Summoner-20 20pt-buy
Base Summoner Stats:
Total|Base|Lvl|Gear|Manual|Racial Str 14 8 +6 Dex 14 8 +6 Con 16 10 +6 Int 14 14 Wis 12 12 Cha 31 18 +5 +6 +2 Spells selection:
*Spells (Chosen mostly for Buffs/Debuffs) Lvl1-Enlarge Person, Expeditious Retreat, Feather Fall, Grease, Mage Armor, Shield Lvl2-Barkskin, Haste, Cat's Grace, Blur, Bull's Strength, Bear's Endurance Lvl3-Protection from Energy, Stoneskin, Greater Magic Fang, Fly, Fire Shield, Displacement Lvl4-Black Tentacles, Magic Jar, Solid Fog, Invisibility (Greater), Dimension Door, Mage's Faithful Hound Lvl5-Heroism (Greater), Teleport, True Seeing, Major Creation, Hold Monster Lvl6-Dispel Magic (Greater), Planar Binding (Greater), Acid Fog, Banishment, Spell Turning Breakdown of available buffs/debuffs:
*Buffs- Mage Armor(+4AC), Shield(+4AC), Barkskin(+5Nat.AC),Haste, Blur, Bull's Str.(+4Str), Bear's End.(+4Con), Cat's Grace(+4Dex),Stoneskin, Fire Shield, Displacement, Magic Fang (Greater)(+5 Atk/Dmg), Heroism (Greater)(+4 Atk/Dmg Moral Bonus|+20HP),Invisibility Greater, True Seeing -Attack: +1Haste, +2Bull's Strength(Enh.), +5 Greater Magic Fang(Enh.), +4 Greater Heroism(Moral)
Basic Gear:
*Gear worn by Summoner Available:~880,000gp Used:531,000gp Left:349,000gp Armor- Belt- of Physical Perfection +6 144,000gp Body- Chest- Eyes- Goggles of the Night 12,000gp Feet- Hands- Headband- of Alluring Charisma 36,000gp Ring- of Protection +5 50,000gp Ring- of Freedom of Movement 40,000gp Shield- Wrist- Bracers Of Armor +8 64,000gp *Pale Green Ioun Stone +1 (Attack) 30,000gp *Gear worn by Eidolon Eyes- Head- Neck- Amulet of Mighty Fists +5 125,000gp (+5d6 elemental dmg?) Shoulders- *Pale Green Ioun Stone +1 (Attack) 30,000gp "Eidolons can use some magic items. Each eidolon can wear up to two rings, if it has the limbs (arms) evolution. Each eidolon can wear a single magic item in the following slots: eyes, head, neck, and shoulders. An eidolon with the limbs (arms) evolution or the tentacle evolution can drink potions."
Eidolon Stats:
Eidolon Stats (melee) ----- Total|Base|Lvl|Enh|Moral|Evo|Size|Misc Str 47 16 +11 +4 +16 Dex 20 12 +8 +4 -4 Con 25 13 +4 +8 Int 7 Wis 10 Cha 11 Huge, 15' reach, Flying (Ex)
Total|15HD(10)|Con.|Misc.
Eidolon Feats and stat progression:
*Feats Lvl1- Weapon Focus (Claws) Lvl2-+1Str/Dex Lvl3- Power Attack Lvl5-+2Str/Dex Ability Score Increase +1Str Lvl6- Improved Natual Attack (Claws) Lvl7-+3Str/Dex Lvl9- Improved Critical (Claws) Lvl10-+4Str/Dex Ability Score Increase +1Str Lvl11- Critical Focus Lvl12-+5Str/Dex Lvl14- Bleeding Critical Lvl15-+6Str/Dex Ability Score Increase +1Str Lvl17- (free) Lvl17-+7Str/Dex Lvl19- (free) Lvl20-+8Str/Dex Eidolon Evolutions:
*Evolutions (Evolution Pool- 26) -Free Claws (arms) Limbs (arms) Limbs (legs) - 1pt Evolutions (4pts) Claws (arms) Claws (arms) Claws (arms) Magic Attacks 2pt Evolutions (8pts) Limbs (arms) Limbs (arms) Limbs (arms) Flight (Ex) (or Rend for more melee damage) 3pt Evolutions (none) 4pt Evolutions (14pts) Fast Healing (1) Large->Huge (+16str|+8Con|+5Nat.AC|-4Dex|-2Atc|-2AC). *NOTE- If the summoner uses 'Twin Eidolon', his claws go to 1d8, bonus Attack/Damage go up by at least 1, AC goes up by 10 and all of this is without Tomes/Manuals which *can* be used by the Eidolon.
This is just a comparison of the basics of gear and feats (with several simple rage powers) for a Barbarian and a Barbarian/Frenzied Berzerker (which will be nearly identical) as far as [direct] increases to damage are concerned.
*Saves/AC not included
Barbarian Frenzied Berzerker
***Level 5 Human Barbarian (common start) *Basic Gear Total 10,500gp Spent 4,875gp Leftover 5,625gp
*Feats
Attributes
Attack(s) while Raging with Power Attack
***Level 10 comparison *Basic Gear Total- 62,000gp Spent- 18,370gp Leftover- 43,625gp
*Feats
*Barbarian (no class abilities add directly (atk/dmg) to melee at these levels)
*Frenzied Berzerker
Attributes
Attack(s) while Raging w/ Power Attack
***Level 15 comparison *Basic Gear Total-240,000gp Spent-101,375gp Leftover- 128,625gp
*Feats
*Barbarian
*Frenzied Berzerker
Attributes
Attack(s) while Raging w/ Power Attack and Hasted
***Level 20 Comparison *Basic Gear Total-880,000gp Spent-301,375gp Leftover- 578,625gp
*Feats
*Barbarian
*Frenzied Berzerker
Attributes
Attack(s) while Raging and Hasted w/ Power Attack
Dork Lord wrote:
I really don't see why not. It's already penalized with subdual damage/round, as well as [initially] fatigue when it ends, I tend to agree with you that it [having to make a will-save to end, which means losing the save eventually] is an ugly left-over. I had tried for as close to a direct conversion as possible just to get one of my favorite 3.5e prestige classes for use with Pathfinder (which I just discovered recently).
The following is my breakdown of a Frenzied Berzerker. *Please discuss the following* Frenzied Berzerker (and Power Attack iterations) Requirements- +7BAB, Power Attack, Cleave (Destructive and Intimidating Rage) BAB|Fort|Ref|Will|Special
*Conversion to Pathfinder* *Add the following to keep in-line w/ the idea of "something each level"
*Frenzy- duration converted to Rnds/Day= Con. mod. +6 for 1st lvl. and +3rnds/lvl after (I increased rnds/day to keep uses in-line w/ increased frenzy progression compared to rage progression-For FB Lvls above 10, additional rnds/day goes to 2/Lvl like a barbarian). Fatigue lasts #rnds spent in frenzy/x2 (same as rage penalty), couples penalty from other sources (ie- if already fatigued->exhausted). *A possible breakdown of the Power Attack [progression] chain*
Type Ratio Total dmg. increase
Summary Comparison
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