| the cosmic goose |
herm. the more i think about it, the more complicated monkeying around with this system seems to be.
my main concern was that by providing casters with additional versatility, they would dramatically overpower the non caster classes. but from what i've read here. that doesn't seem to be the case. they do get a slight jump in power, but this isnt enough to grossly unbalance the game. if it really winds up being a problem i might toss a few more HP or an extra feat to any non magic users. sound reasonable?
if this is right, il probably just stick with the variant as seen on the hypertextD20 sdr. including vitalization. as for simplifying the casting costs. il just tell them that the base cost is equal to the level where to first gain access to the spell. little bit of note taking wont kill them.
one more thing, whats the formula for figuring out how many spell points a class should get? i got one or two players interested in playing a summoner and a magus, so il need to figure that out.