
vecnalives |
this is invaluable thanks
my group is roughly 20th level and sp I will use your symbol idea and any others to make it more difficult.
My party has a lot of firepower and I need to slow them down. i am thinking two symbols maybe
so how did your guys end it? Did they win?
Lamia Hungerer
Huge monstrosity, chaotic evil
Armor Class. 19 (natural armor)
Initiative. +1
Hit Points. 264 (23d12 + 115)
Speed. 10, fly 60 (hover)
Abilities. Str 30 (+10), Dex 13 (+1), Con 20 (+5), Int 13 (+1), Wis 18 (+4), Cha 19 (+4)
Saving Throws. Constitution +10, Charisma +9
Skills. Athletics +15, Insight +14, Intimidation +14, Perception +9, Stealth +6
Damage Resistances. electricity, fire, bludgeoning, slashing and piercing damage from non-magical weapons
Damage Immunities. acid, poison
Condition Immunities. poisoned
Senses. darkvision 90ft
Languages. Abyssal, Common, Giant, ThassilonianTraits.
Stench: Any creature that starts its turn within 30 ft. of the lamia hungerer must succeed on a DC 18 Constitution saving throw or be Poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the lamia hungerer's Stench for 24 hours.Vile Spew: Whenever a hungerer takes damage, the resulting wound spews a great gout of vile blood and acid. Any creature within 5ft of a hungerer when it is wounded takes 2d6 points of acid damage. A DC 18 Dexterity saving throw negates this damage.
Actions.
Multiattack. The hungerer takes one bite and two claw attacks.
Bite. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) peircing damage plus 2d6 acid. If a creature is brought to 0 hit points by this attack it is instantly slain as the hungerer decapitates it, bites it in half or otherwise inflicts a devastating wound.
Claw. +15 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage