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Unicore wrote:
undertow92182 wrote:

This whole discussion has broken down somewhat and I feel the original question has been answered.

"In the remaster, can Divine now be used for blasting?"

The answer is yes. The math doesn't lie, you can be an effective blaster while also providing MANY additional benefits to the party like great buffs, healing, and options like raise dead.

The foundation of this thread was not "Is animist the best blaster in the game?" or "Is animist better than sorcerer now?" They are both potent blasters in their own right and both have pro's and cons. Like, sure, imperial and elemental sorcerer have great focus spells they can use to augment and improve their blasting to burst down foes relatively quickly. But since Earth's Bile is both sustained for additional round after round effects and can be sustained via step action while also letting you use elf step to sustain two spells simultaneously while repositioning around the field.. you can see that focus point efficiency handily goes to the animist... but does that actually answer the original question?

After level 5 divine casters have access to a variety of great blasting spells and any that are forced to target AC can be modified using a shadow signet anyway.

So, question answered.. case close?

Well as the OP of a thread titled “Blasting Remastered: what has changed since the remasters + newer books?” And several different questions asked in that original post, only one of them about the divine spell list, I wouldn’t say case closed on the whole thread. Nothing has been presented to me that moves divine higher than 3rd for blasting as the classes that use it tend to have to get spells from other lists to blast effectively and the blast spells on the divine list tend to be very short range. It got better, and there are classes that use it that can be good blasters, so maybe it is not a valuable point of debate any way. More important than spell list for building a true blaster, and not just generally an effective...

Yes, I wasn't saying thread over I was just saying that the Divine portion of the discussion had been proven a few times over. Additionally, it turned into a class war between sorc and animist for some reason even though both can serve the role just fine and they shine in different encounters. They both have conditional strengths as well as weaknesses... which to me speaks of good game balance.


This whole discussion has broken down somewhat and I feel the original question has been answered.

"In the remaster, can Divine now be used for blasting?"

The answer is yes. The math doesn't lie, you can be an effective blaster while also providing MANY additional benefits to the party like great buffs, healing, and options like raise dead.

The foundation of this thread was not "Is animist the best blaster in the game?" or "Is animist better than sorcerer now?" They are both potent blasters in their own right and both have pro's and cons. Like, sure, imperial and elemental sorcerer have great focus spells they can use to augment and improve their blasting to burst down foes relatively quickly. But since Earth's Bile is both sustained for additional round after round effects and can be sustained via step action while also letting you use elf step to sustain two spells simultaneously while repositioning around the field.. you can see that focus point efficiency handily goes to the animist... but does that actually answer the original question?

After level 5 divine casters have access to a variety of great blasting spells and any that are forced to target AC can be modified using a shadow signet anyway.

So, question answered.. case close?