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Sovereign Court

Howdy...
Just purchased the latest Adventure Card Game Core Set with the Dragon's Demand Adventure and the Core Rule Book and Quick Start Guide were not included in the box.
I have been able to locate a downloadable PDF of the Core Rule book, but I have been unable to find a downloadable copy of the Quick Start Guide.
Is there one somewhere that someonecan provide a link for?

Thanks!

Sovereign Court

Howdy...
Just purchased the latest Adventure Card Game Core Set with the Dragon's Demand Adventure and the Core Rule Book and Quick Start Guide were not included in the box.
I have been able to locate a downloadable PDF of the Core Rule book, but I have been unable to find a downloadable copy of the Quick Start Guide.
Is there one somewhere that you can provide me a link for?

Thanks.

Sovereign Court

Greetings all...
There is much disagreement in our group over the interpretation over how being alone in a room allows one to remain hidden when someone else walks in the room.
This is involving how some people are interpreting the errata from the 5th -6th printing which clarifies Stealth and movement by saying:

"When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment."

Now, the problem arose when the Rogue in our party was alone in a room and decided they wanted to hide in a shadow (concealment) with Stealth. When the rest of us finally made it into the room, the rogue decided to move across the room to another shadow. The GM informed everyone that they could not see the Rogue while doing this. The one PC with Darkvision protested and, siting the rule from the core book that states that creatures cannot use shadows for concealment against creatures with Darkvision: ""An area of dim lighting or darkness doesn't provide any concealment against an opponent with darkvision." (pg 197)."

The group became split on this interpretation. Some people felt that (1) since he was alone in the room, he actually had COVER against the rest of the party via the walls of the room separating he and the party, and (2) since he started his round "using Stealth", then he automatically keeps it, even though his cover is gone, and therefore everyone has to make a Perception check.
The other members in our group felt that when you remove the condition of cover or concealment that is being used to base your Stealth roll, you lose the condition of being hidden and thus, need to find a new way to Stealth.

Now, the real problem here exists because of the way that the Pathfinder rules have chosen to word the description for Stealth vs. the way they were worded in 3.x. Basically, the replacement of "You need cover or concealment in order to attempt a Hide check. (PHB 3.5)" with "If people are observing you using any of their senses (but typically sight), you can’t use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth.(PF)". Some people are interpreting this as meaning that in Pathfinder, observation is the only prerequisite to using Stealth and that cover and concealment only need to be considered "in most cases".

Aside from these two references, can anyone provide us with OTHER references from the rules that state clearly whether cover or concealment are necessary in order to make a stealth check and KEEP it once that element (cover/concealment) is removed.

Thanks.

Sovereign Court

Greetings all,

We are having quite a lively debate on just when someone can use the Stealth skill to become hidden, either visually or audibly.

Here is an excerpt from the 3.5 definition for the Hide Skill:

Quote:
You need cover or concealment (see pages 150–152) in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway. If people are observing you, even casually, you can’t hide.

and this is from the Stealth Skill in the PF Core book:

Quote:
If people are observing you using any of their senses (but typically sight), you can’t use Stealth. Against most creatures, f inding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth.

Here is the confusion:

Our current DM is interpreting the wording of the Pathfinder definition for Stealth to imply that a Stealth Check does NOT require cover or concealment, only the state of not being observed. He feels that if I am unobserved, I can make a Stealth check, and if the opposed Perception checks fail, then I gain concealment by default. He does not think that I must find cover or concealment FIRST in order to be able to make a Stealth check in the first place.
The wording on this in 3.5 was VERY clear, but not so much in the PF Stealth description...at least not to his satisfaction.

Can any of you offer any other documented explanations that clear up whether cover or concealment are prerequisites for making a Stealth check??

Thanks.

Sovereign Court

Greetings all,

In our current campaign, we have a cleric that is exploring the best ways he can augment his ability to Channel Energy.
He is a true neutral Cleric worshiping a true neutral deity. At 1st lvl, he chose to Channel Positive Energy. At a later level, he chose to take the Alignment Channel feat.
Here is where the question comes in: The definition of Channel Energy specifies that it "causes a burst that affects all creatures of one type (either undead or living)...". "Undead" is a well defined creature subtype, however what does "living" represent, from a subtype perspective?
Do all creatures fall into one of the two categories? Either "living" or "undead"?
If so, then what is the purpose of Alignment Channel? Are "outsiders" not also considered "living"?
What is the purpose of Elemental Channel? Are "elementals" not also "living"?
I have not been able to locate anything detailing this assumed subtype, "living".

Now, based on the wording of the two feats in question, it appears that these feats allow you to narrow down the targeting of your Channel Energy to one of the 6 possible alignments(G,N,E,L,N,C). (More if you take the feat multiple times.)

So, the big question is: Why is this "narrowing down" only applied to Outsiders or Elementals?? It's a great idea to be able to "fine-tune" who you are "channeling energy" to, but why not apply it to ALL living, or ALL undead? What is so special about outsiders/elementals that they deserve their own feats? Are they not considered "living"??

Thanks in advance for all feedback!