So my PCs have decided they want to go and do some pirating, this wont be the start of a new campaign but merely a chapter in thier story before they move onto another part of the world. I have heard that skull and shackles is the best pirate themed adventure path out there.
The thing is, its a whole campaign and im not sure if they are going to want to do a 2-3 year campaign doing just this. I was thinking of doing about half a year to a year, we only play every 2 weeks but I could probably do a "Part" of the module in 1-2 sessions. The way I run combat is OSR like, no maps, declare your action immediatly or lose your turn, means that we speed through combat cos we prefer roleplaying anyway.
I was thinking of condensing it. Do the modules work as standalones if you change a few things, my PCs have very little interest in domain play so I was wondering if I could do modules 1-3 and then the shipbattle from 5.
From looking through there seams to be a lot of filler that could be cut, book seams to mostly just be random encounters for assasin creed: Black Flag put into pathfinder. So my questions are.
1. What events are essential
2. What can be cut (Minigames, random encounters, dungeons?)
3. Can entire modules be cut, module 4 looks like I could remove entirely, it would mean I would have to have the PCs merely be a participant in the great ship battle but I think they would prefer that to micro managing a whole fleet.
4. Are there other ways to fasttrack the story with the story still being there.