Tiberolith

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Goblin Squad Member. Organized Play Member. 152 posts. No reviews. 1 list. 1 wishlist.




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I just wanted to tell the community that the iOS Pathfinder reference app previously known as PFR has been renamed to RPG Books, and is now free!

Included in the free download is the Pathfinder Core rulebook and the first Bestiary. This means that running a vanilla game of Pathfinder from you iPhone or iPad is no longer just fast and easy, it is also free. Free as in beer!

In addition, the app offers in-app purchase of all books available on from the Paizo PRD site. Also, with this latest release, the d20 v3.5 rules and a handful of supplementary books for that system is also available within the app.

Do you own an iOS thingy? Give RPG Books a try, it’ll cost you nothing and there are no ads.

As has always been the case during the six year life of this app, I’m very happy to receive any kind of praise, critique or feature requests.

Adventures ahoy!


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Do you need of a Gnome ancestry for Shadow of the Demon Lord? I did, so I created one:

http://alsoadventure.org/2015/10/07/gnome-ancestry-for-shadow-of-the-demon- lord/

Feel free to use and revamp! Any comments or suggestions are very welcome.


Tybalds Hallow

What used to be a sleepy outpost of civilization, mostly getting by on barley, potatoes and sardines, have recently turned in to a busy commercial hub after a substantial silver ore was discovered in the hills just west of the mountains. Merchants, burglars, pimps and other middlemen are establishing shop in the small town, and the local sheriff Brigolda Twotooth is having a hard time keeping order.

Added to this, is the discovery of a strange phenomenon dubbed as the Earth Vortex, a slow churning maelstorm of earth and rocks grinding away at the lands in the north-west. A newly arrived adventuring party was sent up there to explore it, but have not been heard from.

As if this was not enough, the mill up by Beaver Falls was attacked two nights ago. The millers two daughters managed to escape, but the miller himself, good ole’ Markus, was killed in the hubbub. The attackers tried to burn the place down, but the building was saved by it’s old, sodden planks and a drizzle of rain. Who would want to do such a thing? And why?

Then there’s those new shipwrights Will and Son, ordering all that lumber. And the overly curious and handsome bard calling himself Han Xum. Is he trustworthy? And what of those extremely large hoof prints observed twice up in the crossroads? Yes Brigolda Twotooth certainly has her hands full these days!

Grab the Tybalds Hallow map over here :)


If so, grab this map I just created, and the small adventure intro if you're also a module short!

The Dread Temple Caverns

Originally constructed by the dwarven outcast Banz Schteinkopf half a century ago, these caverns have seen a lot of different residents since. A couple of years ago some goblinoids moved in. One evening, when they woke up, a large snake with a gorgeous female head was staring at them. She bade them kneel, and they did. In fact so overwhelming was Her charm that they did all She asked, and fought each other in order to please Her when orders where absent.

She ordered them kidnap travellers, and the prisoners flesh made Her satisfied and sleepy. But the blood of the prisoners was bottled and corked...

Now, years later, She has charmed a priest into service. Together, they await the oncoming constellation when the serpent is high and the waning moon is low on the sky. Then all the bottles, vintage and fresh alike, will be decantered just so onto the altar, and the Dutchess of Serpents will appear, and lo, all the guile and poison and violence of snakes shall be imparted upon them.

Yes, the time draws near. As luck would have it, a band of adventurers stumble upon these caverns. Will they be in time to stop the sanguine ritual? Or will they succumb to Her charms, and fill Her belly and Her bottles, like so many before them?

Snag the map here.

This map has also been posted over at the Cartographers Guild.


I'm creating a first level character for a new campaign and would really appreciate some input on getting the most out of this, within the limits I'm operating. And the limits are these:
- 6 points stat buy.
- Human only.
- Multiclass bard/sorcerer, but mainly a bard.
- Bard can never be more than double the level of the sorcerer.

So far I've set up these stats:
Str: 10
Dex: 10
Con: 13
Int: 10
Wis: 10
Chr: 13

...or should there maybe be some dex or wis in there?

For feats, I'm thinking Extra Performance and Lingering Performance, but I'm not really sure if I need both?

Regarding bard archetype and sorcerer bloodline, I'm completely stumped; any suggestion would be very welcome indeed.

And then there are spells: What to choose, from which class?

Can anyone help me out?


As far as I can tell from the raw rules, the only thing that can remove the stunned condition is Heal or the Mercy ability executed by a paladin of level 12+.

But what about Freedom of Movement and Remove Paralysis? Both of these can be understood as being able to remove the Stunned condition, though they are a bit vague.

Has there been an official ruling on this subject? Are there any other means of removing Stunned which I've overlooked?


During the last month I've been chiseling away at an iPhone app which presents the OGL part of the Pathfinder reference document to the user for efficient and comfortable browsing.

Check it out here: http://itunes.apple.com/no/app/pfr/id365514623?mt=8

The PFR app features:
- Full PRD, fully browseable
- Back, forward and main menu buttons
- Bookmarking
- App remembers the last visited item
- Rotation to landscape removes all GUI elements, making for less cluttered browsing. Good for reading tables.

I used the app myself while playing Pathfinder the other night, and have now reached the point where I could stop development and still be very happy with it during sessions. The question now is how could I move forward in order to take the app to the next level?

Is the full OGL PRD too much information? Is the app bland and could benefit from more ribbons and shiny bits? Is the main menu and deeper navigation optimal? Are there other functions that really needs to be in there?

I would be very grateful to hear what kind of suggestions and insights the Pathfinder community has on this. Anything might be useful!


Do the same types of bonuses/penalties that affect a melee attacks to hit, also affect CMB?

E.g.:

  • Does a fighter attempting a disarm receive:
    a) a higher ground bonus to CMB?
    b) -2 to CMB when sickened?

  • Does an 8th level monk attempting 4 trips in his full round flurry apply:
    a) -2 penalty on all attempts because of TWF
    b) -5 on his third and fourth trip attempt
    c) +1 if he is hasted
    d) +1 from his allied cleric who has prayer running?

Any help insight on this would be greatly appreciated :-)