| tuxmonkey |
I like the idea of linking the progression scale more with the proficiency, so that its a combination of both their level and proficiency tier that decides what the bonus is. Likely going to be some that hate the idea but what I was planning on using is...
Trained = level / 5
Expert = level / 4
Master = level / 3
Legendary = level / 2
Increasing the proficiency requires that the related ability score be at a specific value or higher.
Trained >= 12
Expert >= 16
Master >= 20
Legendary >= 24
If the related ability score drops below the required level for any reason then the character would temporarily drop down to the appropriate proficiency for where their ability score is currently at.
Finally changing the way that Signature skills work so that they're not gating Master/Legendary but instead reduce the required ability score for those skills by 1 tier.