Ancient Astral Dragon

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Hi, I'm trying to make a module for a group, but I don't know how to balance the encounters, I want it to be a challenge but I don't know if it is even possible.
I've been looking at the encounters from one adventure path and seem too weak, even more so when I started reading the forums, seeing casters blaster with damage of 4d4+8 at lvl 1 or 10d6+20 at lvl 6 or worse conjurer casters, and many many others like summoners, ooze polymorphed druids, unstoppable barbarians, etc.
I looked at one module from pfs and the encounters seem more tough, is this true?
So here I am trying to understand the kind of enemies that those powerful characters face that are not just cannon fodder.
Is this even worth pursuing? Or should I just accept that the PCs end the combats in the first round. Or maybe with enough combats every day so that after many they face one with a bit of danger?


What kind of damage is the bonus damage from bombs?

"The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike)."

Is the bonus damage precision damage? Would an elemental ignore that portion of the damage? I guess no but I wanted to be sure and ask those who will know.