testy test's page

No posts. Alias of Veshly.


About testy test

<html>
<head>
<meta http-equiv="content-type" content="text-html; charset=utf-8" />
<title>Zaxarii Domnoff Lebeda - Veshly (25 Points) in Statblock Format</title>
<!--
This format is designed to match the official WotC Statblock style
as defined in the 3.5 Edition DMG (II)
$Revision: 14155 $
$Author: satinknights $
$Date: 2010-12-15 20:03:05 -0500 (Wed, 15 Dec 2010) $
-->
<style type="text/css">
body {
font-family:arial; font-size:10pt; text-align:left; color:black; background:white; font-weight:normal; margin: 0px; padding: 5px;
}
.header {
display:block; font-size:7pt; text-align:center;
}
.divider {
border-top-width: 2px;
border-top-color: #000000;
border-top-style: solid;
border-bottom-width: 2px;
border-bottom-color: #000000;
border-bottom-style: solid;
}
</style>
</head>
<body>
<table width="100%">
<tr>
<td><b><font size="+1">ZAXARII DOMNOFF LEBEDA</font></b></td>
<td align="right"><b><font size="+1">CR 1/2</font></b></td>
</tr>
</table>
Male Half-Orc (Ulfen)
Cleric 1
<br>
TN Medium
humanoid
(orc, human)
<br>
<b>Init</b> +0; <b>Senses</b>
Darkvision (60 ft.),
Perception +3,
<!-- Sense TYPE Abilities -->

<br>
<!-- End Sense TYPE Abilities -->
<!-- Aura TYPE Abilities -->
<b>Aura&nbsp;</b>Aura of Chaos,
<br>
<!-- End Aura TYPE Abilities -->
<!-- Start of Temporary Bonuses table -->

<!-- End of Temporary Bonuses Added -->
<table width="100%" border="0" cellspacing="0" cellpadding="0">
<tr>
<td class="divider"><b>DEFENSE</b></td>
</tr>
<tr>
<td class="divider"></td>
</tr>
</table>
<b>AC</b>&nbsp;16,&nbsp;<b>touch</b>&nb sp;10,&nbsp;<b>flat-footed</b>&nbsp;16&nbsp;(+6& ;nbsp;*Breastplate,&nbsp;)<!--ModifyACTYPEAbilities-->
<br>
<!-- End ModifyAC TYPE Abilities -->
<b>hp</b>&nbsp;11&nbsp;(1d8)+3<!--ModifyHPTYPEAbilit ies--><!--EndModifyHPTYPEAbilities-->
<br>
<b>Fort</b>&nbsp;+4,&nbsp;<b>Ref</b>&nb sp;+0,&nbsp;<b>Will</b>&nbsp;+5<!--SaveBonusTYPEAbil ities-->
<br>
<!-- End SaveBonus TYPE Abilities -->
<!-- Defensive TYPE Abilities -->
<!-- End Defensive TYPE Abilities -->
<!-- Immunity TYPE Abilities -->

<!-- End Immunity TYPE Abilities -->
<!-- Resistance TYPE Abilities -->

<!-- End Resistance TYPE Abilities -->
<!-- Weakness TYPE Abilities -->

<!-- End Weakness TYPE Abilities -->
<!-- Defensive Gear -->
<!-- End Defensive Gear -->
<table width="100%" border="0" cellspacing="0" cellpadding="0">
<tr>
<td class="divider"><b>OFFENSE</b></td>
</tr>
<tr>
<td class="divider"></td>
</tr>
</table>
<b>Speed</b>&nbsp;20 ft.<!--ModifyMovementTYPEAbilities-->
<!-- End ModifyMovement TYPE Abilities -->
<!-- Attacks -->
<br><b>Melee&nbsp;</b><i>masterwork greatsword&nbsp;</i>(two&nbsp;handed)&nbsp;+4&nbsp;(( two&nbsp;handed)&nbsp;2d6+4/19-20)<br><b>Melee&nbsp ;</b><i>dagger&nbsp;</i>+3&nbsp;(1d4+3/19-20)< br><b>Ranged&nbsp;</b><i>dagger (thrown)&nbsp;</i>+0&nbsp;(1d4+3/19-20)
<!-- End Attacks -->
<!-- Space and Reach -->
<br><b>Space</b> 5 ft.; <b>Reach</b> 5 ft.
<!-- SpecialAttack TYPE Abilities -->
<!-- End SpecialAttack TYPE Abilities -->
<!-- Offensive Gear -->
<!-- End Offensive Gear -->
<!-- Innate Spell-Like Abilities -->
<!-- End Innate Spell-Like Abilities -->
<!-- Other Spell-Like Abilities -->
<!-- End Other Spell-Like Abilities -->
<!-- Known Spells -->
<!-- End Known Spells -->
<!-- Prepared Spells -->
<br><b>Prepared Spells Prepared Spell List</b>
<br>Cleric (CL 1st):
<!-- no memorized spells for SPELLSINBOOK.0 2 9 -->
<!-- no memorized spells for SPELLSINBOOK.0 2 8 -->
<!-- no memorized spells for SPELLSINBOOK.0 2 7 -->
<!-- no memorized spells for SPELLSINBOOK.0 2 6 -->
<!-- no memorized spells for SPELLSINBOOK.0 2 5 -->
<!-- no memorized spells for SPELLSINBOOK.0 2 4 -->
<!-- no memorized spells for SPELLSINBOOK.0 2 3 -->
<!-- no memorized spells for SPELLSINBOOK.0 2 2 -->
<br>1st -
<i>bless</i>
,
<i>command</i>
(DC 14)
,
<i>magic weapon</i>
(DC 14)
<br>0th -
<i>detect magic</i>
,
<i>mending</i>
(DC 13)
,
<i>stabilize</i>
(DC 13)
<!-- End Prepared Spells -->
<!-- Domain list -->

<br>*: Domain spell.
<br><b>Deity</b> Gorum;
<b>Domains</b>
Ferocity Subdomain,
War,

<!-- End Domain list -->
<table width="100%" border="0" cellspacing="0" cellpadding="0">
<tr>
<td class="divider"><b>STATISTICS</b></td>
</tr>
<tr>
<td class="divider"></td>
</tr>
</table>
<b>Str</b> 16,
<b>Dex</b> 10,
<b>Con</b> 14,
<b>Int</b> 10,
<b>Wis</b> 16,
<b>Cha</b> 14
<br>
<b>Base&nbsp;Atk</b>&nbsp;+0;&nbsp;<b>CMB< /b>&nbsp;+3<b>;&nbsp;CMD</b>&nbsp;13
<br>
<b>Feats </b> Armor Proficiency, Light, Armor Proficiency, Medium, Keen Scent, Shield Proficiency, Simple Weapon Proficiency<br>
<b>Skills </b>
Acrobatics -4,
Acrobatics (Jump) -8,
Bluff +2,
Climb -1,
Diplomacy +2,
Disguise +2,
Escape Artist -4,
Fly -4,
Heal +3,
Intimidate +4,
Knowledge (Nobility) +5,
Perception +3,
Perform (Untrained) +2,
Ride -4,
Sense Motive +8,
Stealth -4,
Survival +3,
Swim -1,
<br>
<!-- Languages and Communicate TYPE Abilities -->
<b>Languages</b>&nbsp;Common, Orc<br>
<!-- End Languages Communicate TYPE Abilities -->
<!-- Start of Archetypes -->
<!-- STOP Archetypes Table -->
<!-- SpecialQuality TYPE Abilities -->
<b>Special&nbsp;Qualities</b> Aura of Chaos, Battle Rage&nbsp;(6/day), Ferocious Strike, Intimidating, Orc Blood, Orc Ferocity, Orisons, Spontaneous Casting, Weapon Familiarity, <br>
<!-- End SpecialQuality TYPE Abilities -->
<!-- Animal Tricks TYPE Abilities -->

<!-- End Animal Tricks TYPE Abilities -->

<!-- Afflictions Start -->
<!-- Afflictions End -->
<b>Possessions </b>
<i>breastplate; </i>
<i>holy symbol (silver); </i>
<i>masterwork greatsword; </i>
<i>cold-weather outfit; </i>
<i>signal horn; </i>
<i>signet ring; </i>
<i>waterskin (filled); </i>
<i>weapon cord; </i>
<i>whistle, signal; </i>
<i>dagger; </i>
Backpack, Masterwork
[
Bedroll;
Blanket (Winter);
Noble&#39;s Outfit;
Rope (Silk/50 ft.);
Studded Leather;
Cleric&#39;s Vestments;
Whetstone;
];
Pouch (Belt)
[
Flint and Steel;
Headband of Gorum&#39;s Chain;
Iron Bands of St. Grigori;
Coin (Platinum Piece) (x2);
Coin (Copper Piece) (x8);
Coin (Silver Piece) (x4);
Coin (Gold Piece) (x22);
];
Spell Component Pouch
;
<!-- SpellBooks -->
<!-- End SpellBooks -->
<p></p>
<table width="100%" border="0" cellspacing="0" cellpadding="0">
<td class="divider"><b>SPECIAL ABILITIES</b></td>
</tr>
<tr>
<td class="divider"></td>
</tr>
</table>
<p><b>Aura of Chaos
(Ex)
</b> You project a faint chaotic aura.</p>
<p><b>Battle Rage
(Sp)
</b> You can touch a creature as a standard action to give it a +1 bonus on melee damage rolls for 1 round. You can do so 6 times per day.</p>
<p><b>Channel Positive Energy
</b> </p>
<p><b>Ferocious Strike
(Su)
</b> Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals an additional 1 damage. You can use this ability 6 times per day.</p>
<p><b>Intimidating
(Ex)
</b> Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.</p>
<p><b>Issian Noble
</b> You are a scion of one of the warring noble houses of Brevoy, and are well versed in maneuvering though the cutthroat world of Brevic politics. You gain a +1 trait bonus on Knowledge (nobility) and Sense Motive checks.</p>
<p><b>Orc Blood
(Ex)
</b> Half-orc count as both humans and orcs for any effect related to race.</p>
<p><b>Orc Ferocity
(Ex)
</b> Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.</p>
<p><b>Orisons
</b> You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.</p>
<p><b>Rich Parents
</b> You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp.</p>
<p><b>Spontaneous Casting
</b> </p>
<p><b>Weapon Familiarity
(Ex)
</b> Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word &quot;orc&quot; in its name as a martial weapon.</p>
</body>
</html>

Tee PL5
PL5

Abilities
Strength 4, Stamina 4, Agility 4, Dexterity 2, Fighting 6, Intellect 3, Awareness 2, Presence 0
Powers
Equipment
Advantages
Benefit 2 [Sec Clear and Wealth well-off], Improved Initiative 1, Instant Up, Move-by Action, Improved Trip, Uncanny Dodge
Skills
Acrobatics 6 (+10), Athletics 6 (+10), Deception (+0), Expertise: Physiology 2 (+5), Insight 2 (+4), Intimidation (+0), Perception 2 (+4), Persuasion (+0), Stealth 2 (+6), Treatment 4 (+7)
Offense
Initiative +8
Unarmed +6, Damage 4
Defense
Dodge 6, Parry 6
Toughness 4 (Def Roll 0), Fortitude 5, Will 5
Power Points
Abilities 50 + Powers 0 + Advantages 7 + Skills 12 + Defenses 6 = Total 75
Complications
Motivation: Do Good.
Design Notes
Base for Breakneck a PL 5 MA.
Breakneck 2.0
PL10

Abilities
Strength 5, Stamina 7, Agility 5, Dexterity 2, Fighting 13, Intellect 3, Awareness 2, Presence 0

Powers
Chi Focus [Chi]:
Chi STR: Enhanced Strength 1 [Chi], Chi STA: Enhanced Stamina 3 [Chi], Chi AGL: Enhanced Agility 1 [Chi], Chi FGT: Enhanced Fighting 7 [Chi], Chi Dodge: Enhanced Dodge 6 [Chi], Chi Will: Enhanced Will 3 [Chi], Chi Close Attack: Enhanced Advantages 2 [Chi]
(35 points)
Fast Healing [Chi,Speed]:
Regeneration 5 [Chi,Speed]
(10 points)
Wire-Fu [Chi,Speed]:
Leap: Leaping 1 [Chi,Speed]
(1 points)
Speed [Chi,Speed]:
Speed 10 [Chi,Speed]
(10 points)
Run up walls [Chi,Speed]:
Wall-Crawl: Movement 2 [Chi,Speed; Only while moving]
(2 points)
Run on Water [Chi,Speed]:
Water-Walk: Movement 2 [Chi,Speed; Only while moving]
(2 points)
Faster than You [Chi,Speed]:
Improved Initiative: Enhanced Advantages 3 [Chi,Speed]
(3 points)
Speed Tricks [Chi,Speed]:
Whirlwind Attack (10 points)
Alt: Quickness 10 [Chi,Speed]
Alt: Rapid Attack (1 points)

(12 points)

Equipment

Advantages
Benefit 2 [Sec Clear and Wealth well-off], Improved Initiative 1, Instant Up, Move-by Action, Improved Trip, Uncanny Dodge, Close Attack 2, Improved Initiative 3

Skills
Acrobatics 6 (+11), Athletics 6 (+11), Deception (+0), Expertise: Physiology 2 (+5), Insight 2 (+4), Intimidation (+0), Perception 2 (+4), Persuasion (+0), Stealth 2 (+7), Treatment 4 (+7)

Offense
Initiative +21
Unarmed +15, Damage 5
Rapid Attack +15, Damage 5, Multi-Attack
Whirlwind Attack +15, Damage 5, Area Burst on STR, Selective.

Defense
Dodge 13, Parry 13
Toughness 7 (Def Roll 0), Fortitude 8, Will 8

Power Points
Abilities 50 + Powers 75 + Advantages 7 + Skills 12 + Defenses 6 = Total 150

Complications
Motivation:Do Good.
Secret:I.D.
Relationship:Prof. Martin Van Buren

Design Notes
Breakneck 2.0