treblignotrub's page

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This first post is going to ramble a little so bear with me.

For the few people out there still playing a nearly 10 year old AP, I figured I would start this post. I have been gaming since the late 80's and this group in various forms has been together for several years. For many of those years we would game the traditional way, face to face. 6 to 7 people gathers around the table in a basement with $100 sub shop order, laughing and being roudy from 7pm to 11pm every friday night.

Like many we have transitioned online thanks to covid. On the good side no more 45 minute drive each way for game night. But even my nongaming wife sais she misses seeing everyone show up. the group now consists on myself as GM and 6 players, 2 of which now live out of state. Win for online.

Live Play Podcasts have ruined me as a player. For much of my gaming Life I have been a player, and our various groups never had long lasting campaigns where you could develop a character. It was always a group of players with a rotating Gm who would last a few sessions before losing steam and wanting to be a player again. And then two things happend, I saw Critical Role, and read
Way of the Wicked. I wanted a long campaign with a good story. If I had to run it I would. with 2 full AP's and 2 half done under my belt I still consider myself a mediocre GM. Thanks to what I have found in this forum, This AP has received the best feedback from my player I have ever had. I have incorporated several elements no into the game that would be there if Paizo did not have to worry about word count.
thank You to all the contributers in this forum whose ideas i have borrowed.

GEB