Avahzi Serafian

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We played again last night, they were at the last fight of the first section of burnt offerings. After quickly decimating the goblin commander, the 7 year old again attempted and succeeded at paying off the other goblins to just leave. The goblins were happy with their 10 gold and the party was happy with not having to fight, and they took the couple of goblins that has been color sprayed unconscious as captives to gain at least a bit of information about what was happening.

I do have to modify and up the difficulty though, we're playing a mix of regular and starter box rules (no AO for the kids only for my husband), and they rolled for their characters so they are strong at this level. Plus the 3 year old decided to play too, so I have 2, 2nd level fighters with +8 or +9 to attack at this point, which means things die fast and hit points on all mobs are at least tripled.

I am always kind of amazed when they do something unexpected, because it falls under the, I really won't have thought of that, and I really won't have thought the 3, 5 and 7 year old would have thought of that!


It depends on the game. If I want a lower power game I do 20 point buy (I don't like 15 point it feels to low to me). If I want a super powerful game I do 4d6 roll 7 (8 or 9 depending on the rolls and players) times and take the best 6.

The game I am DMing we are using the 4d6 method, but 3 of the players are between the ages of 3 1/2 and 7 1/2 so I wanted a super powerful character build for their first game.

For the other game I am a player in we decided a 20 point buy was a more fair method of getting characters that were the right power level for the AP we are going to play.


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Again thanks all, great ideas here, I am totally going to try to leave the stats about the same and just change the descriptions for what I can.

I'm actually surprised at the 7 year old, when we played a quick module last night he kept trying to talk to the NPCs rather then just killing them. He almost sent my husband's rogue into fits last night when he paid off the goblin bandits that had ambushed them, rather then just killing them. Then we had to tell him, "No, skeletons and zombies are not going to negotiate." later on. It was kind of shocking and neat to see him, not just go for the easy kill everything option.


Maybe check at the local game store to see if there are other parents that want to get together to game?

We had to give up D&D campaigns shortly after our second was born, babysitters are expensive (it is around $20 an hour around here), and a lot of our friends we were gaming with didn't have much time either.

That being said if you are willing to wait 5 to 7 years you have built in players, we're just restarting this year, our group consists of my 7 year old, my 5 year old, my husband and me both DMing and playing a healer PC.

I'm also thinking about seeing about getting a kids group going in a few months depending on how much the small ones enjoy it, they have a bunch of friends who would probably enjoy it.


Thanks for all the ideas everyone, it is helping a lot in the planning for the adventure.


Thanks everyone, I'm getting some good suggestions here.


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Thanks Captain Yesterday, both your posts help a lot, and yep I know they both adore treasure, we did the beginner box and they loved finding all sorts of shinnies.

All the 5 year olds spells actually are gold colored because she wanted to turn everything into gold, well I guess she remembered the story of Midas we studied, but I got her to agree to gold colored spells instead.


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Yeah I was going with the "How would Pixar and all the lego xyz games do this?" as my general baseline for will it work for the small people questions.


Not yet, the full edition arrives either tomorrow or Friday. I know the basics because my husband and I ran the first two in the card game last year, and I know that skinsaw and the undead in burnt are not going to work as is. I figure I can look through book 3 and figure it out too. Fortunately the kids are young enough that some of it will go right over their heads, but yes I am aware that there are a number of themes in the campaign that need to be modified.

I like that idea of animated objects, that might work well.


Okay I have spent the past few days reading through the GM threads and the community created thread. I looked through the forums and didn't really see my situation, so I figured I'd ask here. I need suggestions for what to replace the undead in the adventure path with. I am going to be modifying the path quite a bit because I am running it for a 5 and 7 year old, plus my husband (but really he is fine with whatever I do).

The 5 year old has stated that she doesn't like skeletons and undead monsters, though she enjoys fighting goblins and dragons. So undead is out. Any suggestion for a good replacement?

This is both the 5 and 7 year olds first campaign, but their character stats are super high (they are little) and they can hit fairly high. The group will be an Elf druid (GM played), Human Fighter (7 year old), Human Princess Wizard (5 year old) and Dwarf Rogue (house ruled rogue, played by husband).

I can't substitute with anything to scary, I have the beastiary 1, and I am willing to buy the pdf for one of the other (or even 2) if needed.

I am also completely redoing the skinsaw murder adventure, because I know it will not work with the kids, but questions about that one are for later.

So short question, what would you replace the undead with in Burnt Offerings, that isn't overly scary? Thanks for any help.