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Jurassic Pratt wrote:

Ah, my bad. I didn't read the specific weapon property, only the bleed rules.

An easy way to deal with it would have encounters with enemy divine casters. And magical healing will stop the bleed, possibly before it even ticks for the first time.

Okay. I haven't had any encounters with enemy healers. Didn't want to throw too much of that in since my party didn't have a healer. They do carry some potions to make up for it.


Wow, sorry I'm late responding to everyone. I didn't think I'd get so many comments today. And I guess I was wrong with letting the Monk use Flurry with it. That might explain things a bit more. Whoops. I'm still new to PF let alone GMing. We are all new players and this is just something kind of thrown together that we enjoy. No real min-maxing at the table.

The Monk has really out-shined the fighters due to the dagger + Flurry. Now reading these comments, that might seem to work itself out by removing Flurry from the dagger. I'll have to see how that pans out in our next session. Sorry for the late replies, all.

Also, another thing that really makes the Monk shine is the Daredevil Boots that she has. (Yes, this is all self-inflicted, I know.) They aren't crazy broken, but they do make her able to jump around the field without many AoO on her. The Bleeding stacks on many people very quickly.


Asmodeus' Advocate wrote:

*shrug*

Rust Monsters are normally hated by everyone who isn't a monk, but in the case of this monk, the specific likely trumps the general.

I suggest you talk it out with the player. Say, this is my fault but I think I overgeared you. I can't just make the monsters tougher because then they'd be too tough for the fighters. So I plan to pit the party against a rust monster, or several. It'll try to destroy your dagger because I think the dagger is making the game less fun for the fighters and it's my fault you have it. I just wanted to warn you ahead of time, so there's no confusion at the table.

Solid advice. Thank you. Haha


So in the second session of our game I had a minor boss with a Dagger of Wounding +2. His stats weren't that impressive, but he did some damage to my PCs. The thing was, the PCs (Obviously) looted the dagger. This wasn't really a big deal at the time because I didn't think of how strong the dagger really was. My Monk (level 2) is now running around decimating every creature I throw at them. I don't want to steal the thunder from our Monk, but it feels that she is way OP. She dishes out more damage than both level 2 fighters that we have.

Any advice on how to balance the game back into standards would be helpful.


Hey, I am actually extremely new to all of this. I've been playing for awhile, but my first venture to online playing. I am interested in joining, but not really sure what to do.

How do I go about in signing up for this?