Hi everybody,
Hi! First of all, two big thumbs up, and kudos to Paizo for the Pathfinder Second Edition Core Rulebook! I’ve seen many reviews, I’m in love with it so far, I’ve ordered it at my local flag store and I really can’t wait to get it.
Hi guys, I really like Pathfinder 2 Playtest Rulebook! I'm really enjoying reading the rulebook and playing some short adventures and campaigns. I think Pathfinder 2 will be a game I'll like a lot: it could be my go-to-game when it comes to average-crunchy fantasy rpg. I'd really like that, maybe in future supplements, Paizo designers developed low - to - non magical classes like: the Noble, Non magical Healers, the Savant, the Cloistered Cleric, maybe even a sort of Commoner option, kind of 0 level character, so to speak, or the possibility to create heroes who are kids! I know it could be quite difficult, because each class now needs a lot of choices, options and feats, but I really like having the possibility to recreate atmospheres and flavours like those read in the Song of Ice and Fire Saga, for instance. Just my wishes, thanks Paizo... P.S. I'd also like to have tons of new ancestries, particularly Orcs, Pixies, Minotaurs, Dark Elves (are they the cave elves of the playtest?), Nymphs and Feys, but I know that this is probably more in line with the line of products of Pathfinder we are going to see in the future...
In my opinion, I'd like they were trained with shields, otherwise it seems to me that the system enforces players too much to play specific types of characters (barbarians with greatswords or great axes, and rangers who wield almost exclusively either two weapons or ranged weapons). What do you think?
YES, PLEASE!!!!
When I saw them for the first time, in D&D 4th ed, I hated Healing Surges, but then, after having seen them in play, and after having actually played the game, I love them. Many modern games, even not D20, and even some OSR D20 game, have now something similar, and I like this thing a lot! Really, their absence could be one of the (very few) things that could prevent my group and me from coming back to Pathfinder, unless we house ruled them and introduced them in the system in some way. But we'd really like seeing them in the "official"core game, even as an optional rule. For my group and me, a party should never be "forced" to have a healer among its members, nor a player should be "obliged"to play a cleric, and a healing one, to make the party overcome the 15 min adventuring day problem. This. Many thanks again, and keep up the good work!
Hi everybody, as I've already mentioned in another post, I'd really like that all character classes could raise, perhaps taking a feat, their Unarmored Defense proficiency rank, in order to be able to create characters lightly armored and still effective, a la Conan, or similar to a swashbuckler (which I suspect might become an Archetype Class Feat). Many Thanks and Happy Summer!
Hi everybody,
Hi everybody, I've just downloaded the playtest book and start skimming through it and, man, I love it!!!! Please, I'm in love with this game! It hits exactly the sweet spot for me between crunchiness, character customization and playability! I started with D&D Red Box, in the eighties, played all the editions, switched from 4th edition to Pathfinder 1, left Pathfinder 1 because it had become too complex for me to run, but now, if the Second Edition will be like this conceptually, I'm going back to Pathfinder, immediately. I particularly like the Proficiency Tiers System, which allows to increase even your AC: love it! Personally I'd like there was, even as an optional rule, some form of "non magical healing" resource avalaible, as in 4th Edition or 5th Edition, but this isn't a big issue. I think, just a personal opinion, it's at the same time a very immersive and at the same time a very playable game; besides I'm astonished by the sheer amount and the quality of content in the Playtest Rulebook and in the Bestiary! Great job, Paizo, at least for me: I wish you kept this direction! |