STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Explore, encounter armor. Grazzle grudgingly returns to the warchanter's corpse, and attempts to pry off the goblin's armor. Protection is proving more and more important as the battle rages on. After a tug or two, the blood-soaked cuirass crumbles into dust. Agents have learned the hard way that the asteroid's environment isn't gentle on worn leather and rusted steel. Location empty. Closing time! Div 9 (was Con 9) w/ Fire Snake, recharged Spellbound: 1d8 + 6 + 1d8 ⇒ (1) + 6 + (7) = 14 Location closed! Nice work, all.
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
OOT - Casting Cure on self. # of cards healed?: 1d4 + 1 ⇒ (2) + 1 = 3. Random heals = B of Spellbound, Binder's Tome, Holy Javelin. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 3
Fire Snake was also somehow in my discard pile *and* hand. That has been corrected - no longer in discard. :)
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Darnit, realized I missed the overkill damage on my first turn vs. Goblin Warchanter. Damage?: 1d4 ⇒ 3 I would have lost 3 cards (all but Tome) on turn 1 due to overkill. This is what my corrected hand looks like: Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 3
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Taking on my portion of Agna's undead horde. A menacing figure of swing-joints and calcium jabs a clawed finger at Grazzle. He dodges and returns fire. Combat 8 w/ Body of Flame: 1d8 + 2d6 + 8 ⇒ (2) + (6, 2) + 8 = 18 From white to well-done in three seconds flat. Overkill damage?: 1d4 ⇒ 1 - discard Binder's Tome Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 3
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Explore! Encounter Goblin Warchanter. On the front lines, Grazzle is confronted by an opposing warmage that attempts to silence the lizardman in mid-incantation. Wis 8 to avoid pain w/ Thoth: 1d10 + 2d10 ⇒ (1) + (4, 6) = 11 - can cast attack spells Combat 8 w/ Holy Light, Tome: 1d8 + 2d6 + 8 + 1d4 ⇒ (2) + (1, 1) + 8 + (1) = 13 The oncoming chanter stumbles as his head is burnt from the inside out, like a grim jack-o-lantern on All Hallow's Eve. Grazzle then ponders inappropriately. I wonder if Enora has a pie in the oven. Preferably pumpkin. Display CW Servant, Pike. Hand reset: Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 3
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
I could do one more if everyone else is up for it. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 3
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Grazzle saunters out from behind the obsidian monolith. He'd taken a spare moment to slake his thirst with fresh-squeezed aukberries. Not bad for space stuff. Darting his eyes about, Grazzle notices that the locale appears deserted. Confused, the diviner climbs atop a hill and calls for his friends. No answer. Wasn't there evil around here somewhere? Grazzle scratches his snout. Perhaps it got hungry and wandered off. Div 9 (was Con 9) w/ Fire Snake, recharged Spellbound and Armor: 1d8 + 6 + 1d8 + 1d4 ⇒ (5) + 6 + (2) + (3) = 16 Empty location closed. Nice work!
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Did people want to do the Obelisk a couple more times? My hand, if so: Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 3
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Now taking turn. Explore + encounter Chain Shirt. Con 3: 1d6 ⇒ 4 - armor acquired; location empty, so now to close Div 9 (was con 9) w/ Fire Snake, Enora's Iomedae: 1d8 + 6 + 2d8 ⇒ (2) + 6 + (1, 6) = 15 Obelisk closed!
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
OOT - Defending vs. Cultist. Using Spellbound to get it out of my hand in case of damage - which is 100% likely. :) Reminder: Servant/Cure had been displayed on Agna's turn. Combat 11 w/ Body of Flame, recharged spellbound: 1d8 + 2d6 + 8 + 1d8 ⇒ (2) + (4, 2) + 8 + (6) = 22 Beat by way-too-much damage?: 1d4 ⇒ 1 Discarding Binder's Tome for damage. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 3
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
On turn 1, I will immediately display Servant, then display Cure 2 on the servant. That way, if I lose my hand, I still have Cure available.
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
I'll choose blessing for the random pull. Blessing list:
9 random blessings Sivanah Pharasma 1 Pharasma 2 Pharasma 3 Abraxas Abadar Random blessing: 1d15 ⇒ 6 - pass on blessing upgrade Upgrade preferences: Ally 2: 1d1000 ⇒ 91
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Acquired cards in deck: (some received from Agna) Masterwork Tools (B)
Boon type to draw for scenario reward: Depends on answers to questions in Hangouts :) Boon roll: 1d20 ⇒ 3 Finished 3.4, so get a card feat: Adding item (Wand of Detect Magic) Card feat reward for completing the special: Adding ally (specific card depends on upgrades)
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Give Binder's Tome to Agna. Move to Cavern, skip my explore to draw puzzle piece. Discard Toad, Amulet of Life, Boots, Crossbow. Then reset hand. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
Didn't draw any additional blessings. I drew every Attack spell in my deck, apparently. Unless we have all puzzle pieces, we have to wait another full round to defeat villain - I guess?
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Nice, sounds promising. So I cover the Cavern and Enora covers the Windswept Chasm? Or vice versa? Maybe we should take a full round to grab any remaining puzzle pieces, discard cards, and try to draw blessings. Whoever covers the Chasm won't be able to provide blessings for the villain fight, though - as they have to discard their hand first.
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Just wondering how people want to arrange themselves for the villain showdown. Importantly - are we ready yet? (Enough blessings? Do we have all the puzzle pieces?) With my Fire Snake, I should be able to close any location. Unfortunately, what I can't do is fight the villain. No attack spells in hand at the moment. A good combo for villain might be Agna/Enora or Lesath/Enora? Though if we're using two people to fight villain we need to close another location first...
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
OOT - Receive amulet from Agna. Thanks. SOT, discard 2 cards off deck (Guide 2, Repelling Pike) to heal party for 5: Enora heals for 3, Agna heals for 2. Also Give Masterwork Tools to Agna. Am skipping exploration step to receive puzzle piece. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
Summary:
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Handling my Skeleton. Combat 8 w/ Body of Flame: 1d8 + 2d6 + 8 ⇒ (8) + (3, 5) + 8 = 24 Skeleton defeated. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
***PUZZLE STUFF*** Piece 1 spoiler:
RELEASE THE PRISON THAT CANNOT BE TOUCHED Piece 2 spoiler: PRISE(?) THE THUNDEROUS DUK(?)E FROM THEREIN Could be that -PRISE is actually SURPRISE, and there is an in-between piece missing. Or I just screwed up.
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Quick re-do of turn, since if you get a puzzle piece you can't explore at all. Move to Wounded Lands, get puzzle piece. Hand same as it was last turn. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Move to Wounded lands, skip explore, get a puzzle piece. Then discard B of Spellbound to explore, encounter Pit Trap. Recharge Masterwork Tools to defeat trap. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
Start of Agna's turn, cast Cure on self. # of cards healed?: 1d4 + 1 ⇒ (3) + 1 = 4. Random cards healed = Maester Grump, Hide Armor, B of Spellbound, Brodert Quink. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
Elinnea - had a rules question, as what I did may be illegal. If I get a puzzle piece, I'm not allowed to explore at all? Or am I just skipping my first explore?
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
On the party's arrival to Aucturn's Tear, fiends rained down electric terror on the asteroid's surface. It was thought that these elementals had been eradicated, but a pocket of resistance has surfaced and must be quashed before the danger spreads. Flip B of Torag. Discard 2 cards off top (Standard Bearer, B of Spellbound 2) to heal Enora for 5. Move to Desecrated Vault, encounter exposed henchman. Can't use Tome - immune to Mental. Recharge one of Enora's Spellbounds. Combat 17 w/ Ghost Whip, recharged Spellbound: 1d8 + 2d8 + 8 + 1d8 ⇒ (6) + (2, 7) + 8 + (6) = 29 Grazzle's spirit whip disrupts the noxious field of the enemy, causing it to dissipate into the thin atmosphere. Henchman defeated, location is auto-closed (1d8+6 to get 6). Desecrated Vault is closed. Will opt not to recharge item from closing effect. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
I'll start at the Wounded Lands - if only to provide a 1d4 bonus to other characters there with my Tome. Free heals?: 1d4 + 1 ⇒ (2) + 1 = 3. Random cards healed: Holy Javelin, Guide 2, B of Spellbound 2. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Flip BoG. Discard 2 cards off top (Brodert Quink, Armor of the Sands) to heal party for 5: 1 far Agna, 2 for Rooboo, 2 for Myrtle. Stay at Bridge #10 and explore - encounter revealed Archer. Cha 6 w/ Tome: 1d8 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5 Failed, Archer banished. I've rolled double 1s three times in a row. :) Grazzle wins a game of chance against a surly bowman, who walks away angry. EOT collapse? (7 cards left): 1d10 ⇒ 10 - collapse! Allies banished, remaining banes revealed: Goblin Warrior, Falling Bell, Ghoul Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Flip B of ?. Discard 1 card off top (B of Nethys) to heal party for 3. 1 heal for Agna, 2 heals for Myrtle. Move to Bridge #10 and explore, encounter a Locked Stone Door. This section of the bridge is blocked by a barred gate. Combat 24 (22+2) w/ Aqueous Orb, Tome, recharged Armor: 1d8 + 3d6 + 8 + 1d4 + 1d4 ⇒ (5) + (2, 3, 4) + 8 + (3) + (3) = 28 Grazzle sends a torrent of water at the insulting obstacle, splintering it into thousands of pieces. Stone Door banished, which lets me examine next card: Archer. Leaving Archer on top. EOT collapse?: 1d10 ⇒ 2 - allies are safe Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
Start of Agna's turn, cast Cure on self. # of cards healed?: 1d4 + 1 ⇒ (3) + 1 = 4. Random cards healed: B of Thoth, Brodert Quink, Boots of Elvenkind, B of Spellbound. Hand update: Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
OOT update - sorry, was a mix-up in my deckhandler. I had two Guides in my discard and one in my hand, which wasn't possible. So I drew a replacement for the Guide in hand (which didn't exist). Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Discard 3 top cards of deck (B of Spellbound, B of Thoth, Hide Armor) to heal 7 cards: heal Rooboo for 5 and Myrtle for 2. Move to Bridge #9 and explore, encounter Night Watch. Cha 6 w/ Tome: 1d8 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5 Failed, discard Grump to explore. Encounter Grizzled Mercenary. Cha 6 w/ Tome: 1d8 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5 - failed, ally banished Grazzle has no problem turning acquaintances into friendships, but it becomes less easy when he has chicken innards hanging from his mid-teeth. Embarrassing! EOT collapse? (5 cards left): 1d10 ⇒ 8 - remaining allies banished, banes revealed (Mystic Inscription, Mercenary, Pit Trap) Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Flip B of ?? (sorry, realized afterwards that blessings deck reshuffled). Discard 2 cards off top of deck (Cure 2, Cure - ouch!) to heal party for 5. Agna heals 1, Myrtle heals 3, Rooboo heals 1. Toad to the rescue! Grazzle stumbles near a well, dropping his spellbook into its forbidding depths. The solution: Tie a string to a toad with an affinity for magic, then lower it into the darkness - hoping she'll fish out something book-like. That should work, right? Bury Toad to grab Cure from discard, then cast Cure on self. # of cards healed?: 1d4 + 1 ⇒ (4) + 1 = 5. Ok, nice. Random cards healed = Toad 2, Maester Grump, Standard Bearer, B of Thoth, B of Nethys. Need to stop healing for a bit, though, until I get Toad 2 in hand or Cure 2 back into deck. Move to Bridge #8 and explore. Encounter Pit Trap. Recharge Masterwork Tools to defeat, which gives me a free explore = Sage. Cha 6 w/ Tome: 1d8 + 3 + 1d4 ⇒ (8) + 3 + (3) = 14 Sage acquired, discarded to explore. Encounter Archer. Cha 6 w/ Tome: 1d8 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12 Archer acquired, discarded to explore. Encounter Guide. Cha 6 w/ Tome: 1d8 + 3 + 1d4 ⇒ (2) + 3 + (3) = 8 Guide acquired, discarded to explore. Encounter Brodert Quink (Ally 2!). Cha 7 w/ Tome: 1d8 + 3 + 1d4 ⇒ (7) + 3 + (1) = 11 The oracle regales the locals with tales of swamp flies and country lies, and by dawn the lizardman leads a pack of friendlies to safety - away from the bridge and quaking oppression. "A pied piper!" quips Myrtle. Grazzle's eyes dart about. "Pies? Where?" Quink acquired, discarded to explore. Encounter Battered Chest. Div 8 (was str 8) w/ Fire Snake, Tome: 1d8 + 6 + 1d4 ⇒ (3) + 6 + (1) = 10 Barrier defeated. # of random items?: 1d4 ⇒ 3. Items = Boots of Elvenkind, Luckstone, Token of Remembrance. Awesome. Bury Token to recharge Cure 2 from discard. As a gift for saving such a large group, the mayor rewards Grazzle with a chest of heirlooms. Discard Boots and Luckstone before drawing up. EOT collapse?(2 cards left): 1d10 ⇒ 10. No boons left to banish, but get to see Goblin Warchanter and Warlord. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Grazzle waves goodbye as the forthright gnome kicks off into empty space. May your polearms be straight and true. Though his arms didn't look much like poles, honestly. Good luck, Tontelizi. And Mother Myrtle - welcome! Your turn is up next. Bridge #8 is new. Bridge #4 is the only other location with allies. The other Bridges have banes that are either identified (top card) or randomly mixed.
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
OOT - Correction from last turn, per hangouts discussion. Rooboo evades the Locker barrier, so it gets shuffled back into Bridge #6. Also accept Toad from Rooboo . thanks! My turn: Flip BoG. Discard one card off deck (Holy Javelin) to heal party for 3. Everyone heals one card. @Tontelizi - If you recharge Staff of Minor healing and heal a card, I can heal you more next turn and the staff will shuffle back in. Move to Bridge #7 and explore. Encounter Bunyip. Wis 9 BYA check: 1d10 ⇒ 10 - Pass! No difficulty increase during turn. Grazzle encounters a yippy animal who is more of a distraction than a threat. Combat 9 w/ recharged Ghost Whip, Tome: 1d8 + 2d8 + 8 + 1d4 ⇒ (8) + (3, 5) + 8 + (4) = 28 The lizardman grinds the critter into paste and makes a delicious soup - one that will be shared with friends! Discard Archer to explore. Encounter Guide. Cha 6 w/ Tome: 1d8 + 3 + 1d4 ⇒ (3) + 3 + (1) = 7 Guide acquired. Discard to explore, encounter Standard Bearer. Cha 6 w/ Tome: 1d8 + 3 + 1d4 ⇒ (5) + 3 + (4) = 12 Bearer acquired. Discard to explore. Encounter Drokkus, which I auto-acquire (Cha 5). Drokkus banished to return Archer to my hand, which I discard to explore. Encounter M. Grump - Ally 2! Auto-acquired (Divine 8). Discard Grump to explore, encounter another Toad. Survival 7 to acquire Toad w/ Thoth: 1d10 + 2 + 2d10 ⇒ (3) + 2 + (7, 6) = 18 Toad discarded to explore, encounter Locked Passage. Highest check is 16, so can't be defeated with Masterwork Tools. Boo. Fail check vs. Passage, is shuffled back into #7. EOT collapse? (3 cards left): 1d10 ⇒ 4 - no boons left, but get to look at remaining cards (Locked Passage, Large Chest, Goblin Pyro) Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Flip Iomedae. SOT, discard 2 cards off top of deck (B of Nethys, B of Spellbound 2) to heal party for 5. Heal Agna for 1, Tontelizi for 2, Rooboo for 2. The flapping of flightless wings draws Grazzle to the far section of the bridge, where the rubble has unearthed hidden treasures - now guarded by a scout. Rooboo nods as Grazzle approaches. Random explore of what is left at #6: cards 4-6. Random card?: 1d3 + 3 ⇒ (2) + 3 = 5 = Battered Chest. Score! Div 8 (was Str 8) w/ Fire Snake, Tome: 1d8 + 6 + 1d4 ⇒ (7) + 6 + (4) = 17 Chest defeated and banished. # of random items?: 1d4 ⇒ 1 = Masterwork Tools It's only appropriate that Rooboo and Grazzle's stealthy exploration of the chest reveals a set of thieves' tools - partly for breaking in, but mostly for breaking out. We have a lot of damage prevention for closings, so will recharge armor before drawing up. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
Cards 4 and 6 (nasty Scout and Locker) are the only cards left in Bridge #6, which must be explored randomly.
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Grazzle self-Curing (recharged) at start of Agna's turn. # of cards healed?: 1d4 + 1 ⇒ (3) + 1 = 4. Random cards healed: all but Cleric. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Grazzle is finishing turn. Skinsaw barrier defeated, banished. Bridge #4 EOT roll (4 cards left): 1d10 ⇒ 2 - allies safe Top card of Bridge #4 is Mayor Deverin. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
Hey, finally drew an armor. So I'll probably close Bridge #1 on my next turn to reset the blessings deck.
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Flip Lamashtu. Discard 3 cards off top of deck (Holy Light, Holy Javelin, Body of Flame) to heal party for 7. 3 cards for Agna, 1 card for Tontelizi, 3 cards for Rooboo. Grazzle is pleased that the newly landed nonhuman has connected with a collegial gnome. (At first Grazzle thought the Tontelizi was another small human, but his assumption was quickly corrected.) This has been a whirlwind of space travel and fresh friendships. Move to Bridge #4, join Rooboo, and explore. Encounter archer. Cha 6 to acquire w/ tome: 1d8 + 3 + 1d4 ⇒ (7) + 3 + (4) = 14 Archer acquired and discarded to explore. Encounter Mystic Inscription. I'd love 1d4 random spells, but there's no way I can pass an int/arc 10 check. Barrier banished. Grazzle strains to decipher a strange glyph, but the magic is of an unknown dialect and the opportunity passes. Discard Cleric of Nethys to examine top 2 cards, potentially rearrange, explore. Cards: Mayor Deverin, Skinsaw Ritual. Put Ritual on top and encounter it. Rooboo and I encounter Cultist. Combat 11 w/ recharged Ghost Whip, Tome: 1d8 + 2d8 + 8 + 1d4 ⇒ (1) + (5, 1) + 8 + (4) = 19 My cultist defeated. Rooboo is up.
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Grazzle turns around and discovers that the halfling has disappeared. The lizardman's eyes widen. "Small friend?" His tail droops. "Hello?" The oracle intertwines his claws and prays, confident that Enora's usefulness and good cheer will be appreciated in her new elsewhere. Best wishes, Enora! If you see Lesath, tell him we said hello. And welcome new party member, whoever you might be. :) If you have an armor to burn, you might close Bridge #1 or #2. Otherwise just enjoy yourself.
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
SOT, discard top card of deck (B of Spellbound) to heal Tontelizi for 3. Move to Bridge #2 and explore. Encounter Slashing Blade. Grazzle freezes as he notices a metal support beam pitching downwards from the underside of the bridge. Div 9 (was dex 9) w/ recharged Fire Snake, Tome: 1d8 + 6 + 1d4 ⇒ (7) + 6 + (4) = 17 Adeptly, Grazzle steps aside - and grabs a few bystanders to take with him. Barrier defeated. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
At start of Agna's turn, cast Cure 2 (recharged) on self. # of cards healed?: 1d4 + 1 ⇒ (4) + 1 = 5. Full heal! Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
@Tontelizi - Welcome, and my Tome gives a 1d4 bonus to combat and charisma checks at my location. So you're welcome to join me if you're so inclined. Unless things go nuts (too late, I know), I'll also heal you for 3 cards at the start of my turn. Grazzle hopes the new human brought hearty meals, or at least a few snacks.
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Using Body of Flame just because I've never used it before. :P Months ago, one of Grazzle's mentors shared a powerful fire-based incantation that persists over extended combats. Now to test its usefulness. Combat 8 w/ recharged Flame: 1d8 + 2d6 + 8 ⇒ (2) + (1, 5) + 8 = 16 The skeleton is fricasseed, reminding Grazzle of buttered mutton. Where was the roasting spit located again? It's got to be dinnertime by now. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Flip B of Abadar (I think). Discard 3 cards off top of deck (B of Nethys, Holy Light, B of Spellbound) to heal Enora for 5 and Agna for 2 (7 total). Cast Cure on self. # cards healed?: 1d4 + 1 ⇒ (1) + 1 = 2. Random cards healed: B of Nethys, B of Spellbound. Stay at Bridge #1 and explore. Encounter Ogre. Combat 14 w/ recharged Holy Javelin, Tome: 1d8 + 2d6 + 8 + 1d4 ⇒ (2) + (2, 4) + 8 + (1) = 17 In the face of disaster, natural enemies (elves, ogres, humans, goblins) work side by side to prevent an additional bridge crumble. An ogre supports a collapsing edge, but eventually drops the weight - enraged - and lashes out at neighboring bodies. Horrified, Grazzle intervenes and sends the ogre sprawling. Injured, it runs off for recuperation and isolation. Ogre defeated. EOT roll (5 cards left): 1d10 ⇒ 2 - Allies in Bridge #1 are safe; only one bane left in location (barrier) Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d8 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 []+1 []+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 []+4 Divine: Charisma +3 Favored Card Type: Spell
Reward 7:
Die Bumps: 2
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