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This should be about game balance and player incentive to play. I love the idea of having a class that specializes in firearms that takes the weapon to a whole new lvl. As an experienced DM for many games including 3.5, I must consider what my players are going to ask for, indeed, what I would ask for.
Why am I going to pay 1000 gp when I can get a weapon for 1/20 of that to consistently do the same thing to the enemy. Just for fluff? Sure the firearm has a crit of 4, so 5% of the time it is going to do a lot of dmg. what about the other 95%? The rules as they are being presented say that being hit by a crossbow bolt inflicts more dmg 90% of the time, and 5% of the time it does more than twice as much. Now as I enjoy studying history, I find it hard to understand why a
.50+ cal piece of metal traveling at the speed of sound is doing less dmg than a piece of metal traveling at a much slower speed as E=MC^2 (energy [force] is equal to the mass of an object times the speed of object squared) thus the faster an object of similar size travels the more energy [force] it has and will transfer at impact to an encountered object.
Furthermore, why as a player would I want to have a weapon that depends so much on it's crit when there are many creatures that ignore crit hits. Just because we face undead I must feel impotent because my crit want work.
Now I always encourage my players to work up charcters based on concepts and not math, but how can I ask them to do so when it puts them at a disadvantage. Earlier I stated that I loved a class that worked of the firearms specifically, however I hate the fact that in order to effectively use said weapon one must take the class. The class should enhance the characters use of the weapon, not make it available. I say this out of practicality not out of legalistic literalism.


One problem I have with LG as a requirement for Paladins is the deities presented in so many cases in 3.5 have paladins that follow them even though they could not keep their paladin abilities or advance in the class by the rules because of the alignment of the deity. Another is trying to explain to my players the reasoning behind the alignment restrictions. Yes, think that there should be some restrictions, a paladin follows a very strict rules ( compared to any other group I can think of in fantasy settings) for what they can do. Paladins have responsilities to people based on how their deities view people, good, bad, or indifferent. However, all paladins live a life that is dominated by a code that they must follow.Gamewise there should be some code/alignment restrictions that a paladin needs to follow, but Neutral and evil paladins should be available as well.