STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Thanks again for the campaign, everyone. I'll put in for an Ally 6 in case I use Poog again. Ally 6: 1d1000 ⇒ 660
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Taking 35 check vs. villain. Combat 35 w/ recharged scourge (recharging triceratops), dancing dagger, recharged flork, 1-die blessing: 1d8 + 2d6 + 5 + 6 + 6 + 1d6 + 1 + 1d8 + 1d4 + 4 + 1d4 ⇒ (4) + (5, 5) + 5 + 6 + 6 + (4) + 1 + (2) + (2) + 4 + (1) = 45 Villain defeated. We win! Tapestry's Tides is complete!
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
OOT: Instead of using Flork for Nok-Nok, Cloud Puff used so Nok can avoid BYA. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Zarlova still needs to do Lorelei BYA or be moved to Theater.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
At start of Nok-Nok's turn, bury Cauterize to remove Pirate Shade Haunt. Poog wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Achaekek. Scenario effect?: 1d6 ⇒ 5 - discard Freezing Backsword Move to Gozreh's Flow, encounter Hurricane Winds henchman. For scenario power, bury card from deck: Dryad Sandals. Which ship?: 1d23 ⇒ 1 - Goblin Weilding Need to summon and encounter Riptide Grindylow first. Combat 12 (11+1) w/ greatsword: 1d8 + 2d6 + 2 + 5 + 1d6 + 1 ⇒ (5) + (5, 2) + 2 + 5 + (2) + 1 = 22 - defeated Surv 5 (4+1) vs ship: 1d10 + 4 ⇒ (8) + 4 = 12 - defeated Plunder?: 1d6 ⇒ 4 - item Now for henchman. Asking for Zarlova's Benefaction. Surv 14 (13+1) w/ blessing, recharged greatsword: 2d10 + 4 + 2d6 ⇒ (7, 9) + 4 + (1, 1) = 22 - defeated Zarlova discards blessing and heals 2. I heal a card (B of Asmodeus). Surv 8 (7+1) to close: 1d10 + 4 ⇒ (1) + 4 = 5 - use Hero Point
Randomly moved to which location?: 1d4 ⇒ 3 - Theater of Corruption Reveal plant, then draw up. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Gozreh's Flow is closed. Zar uses Benefaction, then heals 2. Poog was moved to Theater of Corruption.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
OOT: Discard Asmodeus for Nok-Nok. Poog wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: BoG. SOT effect?: 1d6 ⇒ 3 - random move Which location moved to?: 1d3 ⇒ 2 - move to Theater, then can't move again Explore Theater, encounter Pierce Jerrell. Int 6 w/ human bonus: 2d6 ⇒ (3, 4) = 7 - acquired Banish Pierce (per location) to explore, encounter Becalmed barrier. Asking for Zarlova blessing. Surv 9 (8+1): 2d10 + 4 ⇒ (1, 7) + 4 = 12 - defeated Zarlova discards blessing and heals 2 cards. I heal a card (Master of the Gales). Cast Angelstep on self to heal. # cards healed?: 1d4 + 1 ⇒ (3) + 1 = 4 - full heal Asking Zarlova for another blessing for recovery. Surv 10 (9+1): 2d10 + 4 ⇒ (3, 5) + 4 = 12 - recharged Zarlova discards blessing and heals 2 cards. Reveal plant, then draw up. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Zarlova discards 2 blessings and heals 4 cards.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: BoG. SOT effect?: 1d6 ⇒ 5 - 1 mental damage, discarding Corlan Surv 8 (7+1) location check: 1d10 + 4 ⇒ (8) + 4 = 12 - passed Stay @ Gozreh's Flow, encounter B of Asmodeus. Auto-acquired. Discard Master of the Gales to explore, encounter revealed Illusory Wall. Wis 13 (12+1) w/ Everbloom: 3d10 + 3 ⇒ (2, 8, 5) + 3 = 18 - defeated From Illusory Wall effect, put Symbol of Insanity on the bottom of the location deck. Reveal plant for hand size +1, then draw up. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n GF cards 1 and 2 are banished. Card 3 (Symbol) moved to bottom of location.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Out of turn (Nok-Nok's turn): Discard Magic Spyglass to examine next 3 cards @ Flow: Illusory Wall, Symbol of Insanity, Blessing of Asmodeus. Rearrange cards as Blessing of Asmodeus, Illusory Wall, Symbol of Insanity.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Abadar. SOT effect?: 1d6 ⇒ 2 Which random card?: 1d7 ⇒ 5 - B of Milani (discard) Move to Gozreh's Flow, encounter Gargiya. Asking for Zarlova's Wind and the Waves. Combat 28 (26+2) w/ Scourge (recharging Corlan), blessing, Flork: 1d8 + 2d6 + 5 + 1d6 + 1 + 1d8 + 3 + 1d4 + 4 ⇒ (3) + (6, 5) + 5 + (1) + 1 + (5) + 3 + (2) + 4 = 35 - defeated Zar discards blessing and heals 2 cards. I heal a card: Sivanah. Flork damage?: 1d4 ⇒ 3 - blocked w/ Snake armor AYA fire damage to Poog?: 1d8 ⇒ 6 - bury leather armor AYA fire damage to Zarlova?: 1d8 ⇒ 7 This looks like a hand wipe, so will cast Cauterize x2 to heal Zarlova. # cards healed?: 1d4 + 1 ⇒ (1) + 1 = 2
Div 12 (11+1) to recover Caut #1: 1d10 + 5 + 1d6 + 1 ⇒ (8) + 5 + (6) + 1 = 20 - recharged
Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Zarlova discards Wind and the Waves and heals 2. Then Zarlova takes 7 fire damage, which is a hand wipe. Zarlova healed for 6 from Cauterize x2.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Kelizandri. SOT effect?: 1d6 ⇒ 1 - shuffle in hand and draw Poog wrote:
Move to Atoll and encounter revealed monster. Banish Cloud Puff to avoid BYA/AYA. Encounter Hirg?: 1d12 ⇒ 7 Combat 23 (22+1) w/ Eruption: 1d10 + 4d6 + 5 + 1d6 + 1 ⇒ (10) + (6, 4, 4, 6) + 5 + (4) + 1 = 40 - defeated Div 14 (13+1) to recover Eruption: 1d10 + 5 + 1d6 + 1 ⇒ (7) + 5 + (3) + 1 = 16 - recharged Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Top card of Atoll is card 2. From Zarlova's turn, we know top card of Flow is Giant Jellyfish.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Bog. SOT effect?: 1d6 ⇒ 1 - shuffle hand in deck, draw new hand Poog wrote:
Who affected by Chamber power? (1=Poog): 1d3 ⇒ 3 - Zarlova moved to Teleportation Chamber Cast Angelstep on self to heal: full heal. Surv 9 recovery w/ my Sivanah: 2d10 + 4 ⇒ (5, 7) + 4 = 16 - recharged Stay at Chamber. Skip exploring, no weapon or spell. Recharge Reed Snake Armor, then draw up. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Zarlova moved to Teleportation Chamber.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Geryon. SOT effect?: 1d6 ⇒ 4 - get a Pirate Shade Haunt. Location effect - which character? (1=Zarlova): 1d3 ⇒ 3 - Nok-Nok Nok-Nok is moved to the Teleportation Chamber. Explore chamber, encounter Haversack. Int 6: 1d6 ⇒ 4 - fail, banish Discard Ambusher to examine next 3 cards: Fiend, Wereshark Pirate, Baby Triceratops. Reorder as Triceratops, Wereshark, Fiend. Get to explore, since examined Animal/Plant. Survival 14 (13+1) w/ Everbloom: 3d10 + 4 ⇒ (2, 9, 7) + 4 = 22 - Ally 6 acquired Recharge Corlan to give Vengeful Storm to Zarlova. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Zarlova is given Vengeful Storm (Corlan). Nok-Nok moves to Teleportation Chamber. Top card of Teleportation Chamber is Wereshark Pirate (henchman; card 5).
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Hshurha. Can't pass SOT check. What happens?: 1d6 ⇒ 2 - select random card. Which card?: 1d9 ⇒ 6 - B of Milani. I'll discard it. Give Blessing of the Demon Queen to Nok-Nok. Move to Teleportation Chamber and encounter Magic Spyglass. Div 8: 1d10 + 5 ⇒ (4) + 5 = 9 - acquired Discard Magic Spyglass to examine top 3: Helpful Haversack, Sargassum Fiend, Tetrolimulus. Reorder as Tetrolimulus, Haversack, Fiend. Discard Master of the Gales to encounter Tetrolimulus. Combat 23 w/ Divine Blaze: 1d10 + 3d8 + 5 + 1d6 + 1 ⇒ (3) + (6, 8, 2) + 5 + (4) + 1 = 29 Combat 23 (monster power reroll) w/ Divine Blaze: 1d10 + 3d8 + 5 + 1d6 + 1 ⇒ (2) + (8, 6, 3) + 5 + (4) + 1 = 29 - defeated Cast Cauterize on self, discarding Reed Armor. # cards healed?: 1d4 + 1 ⇒ (3) + 1 = 4 - full heal. Display Leather Armor. Div 11 Cauterize recovery: 1d10 + 5 + 1d6 + 1 ⇒ (7) + 5 + (2) + 1 = 15 - recharged Div 14 Divine Blaze recovery: 1d10 + 5 + 1d6 + 1 ⇒ (4) + 5 + (4) + 1 = 14 - recharged Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n BotDQ given to Nok-Nok. Top 2 cards of Teleportation Chamber are Haversack, Sargassum Fiend.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Also start at Fog Bank, taking Corlan and Sivanah from random cards for ally/blessing. Drawing 2 extra cards. Poog wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Looks like I'm taking Blessing 5, and will also draw an Ally 6 (used for Shadowcat).
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Bank hero point. Upgrades: Blessing 5: 1d1000 ⇒ 370 - Blessing of the Demon Queen My level 6 card pulled from box will depend on the above. I might be interested in the Item 4.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Geryon. Asking Nok-Nok for Harrow deck to examine/rearrange Sea Caves. Next 3 cards are: Illusory Wall, Villain, Spiny Eurypterid. Put Villain on top of Sea Caves, then barrier, then eurypterid. Stay @ Murder Hole, encounter Lady Cerise. Int 8 w/ human bonus: 1d6 + 1d6 + 1 ⇒ (4) + (5) + 1 = 10 - now for 2nd check Cha 11 w/ human bonus: 2d6 + 1 ⇒ (4, 5) + 1 = 10 - fail, banished Discard Ambusher to examine next 3 cards: Rotgut, Oni Mariner (henchman), Cyclops. Leave in that order, explore since revealed an animal. Surv 8 w/ animal bonus: 1d10 + 4 + 1d6 + 1 ⇒ (6) + 4 + (6) + 1 = 17 - Rotgut acquired Discard Sorrinash to explore, encounter Mariner. Banish Cloud Puff to ignore BYA. Discard card from blessings deck to add 1d12 (ship's power). Difficulty increase from scenario power?: 1d12 ⇒ 11 Combat 41 (26+4+11) w/ Vengeful Storm, my Blessing of Ra (fire trait), bonus d12: 1d10 + 5 + 1d8 + 1d10 + 1d12 + 1d10 + 1d6 + 1 + 1d12 ⇒ (1) + 5 + (7) + (1) + (7) + (7) + (3) + 1 + (6) = 38 - use hero point Combat 41 (26+4+11) w/ Vengeful Storm, my Blessing of Ra (fire trait), bonus d12: 1d10 + 5 + 1d8 + 1d10 + 1d12 + 1d10 + 1d6 + 1 + 1d12 ⇒ (1) + 5 + (8) + (4) + (9) + (5) + (1) + 1 + (3) = 37 - discard Rotgut to reroll (failed by 4) Combat 41 (26+4+11) w/ Vengeful Storm, my Blessing of Ra (fire trait), bonus d12: 1d10 + 5 + 1d8 + 1d10 + 1d12 + 1d10 + 1d6 + 1 + 1d12 ⇒ (8) + 5 + (7) + (10) + (9) + (6) + (3) + 1 + (7) = 56 - henchman defeated Now will try to close. Asking Zarlova to take 1 fire damage from Cauterize. Combat 17 (7+6+4) vs. Ruffian w/ Cauterize, pirate bonus: 1d10 + 2d8 + 5 + 1d6 + 1 + 1d4 ⇒ (9) + (6, 5) + 5 + (5) + 1 + (4) = 35 - defeated Asking Zarlova for Healing Light. Combat 24 (8+12+4) vs. Buccaneer w/ recharged Scourge, blessing, pirate bonus: 1d8 + 5 + 2d6 + 1d6 + 1 + 6 + 1d8 + 1d4 ⇒ (6) + 5 + (4, 1) + (5) + 1 + 6 + (4) + (2) = 34 - defeated Healing Light is discarded, Zarlova heals 2 cards. I heal 2 cards (one from blessing, one from power): Everbloom, Rotgut. Murder Hole is closed. Cloud Puff auto-recovers, Storm is discarded. Div 11 to recover Cauterize: 1d10 + 5 + 1d6 + 1 ⇒ (7) + 5 + (5) + 1 = 18 - recharged Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Murder Hole closed. Zarlova takes 1 fire damage, then uses Healing Light, then heals 2 cards. Top card of Sea Caves is villain. Blessing deck off by 1 from ship power. Nok-Nok's Harrow Deck used.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Out of turn: Discarding Kelizandri for Nok-Nok. Poog wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
On Zarlova's turn: using Eruption on Chelish Marine. Combat 21: 1d10 + 4d6 + 5 + 1d6 + 1 ⇒ (10) + (2, 1, 3, 1) + 5 + (5) + 1 = 28 - defeated Div 13 to recover Eruption: 1d10 + 5 + 1d6 + 1 ⇒ (1) + 5 + (1) + 1 = 8 - discarded My turn: Hour = BoG. Stay @ Sea Fort, encounter Benevolent Buckler. Con 5: 1d8 ⇒ 1 - banished Discard Norgorber to explore, encounter Ederleigh Baines. Cha 10 w/ human bonus: 1d6 + 1d6 + 1 ⇒ (1) + (5) + 1 = 7 - banished Location empty, banish Reed Snake Armor to close. Reveal two plants, then draw up. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Sea Fort is closed. This power is now in effect: For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: BoG. Give Pteranodon to Zarlova. Explore Fort, encounter Siren Caller. Asking Zarlova for Truthspeaker. Wis 14 (8+6) w/ Everbloom, Truthspeaker: 3d10 + 3 + 1d6 ⇒ (7, 10, 2) + 3 + (3) = 25 - defeated Zarlova heals 2 cards from Truthspeaker. Get free explore from location, encounter Fortified Breastplate. - auto-fail to acquire Reveal plant for hand size +1. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Zarlova receives Pteranodon, recharges 'speaker and heals 2. Top card of Sea Fort is card 7.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Minor addition: Also swapping in Master of the Gales as pirate loot.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Correction: Shuffled-in allies and blessings are random. BR will supply.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Poog is starting @ the Sea Fort. I'll take the random ally and blessing from the 5-6D reward, which I'll shuffle into my deck after my starting hand is drawn. Also taking hand size +2. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n I'll recharge the Blaze, Elyana, and Milani to draw an ally from the Box. I'll grab it from the random ally list when the cards are posted.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Bank hero point. No card upgrades. For 5-6D reward, I will shuffle Blessing of Geryon and (if no one objects) Arronax Endymion into my deck. Arronax will hopefully help me overcome the fire resistant henchmen.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Bank hero point. No card upgrades. For 5-6D reward, I will shuffle Blessing of Geryon and (if no one objects) Arronax Endymion into my deck. Arronax will hopefully help me overcome some of the fire resistant henchmen.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: BoG (Card 11). Who is hit with force damage? (1=Nok): 1d3 ⇒ 1 - Nok hit again How much damage?: 1d4 - 1 ⇒ (3) - 1 = 2 - another 2 damage for Nok-Nok Explore final card of Shrine: Chelish Marine. Everyone has to encounter one, but only mine matters. Chelish Marine:
Chelish Marine
SS Monster 6 Traits: Human Warrior To Defeat: Combat 21 Each character at your location must summon and encounter the Chelish Marine; if is defeated or undefeated based solely on your check. If the check to defeat has the Swashbuckling trait, the damage dealt by the Marine is increased by 4. Combat 21 w/ recharged weapon (recharging storm), my everbloom, scenario effect: 1d4 + 2d6 + 5 + 1d6 + 1 + 6 + 6 + 1d8 ⇒ (3) + (3, 1) + 5 + (5) + 1 + 6 + 6 + (6) = 36 - marine defeated Location is now empty. Bury Lady Cerise and recharge another card to close location. We win!
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Norgorber. SOT shrine damage. Who takes damage? (1=Zarlova): 1d2 ⇒ 2 - Poog How much damage?: 1d4 - 1 ⇒ (3) - 1 = 2 - Need to keep armor, so discarding sword + BoG Explore, encounter henchman! Valeria Asperixus:
Paralictor Valeria Asperixus SS Henchman 6 Type: Monster Traits: Human Hellknight To Defeat: Combat 35 Before you act, Paralictor Valeria Asperixus deals 1d4 Combat damage to you. If the check to defeat has the Fire or Mental trait, the difficulty is increased by 5. If Valeria would be defeated, reroll the dice. She is defeated or undefeated based solely on the results of the second die roll. If defeated, you may immediately attempt to close the location this henchman came from. BYA combat damage?: 1d4 ⇒ 4 - bury armor to block Combat 40 (35+5) w/ Eruption, B of Achaekek, recharged Flork, scenario effect: 1d4 + 4d6 + 5 + 1d6 + 1 + 2d10 + 1d4 + 4 ⇒ (2) + (3, 3, 6, 1) + 5 + (3) + 1 + (1, 3) + (1) + 4 = 33 - spending hero point Combat 40 (35+5) w/ Eruption, B of Achaekek, recharged Flork, scenario effect: 1d4 + 4d6 + 5 + 1d6 + 1 + 2d10 + 1d4 + 4 ⇒ (4) + (3, 6, 4, 5) + 5 + (3) + 1 + (6, 10) + (4) + 4 = 55 - success, but per henchman ability have to reroll again Combat 40 (35+5) w/ Eruption, B of Achaekek, recharged Flork, scenario effect: 1d4 + 4d6 + 5 + 1d6 + 1 + 2d10 + 1d4 + 4 ⇒ (1) + (4, 1, 5, 4) + 5 + (3) + 1 + (4, 5) + (4) + 4 = 41 - defeated! Henchman defeated. After the check, take 1d4 fire damage from Flork - which knocks out final card in hand. Can't close, have no cards to banish. Div Eruption recovery: 1d10 + 5 + 1d6 + 1 ⇒ (7) + 5 + (1) + 1 = 14 - recharged Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Henchman defeated, Shrine not closed.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Gozreh. Move to Shrine, encounter Blessing of the Gods. Auto-acquire. Discard Angelstep, cast Cauterize on self to heal. # cards healed?: 1d4 + 1 ⇒ (4) + 1 = 5 - full heal Div 11 recovery: 1d10 + 5 + 1d6 + 1 ⇒ (3) + 5 + (5) + 1 = 14 - recharge Poog wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Out of turn - Poog owes 1d4 combat damage from Bak BYA. damage taken?: 1d4 ⇒ 3 - recharge leather armor for 1, discard Dryad Sandals and Vengeful Storm. The party also owes 1d4+1 struc damage from Bak AYA. Struc damage?: 1d4 + 1 ⇒ (1) + 1 = 2 - blocked by Bucc armor and our ship ability. (Since we're at anchored location, ship ability can be used.) Hour: Hshurha. SOT reveal pirate to avoid Lucrehold damage. Stay at Lucrehold and explore, encounter Cryptic Runes henchman. Cryptic Runes:
Cryptic Runes SS Henchman 3 Type: Barrier Traits: Cache Trap Alchemical To Defeat: Intelligence Craft Knowledge 10 If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from. Asking Zarlova to use Staff of Weather (discarding a spell). Also have Nok's Maat in the wings if needed. Int 10 w/ staff (one 1d8 changed to 1d4): 1d6 + 1d8 + 1d4 ⇒ (3) + (5) + (3) = 11 - defeated Banish Master of the Gales to close Lucrehold. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Lucrehold is closed. Zarlova's staff used. Since closed Lucrehold is occupied, Pirate mosters are 5 easier to defeat. This includes the SOT Draugr on Nok's turn.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Hshurha. SOT @ Lucrehold: Reveal pirate to avoid damage. Give armor to Zarlova. Explore Potion. Int 5: 1d6 ⇒ 2 - acquired using Nok's Maat blessing (+3) Asking Nok-Nok for Maat. Maat is discarded, Nok heals 2. I heal 1 (Milani). Discard Ambusher to explore top 3 of Lucrehold: Pearl of Wisdom, Werecrocodile, Bakekujira. Leave cards in that order. Banish Potion to heal myself. # of cards healed?: 1d4 ⇒ 2 full heal Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Nok-Nok discards Maat and heals 2. Top 3 cards of Lucrehold are Pearl of Wisdom, Werecrocodile, Bakekujira, unless Zarlova wants to rearrange. Armor given to Zarlova.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Out of turn: Discarding Milani and Ra for Nok-Nok. Poog wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Out of turn: Blocking 3 fire damage from Blood Hag w/ Snake armor. Hour: BoG. Reveal Master of Gales to avoid SOT damage. Stay @ Lucrehold. Give Buccaneer armor to Zarlova. Explore Flaming Longbow, which is banished. Discard Ambusher to examine top 3 cards: Potion of Healing, Illusory Wall, Teleportation Trap. Reorder cards as Illusory Wall, Teleportation Trap, Potion of Healing. Cast Cauterize 2 on self (discarding Cauterize) to heal 1d4+1. Full heal. Display Leather Armor. Div 11 to recover Cauterize 2: 1d10 + 5 + 1d6 + 1 ⇒ (8) + 5 + (1) + 1 = 15 - recharged Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n Top 3 cards of Lucrehold are Illusory Wall, Teleportation Trap, Potion of Healing.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
At start of Nok-Nok's turn we each got to examine + rearrange top 2 cards of a location. I'll examine Lucrehold. Top 2 cards of Lucrehold: Flaming Longbow +2, Blood Hag. Will let Zarlova decide if she wants to rearrange, since she's up next.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Starting @ Lucrehold (anchored location). Poog wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: n
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Sorry, posted upgrades in wrong thread. I'd rolled a 557 for a Spell 6 upgrade. Banking the hero point.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
I'll be keeping Master of the Gales (pirate), who replaces Gribbet. I'll also be taking Lady Cerise Bloodmourn (pirate), who replaces Elyana.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Banking hero point, since no more power feats worth taking. Card upgrades: Spell 6: 1d1000 ⇒ 557 - Vengeful Storm (this is from UW, not the loot spell)
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Abadar. Recharge Elyana to move barge to Tempest cay and examine villain. Explore and encounter villain. Nok-Nok recharges hand to guard Fog Bank. Per hangouts, will bot Zarlova's guard w/ Wind and the Waves. Wis 7: 1d10 + 3 + 1d10 ⇒ (2) + 3 + (8) = 13 Windward Isle is guarded. Now for 2 combats. BYA shouldn't matter, as I can block mine w/ Cloud Puff and other locations are already guarded. Note: As a reward, we have free 1d4 vs. undead. Combat 32 w/ Divine Blaze, B of Ra, undead bonus: 1d10 + 4d8 + 5 + 1d6 + 1 + 2d10 + 1d4 ⇒ (8) + (8, 7, 6, 7) + 5 + (4) + 1 + (9, 1) + (4) = 60 - success Combat 32 w/ discarded sword, B of Kelizandri, undead bonus: 1d8 + 4d6 + 10 + 2d8 + 1d4 ⇒ (4) + (2, 1, 6, 3) + 10 + (7, 1) + (4) = 38 - success Bony dragon defeated! We win!
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Have to fix turn, since Besmaran Vestments had been examined, not encountered. So would have used both Elyana and Everbloom to explore. Con 6: 1d8 ⇒ 1 - fail, banished Everbloom would have also been in discard for heal, so need to redo healed cards and hand. Cards healed: everything but Everbloom. So just need to replace Everbloom in hand with another card. Poog wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: y
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Gorum. Recharge Freezing Sword to move Onigumo to Coastline and examine: Shapechange (spell 6). Use free explore. Div 13 w/ Milani to acquire: 3d10 + 5 ⇒ (5, 7, 4) + 5 = 21 - spell 6 acquired Discard Elyana to examine top card of Coastline: Pirate Hunting. Explore coastline. Random ship encountered?: 1d19 ⇒ 17 - the one ship it can't be, since it's our ship Random ship encountered?: 1d19 ⇒ 9 - Devil's Pallor Surv 7: 1d10 + 4 ⇒ (4) + 4 = 8 - defeated, barrier is banished Per Pallor, have to stash a random weapon. Card discarded from defeating ship (pallor effect): Limp Lash. Recharge B of Ra to move Onigumo back to Windward Isle, draw Master of the Gales. Banish Angelstep to heal self. # cards healed?: 1d4 + 1 ⇒ (3) + 1 = 4. - all cards healed. Display Shapechange, choose hand size of 10. Surv 9 Angelstep recovery: 1d10 + 4 ⇒ (1) + 4 = 5 - use Paizo reroll
Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: y Top card of Coastline is card 5. Poog and Onigumo are back at Windward Isle. Brinebones is aquatic, so perhaps save Kelizandri for villain?
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Achaekek. Using Blood Moon as ship. Per Rocky Cliff location power, examine top card of Cliff. Top card of Rocky Cliff is Giant Rock Crab. I'm allowed to move one location over, so I'll move to Windward Isle (drawing Flork Fumblepot for location power) and explore. Encounter Besmara's Bones. Surv 8: 1d10 + 4 ⇒ (1) + 4 = 5 - fail, banished I'm at Onigumo's location, so recharge Greenblood Scourge to move barge to Rocky Cliff and re-examine the Giant Rock Crab. Discard Ambusher to examine top 3 cards of Cliff: Crab, Hurricane Winds henchman, Cannonade barrier. Reorder cards as Hurricane Winds, Crab, Cannonade. Then explore from Ambusher power (Crab is animal). Per scenario power, I examined henchman this turn, so I don't take 1d4 electricity damage. Surv 13 w/ recharged Achaekek (matches hour): 3d10 + 4 ⇒ (7, 9, 4) + 4 = 24 - henchman defeated Banish Flork to close Rocky Cliffs. Per Rocky Cliffs closing, examine top card of Tempest Cay. Got lucky! Sea Drake is banished. Recharge Cauterize 2 to move to Windward Isle (drawing Angelstep) and examine top card: Crown of Swords. Reveal plant for hand size +1. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: N Card 1 of Tempest Cay (Sea Drake) and Card 1 of Windward Isle (Besmara's Bones) are banished. Rocky Cliffs is closed. Top card of Windward Isle is Crown of Swords. Onigumo barge is located at Windward Isle. Poog is also at the Isle.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Drawing 2 extra cards, per reward. Starting at Rocky Cliff. Poog wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: N
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Mhuirich - Zarlova wrote: Zarlova's deep spell list should make it good for her to carry Staff of Weather. I agree. Go for it!
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Cashing in hero point for final strength skill feat. Card upgrades: Weapon 6: 1d1000 ⇒ 514 - Greenblood Scourge I'm interested in Master of the Gales loot, as Greenblood Scourge runs on high # cards. If Zarlova doesn't want Staff loot, Poog may be interested in that as well.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Out of turn: Villain BYA. Auto-fail BYA. Which location moved to?: 1d5 ⇒ 3 - Windward Isle Which card randomly discarded?: 1d7 ⇒ 4 - Flork Fumblepot Poog wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: N
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
I think my character notes are fixed. Just testing. Poog wrote:
Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: N
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Hour: Norgorber. For scenario check: Asking for Zarlova's Wind and the Waves blessing, since want to keep Nok-Nok's Abadar available. Zarlova discards and heals 2; I heal 1 (Fuse Grenade). Wis 9: 1d10 + 3 + 1d10 ⇒ (4) + 3 + (7) = 14 - pass, don't need to randomly recharge Explore Theater, encounter Keen Falcata +1. Mel 11 w/ slashing bonus: 1d8 + 4 + 1d6 + 1 ⇒ (3) + 4 + (1) + 1 = 9 - fail, banished Banish Ambusher (per location) to examine and rearrange next 3 cards: Marine, Arronax ally (ally 5), Resist Energy. Next 3 cards are reordered as Resist Energy, Arronax, Marine. (Last 2 can be reversed, if needed.) Banish Gribbet to explore again, encounter Resist energy. Asking Zarlova for Nethy's Duality, since this spell will help vs. villain's BYA. Zarlova discards blessing and heals 2; I heal 1 (Freezing Sword). Div 10: 1d10 + 5 + 1d10 ⇒ (9) + 5 + (6) = 20 - Resist Energy acquired Discard Pearl and reset. Poog wrote:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee = Strength +1 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Divine = Wisdom +2 Survival = Wisdom +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Blessing Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 Proficiencies: Divine Weapons [ ]Heavy Armors POWERS: (Leecher) When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X] or 2 random cards) from her discard pile into her deck. ([X] Then shuffle a random card from your discard into your deck.) Add 1d6 ([X]+1) to your check that invokes the Animal or Fire trait ([X] or Elf, Human, or Slashing trait). After you bury/discard/recharge/reveal a boon with the Animal trait for its powers, banish it, then you may draw a card. Reroll used?: N Card 5 @ Theater is acquired. Top 2 cards are arronax (card 4) and marine (card 3). (These cards can be reversed, if Nok-Nok likes.) Zarlova uses 2 blessings and heals 4. My character notes seem to be broken, but: Flork adds 1d4+4 to any local check (and does some fire damage). Resist Energy helps with villain BYA.
STR d8 (Melee +1) | DEX d4 | CON d8 | INT d6 | WIS d10 (Divine +2; Survival +1) | CHA d6 Deck handler
Doing Wis 10 BYA for DoI. Wis 10: 1d10 + 3 ⇒ (1) + 3 = 4 - fail, move to Theater |