| vespro |
You aren't getting a lot of replies because you're using a third party product (The Genius Guide To: Feats of Critical Combat) alongside a seldom-used optional product (Critical Hit Deck). Here's my take:
The rules for the Critical Hit deck, under Player Use, say "The player must take the card's result unless it cannot be applied, in which case the players rolls x2 damage normally".
So, you draw the appropriate number of cards based on the crit multiplier of your weapon. Then, if the result on the card makes sense (say, Parrying Strike - Double Damage and +4 to your AC for 1 round) then you can use that. If it does not (say, Gory - Normal damage and target is sickened for 1d6 rounds) then you just do the double damage instead because you can't sicken an object that you're sundering.
Hope that helps!
thank you! :)