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Running a master summoner, with skill monkey eidolon.

1. it says a eidolon gets 6 skills plus in mod, since mine has 7 int so does that mean he gets -2 skills per level and cant cast spells?

2. if i take the skill evolution into say perception can i still put a skill into it that level?

3. the half elf fc that give 1/4 to eidolon level, does that mean the eidolon is 3/4 power instead of 1/2 for master summoner, so at level 3 eidolon will be level 2.25?


Where do people buy decent looking dice, Ive found this guys dice and think they look great, but are they properly balanced anyone have experience with metal dice?>

http://www.shapeways.com/product/XFVT992KB/large-dice-set?li=shop-results&a mp;optionId=43311207


thanks for that it really got my build going, still have a lot to figure out mostly with the eidolon and I didn't understand what arcane training actually did. didn't help that the dm was brand new either.


can you explain how +1cl will work on summons instead of summon monster 1 it goes right to 2?


also how does the half elfs extra 1/4 point bonus for evolutions work he needs 4 levels to have 1 extra point?


I need a character made in 2 hours, master summoner, half elf and i want the pet to be a skill monkey, how do I allocate his skills it says he can't have them higher then his HD and it's only 1 so how does that work? also could someone quickly whip one up for me I fairly new at it.


Thanks, i can make this work. Also i got a question about familiars that i cant find in the book, once you pick one is it permanent or can i pick a different one, just wondering because of that enhanced familiar feat I don't remember what it was called but you can pick some beefy critters with it?


Im starting out with a couple friends and i would like to have some cue cards to print out with spells/abilities. is there a site that has them all organized by level maybe?