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RoE , SoM and DA

kineticist proficiency to count as strike or casting a spell for archetypes.

Synthesist summoner.

Adding extra slots for summoner and magus they could do with some love.

revisit wand thaumaturge and clean on the damage

revisit psychic and ( choose 1+) :
- add more spells for each of the conscious minds like you did with the wizards
- revisit which spells are in those list since occult is not a blasting spell list but psychic wants to be that as such you either add better blast spells into all minds or change the class chassi
- change to 8 hp to help mid/melee psychics or change the melee options
- give free amp when the psyche is unleashed to help focus points
- remove the bad effect when finishing the unleash. ( same as the barbarian)
- let you expend a focus point to unleash psyche as a free action for a turn. this would help the psyche trait be more relevant.

the swarm eidolon looks cool but works like shit. let it strike while in swarm form or remove the cooldown on its only attack in that form. If i choose the swarm eidolon i want it to work as a swarm most of the time.

all of the pre remaster eidolons need a touch up


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OP how exactly? I GM did not find it more powerful at a glance than a cleric.


Class: kineticist
Rule for which errata is needed: interactions with strike feats and spellcasting requirements. The interactions with the commander and mythic feats.

Class: Wizard Runelord
Rule clarification: what is elemental damage. for anathemas of envy and sloth


i gave it a lot of time in my head.

► the more practical ruling:

for envy: does it have metal, wood/plant, air, fire, water, earth or void trait? does it deal any type of damage? if both yes then it breaks.

summon elemental and summon undead break anathema if they do damage with an attack with those traits.

► the lore friendly version (using only pf2 and pf2 remaster lore):

if its a spell that is in wrath's or Gluttony's curriculum. You can't cast it. wrath wants "remove or destroy NOW!" spells. And Gluttony wants "more life, More Life, MORE LIFE!".

and remember the main thing for envy is "NOT GOOD ENOUGH!" it wants to beat all other spells and enemies.

are earth,metal,wood spells cool? probably cause the only one wrath uses is the most destructive earth spell.

are summoning spells cool? yes they are sloth. But summon undead is not as undead are notorius for wanting more life. using "undead spells" its like you summoning a wall of fire but for life.

all spells from the sin curriculum of Wrath and Gluttony?! yes and more. if it eats or generates something that eats, its too Gluttony. If it seeks total and direct destruction without utility. (specially if the spell does not differentiates between enemies and allies) is a Wrathful spell


ElementalofCuteness wrote:

With the Spring Errata just dropping it is time to start a new Errata Thread for all the stuff they missed or didn't get to. As this stuff is very important to the community and as such we will be repeating a Errata Thread!

Errata: Kineticist Class
Issue: It doesn't work with the Mythic Ruleset and if you want it ot it requires homebrewing/houseruling that Blasts are Strikes and Impulses are Spells.

Errata: Swashbuckler Multiclass Dedication
Issue: It has no way to use Panache till level 4 when you get a second feat.

Errata: Beastlord Mythic Destin
Issue: Your companion is not treated as a Mythic creature

just 2 things:

1) a rule/guideline for the kineticist interactions for strike feats. ( part of what you said)
2) Clear rules about "direct elemental damage" in the anathema for envy and sloth runelords.


James Jacobs wrote:
MMCJawa wrote:
CorvusMask wrote:
keftiu wrote:
Curious what this version of Champion looks like with Alignment gone. I do hope what we would’ve called Neutral Champions can still sneak in somehow; a very classic LN-style “Judge” is definitely missing.

I hope this isn't excuse to avoid doing LN/N/CN champions :'D I want to have "this can be adapted as LN/N/CN champions if you use alignments" champion tenets at least...

Anyway, I'm surprised that term gnoll isn't ogl huh

"Gnoll" is from public domain literature, so the name is fine. The sticky issue is that the idea of Gnoll = hyena people is definitely a WotC idea, as prior versions of the Gnoll were either only vaguely defined or more like monstrous dwarves.

The word "Gnoll" in said referenced literature has nothing to do with hyena people though. That's 100% D&D. (And in that original reference it was spelled gnole, to boot.)

When we pick up public domain stuff, we prefer to use it in the way that the original author intended, so if we were to bring gnoles into the game, they would not be hyena people. And that would confuse a lot of gamers who have spent the last several decades being used to it meaning "hyena person." So... it's not a word that does the job we need it to do.

hi, i wanted to know if the team has ever consider making champions not get their powers from gods but from their oaths. Maybe not the standard for champions but maybe a lvl 1 feat? i really wanted to play a holy warrior that is not tied to a church (tryed the war oracle and felt wierd)