Hi Folks,
It's been many years since I've DMed, and I'm quite rusty. I'm trying to build a DM's aid in the form of a flow chart to help me keep things fluid for the players which is, in my opinion, one of a DM's most important responsibilities.
I think, at this point, that I know the module well enough that I could largely due without looking at the text for most things, so I could focus more at story telling and keeping the players' interests rather than reading from the book.
My problem is that I'm a bit stuck on how to better develop each passing day and keeping it interesting. How do you DMs encourage the players to interact with the general populationthe of Ravengro? The group that I normally play with is really combat focused, and it's a bit of a chore to get them to show interest in furthering the plot if they don't feel like there will be immediate reward.
In the beginning I'm going to be have two back to back days of monumental desecration occur, and will try to squeeze in the skipping song, and restless dead to immediately create interest. At what point/level should the characters be ready to have the town hall/flaming skull event happen. I've got some mild deterrents that I'll use to initially keep them out of harrowstone, but would like them to putz around down for a week or so without even thinking about i t.
I'll attach my flow chart for two reasons: To solicit ideas of how you think the "flow" should look, and in the event that my someone could benefit from having a visual look at the story line. Let's see if I can figure out how to post an image. I'm guessing I'll need to have a certain number of posts, or perhaps a dropbox link would suffice...
http://bit.ly/1wK97qq