| wiggy99 |
| 1 person marked this as a favorite. |
wiggy99 wrote:Castilliano wrote:(On the flip side, one can reach anime & superhero levels of dominance by doubling proficiency for level, where even heroes w/o powers aren't threatened by thugs unless those thugs have catchy names and odd clothing choices.)Haha, that was funny.
Castilliano wrote:Also, one could subtract level from proficiency & DCs maxing out at subtracting the PCs level. So if the PCs are 5th level, their 3rd level enemies would subtract 3, 5th level 5, and 7th level also 5, which keeps bosses bosses while keeping minions threatening. Essentially the PCs will never be bosses, at least not until WAY higher level, yet they might face legit solo enemies who wouldn't in turn have to be WAY higher level. That'd be pretty gritty IMO, yet players could still feel a sense of accomplishment as...I like this idea a lot! I am not sure if the villains will be too common if I substract their own level from the DCs. I mean essentially a level 10 guy would get -10 that's a major nerf.
If my PC was only level 1 the DC of the Monster would only be reduced by 1 and therefore a level 10 threat would still be incredibly tough rather than almost possible to overcome.Thanks.
And -10 from a from a level 10 guy is only a nerf if their target numbers aren't also reduced by -10, which they should be. Proficiency also shows up in Armor Class & ability DCs, so instead of having a +20 to hit AC 31, they'll have a +10 to hit AC 21. Where it makes a difference is when facing opponents of different levels, in which case they're all moved closer to each other; their success rates become comparable (bosses get nerfed, minions get buffed); or when it's a static DC (like for terrain or Medicine, though one might want to tweak those since some level proficiency is assumed for rarer terrains/higher DCs).
It'd remain impossible in practical terms for a level 1 party to take on a level 10 threat even w/ level proficiency subtracted. Too many hit points, too much damage,...
I think this change could also allow for some interesting retainer based gameplay.
Say PCs hiring some NPCs to help them in a dungeon. Or PCs even starting at level 0 themselves as per the variant rules.I played some "Dungeon Crawl Classics" and really like that idea. With the flatter statistics this style of "OSR" adjacent play could become a little more viable, don't you think?