
uselessmaggot |

Hi, I'm trying to make a module for a group, but I don't know how to balance the encounters, I want it to be a challenge but I don't know if it is even possible.
I've been looking at the encounters from one adventure path and seem too weak, even more so when I started reading the forums, seeing casters blaster with damage of 4d4+8 at lvl 1 or 10d6+20 at lvl 6 or worse conjurer casters, and many many others like summoners, ooze polymorphed druids, unstoppable barbarians, etc.
I looked at one module from pfs and the encounters seem more tough, is this true?
So here I am trying to understand the kind of enemies that those powerful characters face that are not just cannon fodder.
Is this even worth pursuing? Or should I just accept that the PCs end the combats in the first round. Or maybe with enough combats every day so that after many they face one with a bit of danger?