Beholder

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Organized Play Member. 15 posts. No reviews. 1 list. 1 wishlist. 2 Organized Play characters.




Are you allowed to use "regular" cleric spell slots to prepare and cast your domain spells? For example, you want to be able to cast your domain spell more than once in a day. Or you may want to prepare the domain spell from both domains at a given level. Thanks for any help.


Two questions:

1. Can the Surge power from the Oceans subdomain be used from range, or must you be adjacent to the target?

2. Based on the rules for Bull Rush, is it correct that this power could not be used to push someone off the deck of a ship (except in the unlikely case that there was absolutely no railing).

Thanks for any feedback.


Is there any clearly legal weapon/covering that allows a monk to still get his heightened unarmed strike damage and have the ability to magically enhance his punches? I cannot find a clear answer on this issue. I have found conflicting opinions on gauntlets, brass knuckles and the cestus. I am looking for an alternative to the amulet of mighty fists that only needs to work for punches.

For means of this post please ignore questions of weapon proficiency, flurry of blows or interference with other monk class features.

Thanks for your assistance.


What combat maneuvers can work well for archers?

I have no experience with maneuver builds and am interested in diversifying a current character beyond solely dealing a lot of damage. I am playing an 11th level Inquisitor archer in a Slumbering Tsar campaign, but am willing to multi-class after 12th level.

What maneuvers work/make sense for archers?

What feats, etc. would be useful?

Thanks for any advice.


Has anyone come across a magic item record sheet for Pathfinder? I am looking for something similar to the one provided at the end of the Magic Item Compendium from 3.5 D&D. For those not familiar, it was a diagram outlining the body slots for magic items and what could be placed in them. Thanks for any responses.


Is anyone familiar with a magic item that can protect you from gaze attacks? I'm aware of the strategy of averting your eyes, but our party has been dealing with this recently with not the strongest results.

Thanks for any responses.