Demon, Vilsteth

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simple enough question, could 3 level 18 characters with one mythic tier defeat the tarrasque. I have a small one shot I'm planning to run soon and was both trying to think of a way to make it memorable and also this may be one rare opportunity to break out the big guns without worrying about tpking the party permanently.

They would also have some npc casting support (IE, some healing and buff spells being thrown in from the sidelines)

The party would consist of a lycanthrop bloodrager, a magus/gunslinger with a very high tech gun, and a kineticist/barbarian


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so, I've started to run into a slight conundrum. I'm worried that my hell's rebels players will start to run into some serious problems later on. The issue is that the highest charisma score among them belongs to the 7 int 7 wis paladin, along with a fighter, witch, and ranger, all with dumped charisma scores. now, I'll preface this by saying the witch has only played one session thus far and perhaps they will change the game so to speak, but I'm worried that the party's solution generally leads them to kill first and ask questions later. This has already gotten them into trouble once (flubbing their bluff checks in front of Warden Sabo while rescuing the Hellknights) and I'm worried it will make the campaign significantly harder for them.

I guess what I'm trying to say in all my ramblings is this, how much trouble are my players in as the campaign goes on? can a less subtle party still succeed at later points in the story without a great deal of adjustment? or will I need to make some heavy modifications?


so, once we've finished with the campaign I'm currently in, we're goign to be doing something interesting. My GM is going to scale up the books from shattered star (or at least the dungeons from each) and run them from level 18 to 20, and we're bringing back our rise of the runelords characters to run through it.

now that the context is out of the way, I'm looking for some advice on what exactly to do with my psychic I'm bringing along. what feats are still useful at such high level play? I already have most of the obvious gear, Ioun stones, about a million meta magic rods looted from the final boss of rise of the runelords (name omitted for possible spoilers if people care about that, his robes, but what sort of useful, and more important, fun items could be helpful? mostly I'm asking because of not knowing what feats to get, but I also have little to no experience at such high level play, so advice would be appreciated!

For reference, he's a psycedelia psychic, and generally enjoys crowd-control and debuffing, but at such high level I expect him to branch out a bit.


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So, pretty soon I will be starting a new game of Hell's Rebels, and I was wondering if there was any advice that those who have run it might have. I don't have specifics on what the players will be playing, but I thought I would ask. so, what where your experiences with the adventure path? any pitfalls to watch out for? advice? I'd love to hear it all


So in my current campaign, I'm playing an impossible bloodline sorcerer, and I was looking at some of my bonus spells, and a thought occurred to me, but I do not yet have a full mastery of some of the more high level rules, so could you tell me if this would work?

if I have a pile of rocks, I cast Fabricate to turn them into a large statue.

Then, I cast animate object onto the rocks to turn them into a construct

Then, Cast polymorph any object to turn it into a stone golem.
they are both constructs, so they should be in the same kingdom, and they certainly are the same size and have the same int score, so the polymorph any object should have a duration of permanent.

bottom line though, would this create actual stone golems? I normally try not to break the game too badly, but I was mostly just wondering if this worked the way it seems to.

Thanks for any help!


Anyone know of a location within a reasonable distance of fenton MI that regularly plays PFS. I have a good bit of Pathfinder experience but have only played in PFS once (I Died, Barbarian x4 crit).

Thanks for any help


Like the title says, what about this spell makes it banned? maybe im missing something. (not much pfs experience here)


Hello all. I need some suggestions

I do have experience GMing, but not in PFS, and i'm toying with starting an event at a local store, but it would be the first time there, so I have no way to know who may or may not show up.

so my question is this, what scenario would be good for an inexperienced PFS gm (but who has gmed in a home game for a while) and also good for potentially all new players.

Thank you all for your suggestions!


Im putting this in the pfs discussion, because im asking because of a potential (and my first) pfs character. Im still hazy on General galorian lore, but what i am really wondering is if I walk into town as a fox person, will people freak out or not?

I ask because i know a lot of kitsune keep their nature a secret with the human form ability, but i kinda wanted to do the opposite, and use the fox shape more, so if i needed a disguise, i could then use human shape.


post funny stories in any game you played involving an artifact, magic item, or other funny random event!

ill start

in a completely homebrew setting, my group and i decided to play with all the random stuff (im the gm). so, they had just sorta befriended a person that they don't know much about, as the gm, i know that she is the daughter of the god of storms, and leader of an ancient order of guardians of the world. so soon enough, the group gets thier hands on the deck of many things harrow edition. so one of my characters draws to cards, the first one, forces you to chose between their most valuable item (her beloved warhammer) and a trusted friend, one is destroyed forever. naturaly, she chooses her warhammer, and so killed the daughter of the god of storms. then, the player proceeds to draw the card that summons an eldar air elemental, and if it cant be defeated, sends you to the plane of air. now, an elder elemental was way to powerful, and so, dirrectly after killing his daughter, the player then shows up in the gods home turf. needless to say, this campaign didnt last very long.

ps, one of my other players essentialy got the worse disease in the world. our group isnt exactly lucky.


sources: crb, occult adventures, advanced players guide.

starting first level spells for a witch, focused on debuffing first, and then buffing team. will have 8 1st level spells known to start.
(20 int)

any advice?


Hello all. I've recently taken note of PFS and am interested in joining in on the fun. if anyone has any pointers on where to start or any other suggestions i would love to hear them! I have played pathfinder for a while with my friends and have always been the gm. this has given me good knowledge of the rules, but have never had anyone to correct any mistakes i make, and i would love to be a PC, but none of my friends are interested in GMing.

second, if anyone likes to look at character builds, this is my idea for my first character. if anyone would like to give me suggestions (and make sure that it is PFS legal) i would love some feedback

human witch 1:

Str: 10 dex: 12 con: 12 int: 20 (using racial bonus)
wis: 10 cha: 9

feats:
human feat: extra hex (evil eye)
1st level feat: extra hex (cackle)

Familiar: fox (mostly cause i like foxes, if there is a much better one, ill consider it)

ancestors patron

My (rather unoriginal) idea is to make my primary focus on debuffing the crap out of any enemies, and have a secondary focus on buffing my party.

still trying to figure out starting spells and what languages will be most useful

Thank you all so much! looking forward to giving PFS a go.


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do they revert to a normal animal, or retain their intelligence?

or does anything else happen?

Thanks!!


how much control does suggestion allow, for example, if someone suggested to a pc that he poison his friends that night, would he do it?


Theory crafting!

list your most dangerous encounters and their cr, also include if this encounter is particularly dangerous to certain party comps (mostly casters, people who like to rush in, etc)

this is just to have fun and share ideas between GMs who want to challenge their players while staying fair by rules as written


without getting into any specifics, is this even possible, i know it would be super tough, but could it be done?