1st ninja poison use, SA 1d6
1st dodge, human weapon finesse
2nd ninja ki pool, shadow clone (or vanishing trick, not sure)
3rd ninja 3rd combat reflexes, no trace +1
SA 2d6
4th ninja pressure points, uncanny dodge
5th ninja mobility, SA 3d6
6th shadow h.i.p.s
7th shadow evasion, darkvision, imp. uncanny dodge
7th spring attack
8th shadow shadow illusion, summon shadow
fast stealth
str 11
dex 18
con 14
int 12
wis 12
cha 14
so these are my stats and plan to level 8. I've been playing 3.~ for a few years, but never with a dedicated group, so I'm familiar enough with the rules, but not with what a character should look like past
level 4. I think I've found the right group, though.
I'm really excited about the strength draining shadow, plus pressure points, plus some strenth draining poison. (and being a ninja in general.) I can just see people collapsing under their plate mail. but I'm still level one, so now's the time to reconsider, if need be. anyone have any criticisms? see any glaring problems? things I should take into consideration? suggestions? ideas?