Abominable Snowmen

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Item Production Reduction

Maximum magic item production per city is 4/2/1 per month.
Buildings do not stack, they supercede.
For instance, a Marketplace overrides the production of an Alchemist, regardless of which order they are built.
Similarly, a Waterfront produces exactly the same as combining a Blackmarket and Cathedral.
Multiple buildings of the same type do not increase production (ie. 2 Temples produce just as many as 1 Temple does).
The only way to produce 4 Minor items per month is with a Magic Shop.
It is impossible to produce more than 1 Major Item per month.

    1/0/0 Alchemist, Herbalist, Shrine, Exotic Craftsman
    2/0/0 Marketplace, Temple, Luxury Store
    2/1/1 BlackMarket
    3/2/0 Cathedral, Academy, Caster Tower
    3/2/1 Waterfront
    4/2/1 Magic Shop


Proposing a quick leap down the corridors of personalised characters with a self-expandable core class.
Replace Rogue with Scout, from which both Thief and Rogue can be built by a player who so desires.
This can be done, by using Specialized Terrains as delimiters for skills, abilities, feats and talents.
No need to formally name combos, every PC is custom built by thier player.

For instance, a Rogue or Thief is an Urban Scout if you think about it.
Natural pathing for Pirates, Spies, Bandits, Sailors, Card Sharks, Thugs, Stalkers, Cassanovas and whatnot.
Ninja not included, as better a Monk variant. Same for PrC Assassin, as better a Ranger variant.
Not saying either should be, just that they lean moreso in that direction than as a Scout variant.

Talent system expanded into class streams, sort of like feature packages or talent trees.
Combat feat talents replaced with scout combat styles to help new players focus.
Often appears overpowered at first glance, until terrains, limitations, and availability considered.
Availability achieves the same as assigning point values, without the unnecessary math or value debates.
Certain features have prerequisites to focus builds, the better the features the harder the prerequisites.

Inappropriate for the core rules due to size, over 10 pages of talents.
If nothing else, displays another method of designing classes, instead of multiple support books.
Common PrC are woven in already, to also eliminate support book clutter.
Not fussed about the name being scout, it's just an easy handle.

Your input is requested please...

Download link for current version here v0.1.8 alpha
Unfortunately it's a docfile atm, google hasn't implemented public pdfs yet.


Nothing fancy or needed, just a spare thought of fluff for consideration...

Speed Reading: prerequisites: Intelligence 18, Linguistics 10 ranks
able to read twice a fast.
can be taken multiple times, doubling the speed each time.

Photographic Memory: prerequisites: Intelligence 12
Able to memorise a situation, document, or detailed description of a person and recall it perfectly later.
No more than one of these can be stored at a time, but can be replaced as desired.
The information can be retained only for a number of hours equal to Intelligence Modifer.
Does not impart the ability to communicate a stored memory perfectly.

Advanced Photographic Memory: prerequisites: Photographic Memory, Wisdom 12
Able to memorise one situation, document, or detailed description of a person and recall it perfectly later.
No more than a total number of memories can be stored at one time equal to Wisdom Modifier,
but each can be replaced as desired.
The information can be retained for a number of days equal to Intelligence Modifier.
Does not impart the ability to communicate these stored memories perfectly.

It could be argued that these can be too easily exploited, but I disagree when considering they cost feats.
The cost is too high compared too what must be sacrificed in order to exploit them for mega-meta-gaming.
Surely, the small exploits that could be done, shouldn't break an adventure or campaign.
Nothing more than frolics at best for a bit of fun and profit, easily gained otherwise already.

Accordingly, making them spells would definitely be a big mistake. That has exploit written all over it.
Seen them used as spells in Rolemaster as simple game breakers.
As feats, they are considerably toned down in potential munchkin mischief factor.

Personally I don't think it's wise to have Manipulate Mind, the Bard spell, in the game as it is written.
Especially at that low of a level. But this is the Feats forum, so forget I said this bit lol :D


Some suggestions...

Linguistics
Speedreading as a DC or limited scaled progression
Tongue Twisters ditto (don't recall the proper term)
Mimicry: a verbal form of forgery

  • a person
  • dialects, age, or gender
  • bird calls and whistles
  • animals and creatures in general
  • pig hollaring

Perform
Puppetry (hand puppets, string puppets, ventriloquy)
Mouth Instruments (mouth harp, jaw harp, harmonica, whistling)
Body Music (knee slapping, finger tapping, toe tapping, elaborate clapping, skull knocking,
cheek popping, tongue clicking, melodic burps, boot stomping, armpit pferting, etc)
Vocal Tricks (ventriloquy, whistling, impressionist)