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bitter lily wrote:

I've got another resource to recommend that might help you a lot, although the main advice here runs counter to Tealk's experience: namely, that adding mooks does help. Anyway, the table here has helped me a great deal in modifying the Jade Regent campaign I'm running & setting up a homebrew one. (I'm grateful to the folks here on the board who recommended it to me!)

GM’s Guide to Creating Challenging Encounters. Enjoy!

Thanks, this looks like a great read :) I'm about halfway through the Gamemastery Guide now, plus all the module reading, and will work in reading this now too. Gameplay starts April 1st and The Player Linup so far looks like

Ratfolk Druid with Raptor Companion
Elven Rogue
Wyvern(dragonfolk)Summoner
Human fighter
Bard
Ranger

All Player will be sending me their character sheets in the next couple days.

Regards,

Will


Thanks Everyone for the terrific advice, and responses! I have finished reading though the module a second time now and have a good idea of the flow and mechanics of it. I am Starting on my third time though, this time I will be noting changes, and modifications for 6 players as I go. All this will be listed in a document I can use along with the original module once game play commences. When I get the first section done I will post it for your thoughts on my changes.

Regards,

Will


changing XP progression for 6 seemed pretty straight forward, since the XP already doesn't match the normal XP from the stock encounter creatures and traps (accelerated XP that speeds leveling) I was going to divide XP bu 4(original party size) then take the result and multiply it by 6 (new party size) so (Original XP /4)* 6 This should keep the XP moving as needed to make 7th level by end boss fight.

As for encounters I am reworking them to make them party size appropriate, and will happily post my changes if anyone wants to see them after I get them done :) I will recalculate the CR for each encounter, then adjust as needed based on xp budget and where in the story flow the encounter is.

Regards,

Will

ckdragons wrote:

I'll suggest hold back your party 1 level. Level them to 2nd at the expected time (to prevent instant death from 2nd level encounters), and then level to 3rd halfway between 3rd and 4th level as expected by the module. Then level to 4th when the module expects them to be 5th. Then normal level progression. Party should finish at 6th level.

I did this with Rise of the Runelords with 6 experienced players, and only needed to modify few of the encounters.


Good Afternoon All!

I am a first time GM, and will be running my friends through the Module "The Dragon's Demand" I have read through the module several times to make sure I understand what will be going on and get a grasp on the module's dynamics. It seems to be very well written, but only for 4 characters. I will be running 6 though it, and don't see it being a major issue to change up encounters for 6 characters instead of 4. We will be using a wet erase map, so that I can draw out the areas for my players to move their minis around, and give added immersion for them into my game world. My supplies so far for GM'ing are The Dragon's Demand Module, Gamemastery Guide, Core Rulebook, Beastiary 1-3, Ultimate Combat, Ultimate Magic, Advanced Players Guide, NPC Codex, and GM Screen. I also have normal graph paper, and 1 inch graph paper. I have been using the 1 inch graph paper to draw out the building layouts for the town, to allow my players to go into the buildings and see what's there as they interact with the town folk. I wanted these to be on scale graph paper so that I don't have to redraw the town buildings each time out of several that they will be going into the buildings. I also plan to flesh out some areas like the Large Wolf quest will have a map area drawn out for the encounter, the Grioth quest at the guys house will have a dedicated map area and encounter there as well. I will do this for content filler as needed, but don't plan on going overboard. I welcome any advice you have for a first time GM, so if you have any feel free to share!

Regards,

Will R. Everett, WA.