recharged Korvosan House Drake, Seoni's Binder's Tome: 1d8 + 2d6 + 7 + 1d6 + 1d4 ⇒ (5) + (1, 1) + 7 + (6) + (3) = 23

Asking for Alase's Achaekek for second check.

Combat 20 w/ weapon, tome, Achaekek: 1d8 + 2d6 + 7 + 2d8 + 1d4 ⇒ (7) + (5, 5) + 7 + (3, 2) + (2) = 31 - henchman defeated

Stone Skin cast earlier blocks any AYA damage.

Ramexes becomes exhausted to close Glade. From Glade closing, I heal 2 cards: Major Cure, Apprentice.

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Viking Shieldmaster, Crystal Ball, Apprentice, Korvosan House Drake,

Displayed:
Deck: 12 Discard: 2 Buried: 1
"Hero Points: 1 // Ramexes has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

"

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

Seoni's Vision used vs. Door barrier. Seoni, Raheli drew allies for Crowns effect (see above). Seoni, Raheli still need to do their Spot Checks for rabbit. Alase's Achaekek used (shuffled in) to defeat proxy A. Glade is closed, and everyone needs to move. Ramexes will follow Raheli for Cure hand-off. From proxy defeat, examine Thicket. Top 2 cards are Faceless Stalker (already known) and Real Rabbit Prince.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

The Lost. When this is the hour: When you would recharge a Magic boon, discard it instead.

From Crowns effect: Assume that Seoni draws Jasan Adriel (random ally 3) and Raheli draws Fortune-teller (random ally 4) in case it helps with my turn.

Move to Glade, encounter Guardian Door. Asking Seoni for The Vision, calling the number "2".

It's odd to encounter a standing door frame in the middle of a wilderness. Though it's possible it was once supported by walls that disappeared from weathering and other forms of disintegration - both natural and unnatural.

Dip 9 w/ blessing: 1d10 + 1d10 + 2 ⇒ (8) + (4) + 2 = 14 - door defeated

Discard Apprentice to explore, encounter Proxy A.

Pausing for Rabbit Spot checks. I fail mine, so discarding top card of deck: Major Cure.

While waiting for Spot Checks, will do Briar King BYA.

Combat damage?: 1d4 - 1 ⇒ (4) - 1 = 3 Alase casts Stone Skin on Ramexes to block the damage.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: From Crowns effect, drawing Korvosan House Drake (card 2 in ally stack).

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Viking Shieldmaster, Korvosan House Drake, Apprentice,

Displayed:
Deck: 13 Discard: 2 Buried: 1
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: Owe two cards from top of deck for failing checks vs. Briar King: Blessing of Abadar, Blessing of Cayden Cailean.

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Viking Shieldmaster, Apprentice,

Displayed:
Deck: 13 Discard: 2 Buried: 1
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: Poisoned and Drained from Brain Mold. Move to Glade when Forest closes.

The Beating. When this is the hour: When you encounter a monster from a location, before acting, another local character summons and encounters it.

A run-in with the Thorn King pushes the Pathfinders far from their original intent. They're squeezed to the thinning edge of the forest, exhausted and tainted with the poisons of barbed briars.

Move to Ravine and explore. Encounter a Ring of Protection. I could potentially acquire this, but then I couldn't remove my Drained scourge and I'd probably lose it to Poisoned anyway. So I'll let it go.

A silver sparkle brightens the glade stream, but on closer inspection the shimmering reveals itself to be a rusted blade.

End of turn, bury blessing to remove Drained scourge. Draw up w/ Chaplain, then recharge random card (Crystal Ball) from poisoned.

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Viking Shieldmaster, Apprentice,

Displayed:
Deck: 15 Discard: 0 Buried: 1
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

At start of Seoni's turn, will recharge Chaplain to remove Poisoned scourge (reflected above).


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Starting at Raheli's location. Unless she starts at the Thicket, then I'll start at the Forest.

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Viking Shieldmaster, Blessing of the Drunken Hero, Crystal Ball, Apprentice,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Boon?: 1d20 ⇒ 8

Looks like I'm getting an Ally 3, regardless of other rolls and interests.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Card upgrades:

Ally 4: 1d1000 ⇒ 90 - Wayfarer
Ally 3: 1d1000 ⇒ 537 - Legionnaire Chaplain
Ally 2: 1d1000 ⇒ 504 - Social Climber (taking as ally 1)


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: Discard Dance for Alase. Also receive Rabbit Prince in discard pile.

Hour: The Avalanche. When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.

Stay @ Theater. Assuming that the Trumpet is shuffled in, so will explore randomly. Which card encountered?: 1d4 + 4 ⇒ (2) + 4 = 6 - The Desert. Ask Seoni for Peacock, which recharges.

Con 8 (4+4): 2d8 ⇒ (3, 4) = 7 - fail, let it shuffle back in

Bury spider from discard to explore again. Which card encountered?: 1d4 + 4 ⇒ (2) + 4 = 6 - encounter Desert again

Con 8 (4+4) w/ my buried Abadar: 2d8 ⇒ (5, 2) = 7 - 7 again? too funny

Let shuffle in again. Bury druid from discard to explore again. Which card encountered?: 1d4 + 4 ⇒ (4) + 4 = 8 - Mist horror

Combat 14 w/ rapier: 1d8 + 2d4 + 7 ⇒ (7) + (1, 3) + 7 = 18 - horror defeated

Didn't have the cold trait, so is shuffled into random location. Which location shuffled into?: 1d3 ⇒ 2. Mist Horror shuffled back into Theater. Which random location do I move to?: 1d3 ⇒ 1. I move to the Pits.

Examine Theater from Horror defeat. Which cards examined?: 2d4 ⇒ (2, 2) = 4 - Desert. Next card?: 1d3 ⇒ 2. Moon Maiden armor.

Ramexes wrote:

Hand: The Paladin, Embiggen, Disrupting Rapier +1, Apprentice, Lookout,

Displayed: Magic Leather Armor,
Deck: 11 Discard: 5 Buried: 4
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

Theater is shuffled, includes the Mist Horror that was there before. Top 2 cards of Theater are Desert blessing, Moon Maiden Armor (cards 6 and 7). Ramexes was randomly moved to the Pits.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Drawing new blessing from Stars condition: The Dance.

Ramexes wrote:

Hand: The Paladin, Blessing of Abadar, Disrupting Rapier +1, Apprentice, Lookout, The Dance,

Displayed: Magic Leather Armor,
Deck: 12 Discard: 5 Buried: 1
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: Draw fate-reader lenses from Theater closure, then move to office. Discard lenses to examine Office cards: Shock Kukri, Card Caster. Reorder Office cards as Card Caster, Kukri.

Ramexes wrote:

Hand: The Paladin, Blessing of Abadar, Disrupting Rapier +1, Apprentice, Lookout,

Displayed: Magic Leather Armor,
Deck: 12 Discard: 5 Buried: 1
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

Top 2 cards of Office are Card Caster, Kukri. (Can put back in original order, if you like.)


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

The Joke. When this is the hour: On your check against a barrier, you may recharge a card to add your Intelligence die.

Move to Theater, encounter revealed Nightspear. Asking for Raheli's Good Omen.

Ramexes returns to the theater and a crowd gathers, impressed with his curious and powerful appearance.

Div 9: 1d10 + 1 + 1d6 + 4 ⇒ (7) + 1 + (3) + 4 = 15 - ally 4 acquired

A fellow follower of the Divine joins the tiefling's entourage.

Use Surgeon to heal a card: Lenses.

Discard Nightspear to encounter revealed Imprisonment. Asking Alase for Abadar.

Dip 9 w/ blessing: 1d10 + 2 + 2d10 ⇒ (2) + 2 + (6, 8) = 18 - barrier defeated

Summoned ally from barrier: Dream Spider (Ally 3). My wisdom is a d4, but could get with Savored Sting?

Asking Raheli for Blessing of Savored Sting.

Wis 10 w/ Sting (my 1d4 at the end): 1d4 + 1d6 + 1d8 + 1d10 + 1d4 ⇒ (1) + (4) + (1) + (9) + (2) = 17 - d10 pulled through! 9+2 = 11; ally 3 acquired

After being released from a an illegal zoo enclosure, an 8-legged familiar also joins the group.

Discard Druid to encounter revealed priest. Asking Alase for a blessing.

Combat 19 (11+8) w/ druid bonus: 1d8 + 6 + 6 + 1d8 ⇒ (3) + 6 + 6 + (7) = 22

A ghoulish cleric blocks the path of the Pathfinders, but it's soon engulfed in flame thanks to a flame druid and the summoner's support.

Priest defeated. Alase must bury a blessing.

Examine next 2 cards in Theater from combat: The Paladin, henchman B.

Discard Dream Spider to explore, encounter Paladin.

Asking for raheli's other Savored Sting.

Div 8 w/ sting, my dice at the end: 1d4 + 1d6 + 1d8 + 1d10 + 1d10 + 1 ⇒ (1) + (3) + (8) + (6) + (5) + 1 = 24 - 8+5+1 = 14, Paladin acquired

A holy warrior is drawn to the persistent divinity of the massing crowd, and is pleased to join the virtuous quest.

Ramexes wrote:

Hand: The Paladin, Blessing of Abadar, Disrupting Rapier +1, Apprentice, Lookout,

Displayed: Magic Leather Armor,
Deck: 13 Discard: 4 Buried: 1
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

Paladin acquired. Lots of spell + blessing support used (see above). Alase buries a blessing. Top card of Theater (card 6) is Proxy B.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn self-heal from Major Cure: rapier. Also recharging Apprentice to help w/ Major Cure recharge.

Div 10 MC recovery w/ apprentice: 1d10 + 1 + 1d6 ⇒ (1) + 1 + (1) = 3 - fail, spell discarded

Ramexes wrote:

Hand: Magic Leather Armor, Surgeon, Druid of the Flame,

Displayed:
Deck: 15 Discard: 2 Buried: 1
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

The Publican. When this is the hour: When you would discard an ally, recharge it instead.

Shuffle The Unyielding into Raheli's deck to remove Dazed scourge from Alase. Moving to Pits, since Viking can block combat damage. Explore Pits, encounter an Evoker.

A crackle of energy indicates an arcane presence.

Evoker:

Evoker
Core
Monster 1
Traits:
Halfling
Wizard
Veteran
To Defeat:
Combat 10+##
OR Intelligence
Arcane 7+#
Roll 1d6. This monster gains the trait and all damage is:
1. Acid 4. Fire 2. Cold 5. Force 3. Electricity 6. Poison Before acting, a random local character suffers 1 damage.
After acting, suffer 1d4 damage.

A wizard materializes, a foul arc jumping from hand to hand.

1d6 trait roll: 1d6 ⇒ 3 - Electricity

Suffer 1 electricity damage, discard Shieldmaster (recharge from hour).

Combat 18 w/ weapon, recharged blessing (for power): 1d8 + 2d4 + 1 + 6 + 1d8 ⇒ (7) + (4, 3) + 1 + 6 + (7) = 28 - defeated

AYA damage?: 1d4 ⇒ 4 - discard last 2 cards (Djinn recharged from hour)

The magician is cast down, but not without leaving a mark.

From defeat, examine top 2 cards of Theater: Venomous Crossbow, The Midwife.

Ramexes wrote:

Hand: Apprentice, Major Cure, Magic Leather Armor, Surgeon, Druid of the Flame,

Displayed:
Deck: 13 Discard: 2 Buried: 1
Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

Top 2 cards of 2 Theater are Venomous Crossbow, The Midwife.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Starting at the Office.Hour: The Vision. When this is the hour: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it. (Weird, this was my starting hour last game.)

Per hour, examine top card of Office: Fate Reader Lenses (Item 3). Is Magic, so will encounter. Asking Alase for blessing.

Div 8 w/ blessing: 2d10 + 1 ⇒ (8, 7) + 1 = 16 - item 3 acquired

In a fitful sleep, Ramexes dreams of crystal-cut lenses. When he awakes, strangely, he finds them curled into his hand.

Discard Lenses to examine and rearrange top 3 cards of Office: Mute Hag blessing, Henchman Proxy, Djinn. Cards reordered as Djinn, Mute Hag, Henchman.

Encounter Djinn as free explore.

Know 12 w/ recharged Grappler's Mask (using Melee), burying my Cayden Cailean (2 dice for NC strength): 1d8 + 6 + 2d8 ⇒ (4) + 6 + (6, 5) = 21 - ally 3 acquired

Another flash of insight: A Djinn is behind the curtain! The pitborn dodges a wax figure to accost and capture the magical wish-granting creature.

Ramexes wrote:

Hand: Disrupting Rapier +1, Djinn, Viking Shieldmaster, Blessing of the Lord In Iron, The Unveiling,

Displayed:
Deck: 15 Discard: 1 Buried: 1
"Hero Points: 1

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

Cards 1, 4 at Office have been acquired. Next 2 cards are #2 (Hag blessing) and #3 (henchman).


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Spending hero point on blessing card feat.

Taking two Blessing 4 upgrades: one for new card (Lord in Iron), one for Blessing of the Gods (Drunken Hero).

Boone's Farm?: 1d20 ⇒ 18

Apparently we're just going down in sequence. :)


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: con check and combat.

Con 6 Ghast BYA: 1d8 ⇒ 1 - fail, Ramexes is exhausted

Combat 19 w/ weapon, WoF bonus: 1d8 + 2d6 + 7 + 2d4 ⇒ (8) + (6, 6) + 7 + (1, 3) = 31 - defeated

Recharging shieldmaster, per hour, for aya discard.

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Blessing of Shizuru, Blessing of Cayden Cailean, Blessing of Abadar,

Displayed: Magic Leather Armor,
Deck: 12 Discard: 3 Buried: 2
"Hero Points: 1 // Ramexes has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

"

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: Y


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

The group is impressed at the witch's ability to dismantle the animated guardian. In fact, some audience members are convinced that it's all part of the grand spectacle.

Continuing turn. Fire trait counteracts bludgeoning resistance.

An "arm" torn from Raheli's construct inches towards the tiefling.

Combat 19 w/ weapon, recharged stone skin (for power, adding fire trait): 1d8 + 2d6 + 1 + 6 + 1d8 ⇒ (2) + (2, 5) + 1 + 6 + (1) = 17 - using hero point

Combat 19 w/ weapon, recharged stone skin (for power, adding fire trait): 1d8 + 2d6 + 1 + 6 + 1d8 ⇒ (6) + (3, 2) + 1 + 6 + (6) = 24 - defeated

Applying natural heat, Ramexes melts down the unruly appendage. The seared wax slips through the stage cracks, hopefully never to be seen again.

Discard rapier from AYA effect. Get to close from henchman defeat, then will get to try again from empty location. So will try to close without support first.

Dip 9 (5+4): 1d10 + 2 ⇒ (8) + 2 = 10 - ha, location closed!

Use Surgeon to heal a card: Embiggen.

Div 8 cure recovery: 1d10 + 1 ⇒ (10) + 1 = 11 - recharged

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Blessing of Shizuru, Blessing of Cayden Cailean, Blessing of Abadar, Viking Shieldmaster,

Displayed: Magic Leather Armor,
Deck: 11 Discard: 3 Buried: 2
Hero Points: 2

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: Y

Theater is closed and rebuilt. Another STAGE CLEAR can be reported.

It's possible that Ramexes will get to examine the top 2 cards of the new Theater, depending on how the timing is ruled.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Out of turn: Accepting Cure from Raheli and moving to Theater upon Office closing.

The Keep. When this is the hour: When you would discard or bury an armor you play, you may recharge it.

The Pathfinders have collected at the theater to take in the arts and catch an intermission or two.

Alase uses healing staff on Ramexes, healing B of Shizuru. Cure cast on Alase. # cards healed?: 1d4 + 1 ⇒ (1) + 1 = 2

A tattered bearskin is piled up in the corner. The party uses it as a cushion, and it falls to pieces.

Explore Barbaraian Hide, auto-fail to acquire. Bury Lookout from discards to explore, encounter WC henchman. Alase passes Stone Skin to Ramexes when WC encountered.

Pausing so another character can encounter henchman first, per location effect. Does Raheli want to take down another WC w/ a disable check?


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Hour: Rakshasa.

Move to office and encounter Foes on All sides.

It's disconcerting when a candle-lit stage becomes transformed into a wax automaton intent on mass destruction. Act III in this play is... unusual.

Difficulty to defeat WC increased by #.

Combat 23 (11+8+4) w/ weapon, recharged (discarded) Shizuru, resistance to bludgeoning: 1d8 + 2d6 + 1 + 6 + 2d8 - 4 ⇒ (5) + (2, 2) + 1 + 6 + (3, 8) - 4 = 23 - construct + barrier defeated

After acting, discard Lookout. From power, examine top 2 cards of Reading Room: Idiot Blessing, Unicorn blessing.

Discard Crystal Ball to examine + rearrange next 3 cards of Office: Henchman Proxy A, Bound Homunculus, Flensing Jelly. Rearrange as: BH, Proxy A, Jelly.

Ramexes staggers under a vision of binding wax jelly. Creepy.

Encounter Homunculus.

Dip 10: 1d10 + 2 ⇒ (7) + 2 = 9 - fail, banished

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Surgeon, Blessing of Cayden Cailean, Blessing of Abadar, Disrupting Rapier +1,

Displayed: Magic Leather Armor,
Deck: 8 Discard: 5 Buried: 1
Hero Points: 2

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: Y

Top 2 cards of Reading Room are harrow blessings. Top 2 cards of Office are Proxy A, Flensing Jelly.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Turn continued.

Bury Apprentice from discard to explore again (Ramexes power) and encounter Proxy A: Wax Construct.

Wax Construct:

tory Bane
Traits:
Construct
Veteran
To Defeat:
Combat 11+##OR
CraftDisable 6+#

Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing.
After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.

Check increased by # from location. WC is resistance to bludgeoning, but will recharge Cure to add 1d8 + fire trait (Ram power). So resistance/vulnerability cancel.

Combat 23 (11+8+4) w/ Embiggen, recharged Cure: 1d12 + 2d10 + 6 + 1 + 1d12 ⇒ (12) + (3, 1) + 6 + 1 + (2) = 25 - Construct defeated

From after acting, discard The Cyclone.

From monster defeat, examine top 2 cards of Office: Dispelling Mist (barrier), Foes on All Sides (barrier).

Now to close.

Dip 9 (5+4) w/ Embiggen: 1d12 + 2 ⇒ (2) + 2 = 4 - Paizo reroll

Dip 9 (5+4) w/ Embiggen: 1d12 + 2 ⇒ (5) + 2 = 7

Asking Alase for Maat so closing is a success. Maat is buried.

Display armor.

Div 8 Aid recharge: 1d10 + 1 ⇒ (10) + 1 = 11 - recharged
Div 10 Embiggen recharge: 1d12 + 1 ⇒ (1) + 1 = 2 - discarded

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Lookout, Blessing of Cayden Cailean, Blessing of Shizuru, Crystal Ball,

Displayed: Magic Leather Armor,
Deck: 11 Discard: 2 Buried: 1
Hero Points: 2

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n

Top card of Reading Room acquired (aid). Top 2 cards of Office are barriers. The Theater is closed... and rebuilt?


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

The Vision. When this is the hour: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.

The sea of drawn steel ovelwhelms the tiefling, putting him in a snap-trace. A vision reveals... assistance!

Top card of Reading Room is an Aid spell, which is magic. So I encounter it. I'll be encountering at least 3 cards, so Embiggen seems like a good idea. CAST EMBIGGEN.

Div 6 w/ Embiggen, location power: 1d12 + 1 + 1 ⇒ (6) + 1 + 1 = 8 - spell acquired

Ramexes feeds on divine light and draws in the wisdom of his ancestors.

Move to Theater and encounter Cyclone blessing.

Str 8 w/ Embiggen: 1d12 + 3 ⇒ (12) + 3 = 15 - Cyclone acquired

Discard Apprentice to explore, encounter a Ghast.

Ghast:

Ghast
Core
Monster 3
Traits:
Ghoul
Undead
Veteran
To Defeat:
Combat 13+##
Immune to Mental and Poison.
Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.
If undefeated, banish an ally; if you cannot, suffer the scourge Dazed.

No one at the Theater, so difficulty increased by #.

Con 8 BYA: 1d12 ⇒ 9 - not exhausted

Combat 25 (13+8+4) w/ Earthbreaker, Embiggen, my Aid spell: 1d12 + 2d10 + 6 + 1 + 1d8 + 4 ⇒ (8) + (7, 3) + 6 + 1 + (6) + 4 = 35 - Ghast defeated

An actor in a torn sheet leaps from behind the stage, boos at the ready.

A few pokes with a sharp stick, and the "ghoul" runs screaming.

Monster defeated, so will examine top 2 cards of Theater: Henchman (proxy A), Sawtooth Saber. Display armor.

VISION!

Continuing next post just so I don't time out.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Starting at Reading Room w/ Raheli, as starting with Raheli will be my default in case she draws a Cure.

Ramexes wrote:

Hand: Dwarven Earthbreaker +1, Apprentice, Magic Leather Armor, Cure, Embiggen,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2

Skills and Powers:
SKILLS

Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine = Charisma +1
Diplomacy = Charisma +2
Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Divine Weapons
POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Reroll used?: n


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Also fine with either.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler
Rhynn - Raheli wrote:
I have Cure as well, but I'd need to switch out my animal companion to utilize it well. I've had good luck passing it over to Divine characters in the past, so I'll probably stick with that plan.

Sounds good. I'll be sure to start at Raheli's location in case the Cure appears in your starting hand.


STR d8 (Melee +3) | DEX d6 | CON d8 | INT d6 | WIS d4 | CHA d10 (Diplomacy +2; Divine +1) Deck Handler

Hi everyone. Also Tier 4 with no XP. Using Oracle + UC.

Ramexes' powers:

POWERS: (Haruspex)
When you defeat a monster, you may examine the top card ([X] or top 2 cards) ([] or top 3 cards) of your location deck ([X] or any) location deck ([] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire trait to your combat check.
You may bury an ally from your discard pile to explore your location ([X] or to evade a bane you encounter).

Ramexes is packing Cure + Major Cure, so can help with healing duties. Also an Embiggen for good times. :)

Ramexes likes to kill stuff, because it lets him examine locations.

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