| wegrata |
Started a playtest campaign yesterday. Here are the results so far.
Part consisted of 4 lvl 6/mt 3 characters
A battle oracle/hierophant
An Aldori Swordlord/champion
A summoner/Marshal
A rogue/trickster
Encounter 1)
2 Lurker in Light(s)
the LiL started out stealthed in low light. The rogue spotted one with perception and warned the group.
swordlord used aerial assault against the visible one.
oracle closed and attacked
summoner's pet charged with pounce
rogue tried to get into flanking position
LiL1 cast daylight and went invisible and moved
LiL2 Sneak attacked swordlord with his dagger and poisoned him
Combat went on for a while, oracle was dropped to negative hit points swordlord took some ability damage.
Fight was much harder than expected for being 2 CR below APL, but hard to kill was a must or the oracle would have taken a dirt nap. I think the difficulty was due to the monsters abilities and that no one had the correct knowledge skills to identify the enemies and their abilities.
Mythic gave some cool abilities and options during combat, but the party didn't really feel as powerful as a lvl 9 party.