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Hi Anthony

From my side I think it looks good.

I would make the progression like Dream Scarred's Psionic Warrior and also would like to see Call Weaponry on the list - with the limit of only calling weapons you are proficient in. This would make a really good Assassin...


is this game on?

why not take it to pbem

my charachter

eladrin ranger/ multiclas feat for rogu. twin fighting style.


any one from Melbourne?

Im looking for a live group but dont mind pbem / pbb

thanks

c


ok ok

I actually kind of like the Shadow Dancer as it is

more than likely would play a rogue (level 5 or so) and then the dancer

as for its power:

maybe it is a bit low. but 'hide in plain site' is very powerful in itself. (move action, hide anywhere within 10feet of something that you could hide behind) and then jump out stab and slahd and do it again the next round?

as for the shadow 'friend' : you need a magical weapon to damage it, dont you? also it does strength damage and yes it is incorporal... buy how about a roleplaying side of it?

the beatufiul, excotic beauty walks through the crowded market. Her dark clothes seem to shimmer, and her cloak hangs around her like a living shadow... (get the idea?)

shadow leap i suppose could be improved. maybe more uses per level? but not sure

hey. maybe i nver played in really big campaigns etc. but id still like to tacke the shadow dancer as is.

btw. any groups in melbourne?

cheers
c


Hey guys and Girls

i have a group (2 players) that are going to play 0th level characters before become 1st level.

any adventure ideas out there? or "rules"

let me know


anyone have or know of any good art for dnd/pathfinder


i think this looks good

i remember the feat practised spell caster that increses the level of a multiclass caster by 4.

so could be similar to that?

alternatively te feat could allow you to "buy" a single higher level ability provided that your total HD match up to the requirements of that power..

thus a fighter 6/rogue 3 could effectively by the Sneak Attack of a 9th level rogue...

what you think?

i liked the feat from 4th ed that allowed you to buy ability from other classes too

nice idea


Khalarak wrote:
sempai33 wrote:

Hello,

I read in the release 3, that Rogues win a combat maneuver feat at the level 2. Can you explain me or describe to me the list of these maneuver he can choose?
Thanks!
I believe this refers to the feats that affect the specific combat maneuvers; i.e., Improved Trip, Improved Disarm, Improved Grapple. This could be clearer though, I'm a bit uncertain myself.

thats how i read it too


a barbarian swashbuckler doesnt quite sound right

my thoughts
what about a bard?

or a ranger (slightly modded i guess) to fit with the ocean style game?

perhaps 1 level of barbarian, but id never advance further although you could look at the vikings and run a barbarian wielding two scimitars and leaping from the mast of one ship to the deck of the other....

pretty cool thoughts actually...

hmmmm

id actually then run a barbarian(level 1) then fighter the rest of they way (for feats). take cross class skills in Tumbling, jumping, balance tc...

feats: two weapon, combat expertise, trip etc...

excuse the spelling lol

hm not a bad idea.

a barbarian in a rage chopping at the bottom of your ships hull!

make sure he has swim skill


my thoughts:

Bleeding Wounds isnt a new thing. one of the source books had it as a feat in 3.0 already. ok it only did 1 point per round, but hell that was enough as it was accumulative and it NEVER REQUIRED A SNEAK ATTACK.

As for the Heal check: It is untrained. Therefore even Animals can make a check (yes a dc 15 to stop the bleeding is hard for an animal, but it makes sense.)

one might want to move it over to an advance talent though as i do feel its still pretty potent. but then again, not accumulative.

the victim spends one round healing itself and then proceeds on killing the rogue. simple

by for now.


I think it came from the idea that "Flight" whether with polymorphed or altered wings or just the spell is not exactly natural per se. some DM's including my own forced "penalties" for a few rounds.

flight is cool.

if you look at the druid, it specifies that they are proficient with natural attacks: claws and bites. cause if they wernt they would have to take martial proficieny or use unarmed attack.

thus why not have a fly skill.


Russ Taylor wrote:
Krome wrote:
So why would any one complain about spamming trips?
Because none of those other abilities put the prone condition on you, and being prone is one of the worst things that can happen to you in 3.5E. Taking out the AoO for standing up would help, if they did that I'd support putting the free attack back in.

there was a feat called kip up or free stand i belive that allowed you to stand up from prone as a free action.

people are forgetting that performing the trip is now a lot harder.

the Giant with a strength of 24 (+7) and a base attack of oh lets say about +10 has a BMB of +17 oh and i forot his size of Huge gives him another + 8 is it? thats a 25. add the base DC of 15 means your DC to trip this brute is a 40!!!!


Russ Taylor wrote:
Zaister wrote:

I have a question about changes made to Improved Trip in Pathfinder Alpha 3. Why were these changes, especially b), made?

a) Combat Expertise was dropped as a prerequisite,

b) Improved Trip no longer grants the free attack when the maneuver succeeds.

I'm curious as to the motivation of these changes.

I'm pretty happy with (b), since it once of the main things that makes trip monkey builds attractive. Being prone gives more than enough penalties for it to be all that results from an improved trip attack, the extra free attack (with high odds of happening) basically makes spamming tripping a no-brainer against many large and almost all smaller opponents.

I disagree buddy

Cleave now works wheter you kill the target or not - you just have to hit.
Improved Trip should still grant the free attack as doing the trip is now a lot harder than it was before.

i vote for it to come back in.


ok on almost ALL those checks you could ask for a Saving Throw instead or simply and ability check? whats the fuss.

i have never had concentration used for anything else other than magic or prionics in my games. but hey. thats just my games.

anyway just my 2 copper pieces worth....

Matthew Bromund wrote:

Concentration as a skill has, I think, been seriously underutilized. When I started 3.5 as a DM, I didn't see the point of it. Then I read Quintessential Monk and started thinking about Concentration as a skill for flavoring in-game situations. Ultimately, I ended up realizing that it has a great application for each class. Here are my thoughts, harvested from playing 3.5 as a DM for the last several years (and as a veteran of Basic D&D and AD&D too, a grognard for sure):

Concentration should be a class skill for each base class. It is the only skill to use Constitution and thus provides a necessary additional reason not to treat it as a dump stat (HP bonus and Fort Saves are both good but why not feed it with a skill support too?) All classes have Craft as a class skill, some have Perform, and many have Profession. All of which seem logical to enjoy a synergy bonus from Concentration and would cement a PCs decision to develop a trade for in-character reasons. Why not roll a Concentration check rather than arbitrarily rule that the character is too distracted to 'take 10' or 'take 20'? A roll is always better than a ruling, from the gameplay perspective and it contributes to the idea that a PCs heroic focus can freeze time and achieve impossible things.

Barbarian: When attempting to accomplish a tribal rite of passage such as walking on fire or staring at the flame or the like, Concentration is the right skill to check.

Bard: To overcome hecklers, repair his instrument, and to cast his spells under difficult circumstances, concentration is the issue.

Cleric: Meditating and conducting precise rituals for in-game purposes is always a question of concentration.

Druid: Achieving the focus to communicate some fixed purpose through empathic connection while restrained or confined would seem to be a feat of Concentration.

Fighter: To see through sand kicked in the eye or with sweat or blood obscuring vision, to battle on despite the din around you in the midst of war, a fighter's...