Scarecrow

twisTed94's page

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@CWheezy I agree that players should not be attacking others for their comments or questions. As FLite said he was hopeing someone would "rule" this combo out.

@ ErrantPursuit great points!

@FLite I now see how the Improved Familiar feat gets you the Air Elemental. And because Whirlwind is a special attack for the creature its HD are irrelivent to durration because it can do it every turn because the Whirlwind SU discription is missing a cooling off period. It does say however that things are "Ejected" not placed and with all the spinning one would be hard pressed to get off their attack. I.E. Stop the world I want to get off! I would expect the enemy, whatever it is, to begin using their attacks on the elemental AC17 HP13 as soon as one tried this. Loosing your familiar is still a very bad thing.


...And what class gives you an air elemental familiar at 1st level anyway?


At 1 HD your elemental will not be able to whirlwind. At 2hd it will only last long enough to pick you up and drop you.


The problems include durration and LOS. What is the Barbarians other class level? How can the Barbarian see through the cloud of debris made by the whirlwind picking it up?