Hey! Was wondering if anyone can help me optimize a Phalanx Soldier fighter to have good damage output for being a defensive archetype. I'm quite new to Pathfinder, so I'm not totally familiar with a lot of the feats and traits yet. So I was thinking of taking two-weapon fighting, improved shield bash, and power attack at 1st level. Then, at 3rd level when I can wield a polearm/spear, I'll either take Improve Bullrush or Combat Reflex, depending on if I want to play more defensively or offensively at that time. One of my end goals is to have Shield Slam so that I may get the free Bull Rush. That's why I took TWF - if they get too close, I can shield bash, get my free Bull Rush, 5-foot step back, and then finish the attack with my long reach weapon. Does that make sense and work, or am I not getting the mechanics right? Haha.
Are there any classes worth dipping into for multiclassing? What about armor and weapons, which type of armor should I focus on (medium or heavy) and which long-reach weapon would be the best for this build?
Hey all, new to Pathfinder and i'm trying to theory craft unique/workable builds for my compendium for future games i want to join. Right now, i'm working on a Daring Champion. So far, I have a human Daring Champion with a dueling sword, picking up Weapon Focus for it and Slashing Grace as the bonus feat. I am planning to go Order of the Flame for the Glorious Challenge feat for all of the damage, as well as picking up Power Attack at level 3. However, as i was thinking about the AC issues that Flame Order will give , i had an idea of dipping my second level to a Vivisectionist Alchemist. That way, i can get Mutagen to up my beefiness, extracts that includes Shield, as well as Sneak Attack which is great for a dex build. What do you guys think? After the Vivisectionist dip, i was planning to continue with maxing Daring Champion. Another alternative was to take Order of the Dragon and be more tanky/supportive as well as having the benefits of the Vivisectionist dip. Also, what feat would compliment the build , or just compliment daring champion in general? Thanks in advance!
Hey all, i'm very interested in building a Magus, but i'm not sure if i want to go Kensai or regular Magus. Ultimately, i want dex to damage and weapon finesse. Because of the whole Slashing Grace ordeal, i was planning to just go for the Agility enchantment on my weapon.
What do u guys think? what are other alternatives to dex-to-damage magus?
Building around the idea of a wandering doctor/healer with the Inspired Chemist/Chirurgeon. Heal skill will be stacked with Precise Treatment (trait), Inspiring Cognatogen (archetype feat), Tears to Wine (extract), and various tools. Additionally, I will have the free infusion for cure extracts to share. Ultimately, I will roll something like this out of combat: 1d20+9(20 int mod)+1d6(inspire)+2(extract)+3(tools). Planning to take Healing Bomb and Precise Bombs for in combat healing...but I also want to get Healing Touch at level 6 so I may have to switch around a few things. Maybe get the Signature Skill Heal unlock so I can heal more hitpoints with Treat Deadly Wounds. What do you guys think? Is there anything I can do to change/add to improve this concept? What about any steps to up my dmg just a little bit more so I don't lack in the battlefield? Thanks in advance! Here is my build so far: http://www.myth-weavers.com/sheet.html#id=1087452
Hey guys, pretty new to Pathfinder but I'm wanting to try and craft my own builds. Found a really neat build, but I don't quite know how it'll work in actuality since I'm not experienced with the game so if you guys can offer advice or changes, let me know! Here's what I have so far. I was thinking of taking Alchemist to 4, and then dipping into Gun Tank at 5. Reason being is so I can get Explosive Missle discovery. My idea is that I'll be wearing medium armor (heavy would be too penalizing to for a lower STR character, wouldn't it? or should I got heavy) with a light/heavy shield. That way, I can survive close to mid range skirmishes and be able to output a single, powerful attack per turn (explosive missile + hybridized fire/acid alchemical weapon + bullet dmg to touch AC + deadly aim feat + next round fire dmg from alchemical weapon). I'm a human, at level 1, with a 25 point buy. For my starting feat, I have point blank and precise shot. planning to get deadly aim too for when i dip into gun tank. Another thought comes up...can I use the targeted bomb admixture extract with explosive missile on a bullet? :o any other advice or changes that you guys have for me, and which feats i should pick up along the way? thanks in advance :) |