| verminaard |
I have scoured these threads for something akin to this but most are skirmish/sneak attack/sudden strike/ambush related.
I want to make a new feat (or combination of feats) for a ranger archer for sniping.
Would it be terribly unbalanced to make a feat(s) that would give a attack and damage bonus equal to character level and at full weapon range? (Instead of at 30' as for sneak attack type abilities).
It would certainly be less powerful than any sneak attack type ability (particularly at higher levels).
Also it will be limited to single attack per round (like skirmish)with some movement possible but stack damage with the vital strike tree. I could also add it in as a class specific skill/ feat.
In my present campaign I'm not using prestige classes but modifying existing base classes for flavor to suit the players and their respective play styles and my currant campaign.
What are your thoughts on this, homebrew gurus? Thanks in advance.