| torachine |
At first look, the shaman seemed like a very thorough melding of the witch and oracle, but after playing it a few times I have found some things that Just seem off a bit.
1. spell casting seems a bit under-powered as they only have really 2 useful spell slots to work with and unless you are building them like a fighter, these are what they rely most on.
2. I like the use of spirits to gain abilities with a theme much as the oracle's mysteries, but it seems to me that they would be better served to either have more spells at 1st level or to gain a hex at 1st level.
I know this may seem a bit redundant, but having played a few scenarios with the shaman and having to sit back and do nothing for most of them made me feel like the way this class is built makes them mostly useless. That said, I do like the class, I just feel like it could be structured better.