topherhughes's page

Organized Play Member. 9 posts (91 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 2 aliases.


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@BGGM - How much would you like of the character concept now? Going with my first set of rolls, focus of charisma, foible of str, I went with an Ifrit sorcerer. He took the Wildfire Heart alternate racial trait (so he doesn't have fire resistance), and is Efreeti blooded.

Abilities::

STR: 8
DEX: 10
CON: 17
INT: 15
WIS: 14
CHR: 20

Traits,Drawback,Feat,Skills:

Traits are Arson(crime), Reactionary, and Volatile Conduit
Drawback is paranoid
Feat is Elemental Focus(Fire)
Skill ranks in Intimidate, Kno(Arcana), Perception, Spellcraft, UMD

Spells Known:

LV 0: Detect Magic, Flare, Sotto Voce, Spark
LV 1: Burning Hands, Ray of Enfeeblement

Erum couldn't help it when, as a child, he looked a little like stereotypical pictures of The Fallen. The other children weren't particularly nice about it either, throwing stones at Erum on his way home from school. When his mother died, and his father remarried, it simply got worse. His new step-siblings would torment him - poke him with sharp sticks, pull his hair when he was sleeping, and would always whisper behind his back. Eventually, when even his father was starting to look at him askance, Erum decided enough was enough. He fled into the hills, where he could look after himself.

Erum had no idea he was descended from a line of Efreets, from long ago. He couldn't help how he looked. What business was it of anyone else's what he did? But, in living on his own, he discovered powers within himself. The first time he hunted, and killed another life, was a sense of power. Then, that night, as he cooked it, he couldn't look away from the flames.

Flame is pure. Flame is good. Flame doesn't mock. Flame does exactly what it says - it will burn you, and it will burn anything you give it.

Erum started small, with making a bigger fire than necessary for dinner. It was so peaceful, and he slept better that night. Over time, he worked up to bigger and bigger fires, until one night, after nightmares about the children who had tormented him, he decided to burn down his old house, and as much of the town as he could.

Seven homes burned that night. Eight adults and five children will be permanently scarred as a result of the fires Erum set. But it was so peaceful. Erum couldn't help but fall asleep there - it was his best night's sleep in years and years, filled with dreams of the whole world burning.


Missed the we can roll twice bit when I was doing my post, don't know what happens to the first set of rolls of I go to edit that post, so putting them in second post.

1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (4) + 7 = 11

As I said, I have an idea for a pyromaniac sorcerer. The world is just so nice and clean and ordered when everything is ash.....


I'm interested if you'll have me. I've got an idea for a pyromaniac sorcerer.

1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (9) + 7 = 16

Also, just because I was slightly confused - races that are allowed are core plus the advanced race guide common and featured (except those listed), OR, only those from the ARG?


Thank you all for the answers! I'm hoping to appear semi-competent (coherent is another matter entirely apparently) when I play next.


Hi all:

Sorry for the newbie-ish questions, but I've read over all of the material I can find, and I'm still a bit confused about a few things. I was hoping if I asked it may clear it up for me, and maybe be grep-able for future people with the same confusion.

I've played exactly 2 games within PFS so far, for context.

1. I've seen mention in many places that a chronicle sheet can only be applied to 1 character. But, some chronicle sheets seem to contain boons that can only be applied to a new character (ie, the text concerning the advanced race guide states that you can only play an aasimar, tengu, or tiefling without a boon - implying you could get something on a chronicle sheet that would let you play another race with a new character). Does the experience for that chronicle sheet apply to the current character but the boon apply to the new character? Or, if I want to use that boon, do I need to save that sheet to use only with the new character?

1a. Am I getting the terminology right? Hopefully I am....

2. Respec can happen before you reach 2nd level. Is there anything that cannot be respec'd? Looking at my society ID, I apparently played a character named "Pregen" (maybe there were too many "Kyra"s already....) in the Grand Lodge last year at Origins, that seems to be my official character now on my society card. I'd like to play again at Origins this year, but maybe with a different name, and in a different lodge. Is that allowed? Would I start with 0 fame if I'm in a different lodge, or is that covered in the respec?

3. With two scenarios played with pregen characters, I have some money that I could spend beyond the starting gold. If I am doing a total respec of my character (I like Kyra, but don't want to play her....), can I sum up all that money and use it as my starting cash?

4. If I understood the chronicle sheets correctly, I can always buy certain items (ie mundane gear). Do I just do that in between sessions, or do I need to have a GM around to audit it all? (I assume the sheets make everything auditable, but I didn't know if I needed to have it recorded on a chronicle sheet if I bought a wayfinder for instance).


2 people marked this as FAQ candidate.

I'd like to resuscitate this thread, as I'm not finding a clear answer anywhere, and RAW is sufficiently unclear.

Some domains grant spells that are not on the cleric's regular list of spells. These spells, as a result, can only be prepared in her domain spell slot.

Minor spell expertise requires that you choose 1 first-level spell that you know.

Do you know a first level domain spell if it isn't on the list of cleric's spells and can only be prepared in a domain slot?

I have been told that I need this answered in a FAQ or by a forum post from a senior Paizo staff member in order to fix what I believe is a bug in a software product that I enjoy greatly and use for my character generation.

Thanks for any answers or faq votes!


Thanks!

DM Beckett wrote:


Welcome to the forums.


Also, there are some blessing / deity line-up issues. As an example, the Earth blessing is listed as Gorum and Nethys, neither of which have the Earth domain, and fails to list Abadar who does.


Some blessings questions....

1. Many blessings specify "melee weapon". Do ranged warpriests just not get to benefit from - for example - alignment blessings, glory, or weather? (If ever a blessing should benefit ranged and NOT melee it seems like it ought to be weather. Similarly, flaming arrows were a Thing, flaming long swords not so much)

2. Animal blessing, based on spell level, seems to have a slightly better Battle Companion than the other blessings with a similar major blessing. Is the Nature's Ally line really that much weaker than Monster? Or is this a side-effect of the others getting alignment templated animals? Similarly, The Plant blessing equivalent is a level lower than Animal, despite also being Nature's Ally - is the plant template the reason for that?

3. The Artifice blessing major blessing, as phrased, leads me to believe that you can transfer +1 or +2 of base enhancement between a weapon and a piece of armor. So..you could spend significantly less to max out a piece of armor and use it to buff a weapon as needed?

4. The Artifice blessing major blessing - There is no mention of limits (+5 enhancement or +10 total) to the resulting weapon or armor. Do those limits still apply or can enhancements go to +7, or a total weapon/armor enhancements to +12 this way? (These questions also apply to the Protection blessing) (I realize this may be covered by a "it NEVER goes above +5/+10 unless explicitly stated. I'm just not sure)

5. Chaos blessing minor blessing (and similar) grants a light or glow to the weapon. This seems cool and flavorful, but not more than that. Is this strictly favor, or is it similar to the light generation of 30% of magic weapons? If the weapon modified this way is one of the 30% with light, does it change the color put out by light? (I could see that having implications if for some reason your only source of light just started glowing purple....) In the evil blessing, the weapon can glow black. This is me being very pedantic, but this simply isn't possible. Is it perhaps absorbing light instead?

6. Community - several people have noted the mix between this and Erastil's choice of weapon.

7. Death blessing minor blessing - would a warpriest of Pharasma ever want to look undead other than to maybe infiltrate?

8. Death blessing major blessing - I am confused by the final sentence about you not benefiting from the negative level. Is this just to clarify it isn't some sort of vampiric touch?

9. Luck blessing minor blessing does not have a duration - which could be very lucky. Is this just for the rest of your turn?

10. Nobility blessing major blessing needs to clarify whether allies need to be within 30' at the start of your turn, end of your turn, or both.

11. Plant blessing minor blessing needs a new name :-)

12. War blessing minor blessing - should the speed bonus have a type?

Forgive me, I'm sure at least some of these are already noted. I've spent a while typing, reformatting, retyping, and trying to be as clear as I could.

Huh. This may be my first post in the forums.

I like the new warpriest.