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I've scoured my books, and the web(still looking through forum posts as well) to try and find an answer on this before i go into play with my wolf companion tonight but I just wanted to verify/get some feed back:

It only takes one bonus trick to train an animal for a purpose, correct? As it technically only takes one of the animals natural tricks to learn a purpose(this is taken from "An animal can be trained for only one general purpose, though if the creature is capable of learning additional tricks (above and beyond those included in its general purpose), it may do so. Training an animal for a purpose requires fewer checks than teaching individual tricks does, but no less time.")

RAW that looks as it is saying a non animal companion with 3 tricks(1 int) can learn combat training, as well as two other tricks. Therefor my animal companion that has 6 natural+1 bonus can be trained in combat training correct?


A player of mine has decided using his Profession:Hunter skill to butcher the giant centipedes we've come across. Rolling a natural 20, I decided not to look too hard into it and let him earn what he was butchering. He went after the poison glands of the beasts.

He then proceeded to ask about poisons and their effects, how he would be able to use these to his advantage. So i explained the craft rules, how it would take forever to craft(closes poison being in kind is giant wasp poison), and he just looked at me dumbfounded as in "why can't i just squeeze this on my spear tip...and stab an enemy later?"

So my question is, be it preference or rule im over looking, how do other DMs handle this? Do I allow/award him for his thinking? Or do I adhere to the rules? I'm assuming 1 paid dose of poison covers 1 Weapon/Arrow for 1 strike? I would really prefer not to pull out "Cause im the DM and it works this way" so quickly, but I can't seem to find any alternative rules to poisons.


I've wracked my brain trying to figure this out a few times, So I thought i'd ask.

Running a carrion crown AP, and I know a lot is open to DM interpretation/house rules. But as far as XP is awarded, i'm a little confused. I know based on the core rule book there is a set equation based on CR and APL, etc. The adventure paths take some of that math out(assuming you're running the AP for 4 characters of the appropriate level etc)

So doing the math, if your PCs by stroke of luck follow this story the way the book lays it out. By the time they reach the conclusion of the monumental desecration event(assuming you're no running multiple events at once etc), a total of 6600 XP can be earned from everything, am I to assume i split this between all PCs? Or are the story rewards/knowledge rewards given PER player character as opposed to split? Or am I just over thinking this all and should award XP as I see fit to keep my players leveled accordingly?



Looking for 2-3 players to round out a group for an online campaign.

We're going to run carrion crown. We currently have A ranger and a fighter. There's also one undecided player.

We're going to be running using Game table, and ventrilo.

If you're interested or have any questions feel free to send me a PM or email me at rrichardson87@gmail.com


Looking for 2-3 players to round out a four man group. We will be using a free to use online virtual table top(i believe its called gametable, at work will update when I get home), and either ventrilo or skype.

Going to be running the Carrior Crown Adventure Path, and currently the only player signed up has a ranger rolled out.

If you have any interest or questions please leave a message here, my inbox for feel free to email me at rrichardson87@gmail.com.


I know that certain abilities at levels granted are replaced by what the new archetype gets at that level.

So for example at 3rd level when SS receives his Shifters blessing, that takes the place of the ranger's endurance and first favored terrain? At level 4 he would then receive his animal companion at the regular interval, and then at 8th level he would receive his 2nd favored terrain, but as his first because it was never originally received? So the ability is staggered?


Some background: Playing through Kingmaker, Just "finishing" stolen lands(as in, still some exploration available, but they're at the stag lord's fort).

Newish players(and gm), so not throwing in anything like the APG, or other added rulesets.(Just the PHB, and the kingmaker PG)

Everyone is currently level 3, and consist of a Halfling Rog, HOrc Barb, HElf Ranger, Helf Druid, Dwarf Cleric.

The main question comes in with, my players seemed to be ROFLstomping through the preset encounters. Or even random encounters I threw in(On a night of 2 players missing, three level 2 characters downed a singular troll, cleric ranger and barbarian). Am I doing something wrong with that? Cause it seems the more challenging I try to make them, they're going to get massive CR/XP rewards?

For instance, they went the infiltration/coup de grace route for the stag lord, all the while recruiting akiros to their side through RP. I awarded them XP for both the stag lord and akiros for it. But it felt a little anti climatic, so I worked instead of the bandits fleeing, they fight, I gave half the named bandits levels(all third level, so CR2) which leaves me with Auchs, Dovan, the three named leveled bandits, and four "bandits." So that's five CR2, and four 1/3(we'll say a 1 for ease). Is that to be read as a CR11? Or do i use the table for multiple encounters, where it says CR(for just one or all?)+4(we're going to go with there being only four extra creatures). Or do I play out the battle and award experience based on killing five CR2 monsters(which at 3000 puts it between a 6 or 7).

Sorry for the ramble, I guess the real issue is, I'm trouble with encounters, making them challenging, without them becomine seemingly high CR levels that the low level NPCs still seem to roll through.


Started running a pathfinder game with 5 players. Everyone seemed to roll out average stats, including the Rogue. But through proper planning, he's now got some insanely high stats due to his racial modifiers.

His Armor class with basic leather is 18, at level 1. His total skill modifier for stealth at level 1, is 14(13 if you only allow 1 rank per level).

Did i just do something wrong, or is he just adept at breaking games?