Lassiviren

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I have scoured these threads for something akin to this but most are skirmish/sneak attack/sudden strike/ambush related.
I want to make a new feat (or combination of feats) for a ranger archer for sniping.
Would it be terribly unbalanced to make a feat(s) that would give a attack and damage bonus equal to character level and at full weapon range? (Instead of at 30' as for sneak attack type abilities).
It would certainly be less powerful than any sneak attack type ability (particularly at higher levels).
Also it will be limited to single attack per round (like skirmish)with some movement possible but stack damage with the vital strike tree. I could also add it in as a class specific skill/ feat.
In my present campaign I'm not using prestige classes but modifying existing base classes for flavor to suit the players and their respective play styles and my currant campaign.
What are your thoughts on this, homebrew gurus? Thanks in advance.


Hey guys & gals, I was perusing through the cleric stuff and I like everything for the most part. My question ,however, regards substituting domain powers for feats, skills, or more likely channeling feats. For instance, Death domain gives a bleed power, why not the command undead feat? Elemental based domains likewise could offer the elemental channel feat. War domain could get channel smite, and so on and so forth.

I like the cleric class and the domain based spell lists as they are, I just thing the powers are somewhat underwhelming and would rather apply their space to appropriate channeling ability or other feats/ skills. After all, that is the bread and butter of clericdom.

To not unbalance anything, would you propose 1 channel feat to substitute for both powers of each domain? I believe that this is actually an appropriate return on the traditional cleric's channeling but customized a bit for domain specialization.

Thoughts, opinions, flamestrikes...


I don't understand why you would need to be a roguish class to have perception as a class skill. Couldn't a trained fighter type have exclusive use of his god given senses? Perhaps this is how it's been all along, but I just can't justify any cleric, fighter, paladin, sorcerer or wizard not being able to utilize their senses without the justification of devoting outrageous amounts of skill points dumped into this. A high level fighter or paladin should be able to notice a low level thief sneaking about without having to spend their menial amounts of skill points all in this one. Perhaps I will house rule it though. Sorry for the rant.