Raistlin

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Silver Crusade

Jiggy wrote:
nosig wrote:
What about Faction Traits? can I get a Chelix character switching to Shadow lodge who had the Hellfire trait, do I switch to a Shadow lodge trait?
Mark Moreland said in another thread (I think the announcement of the release of the 4.0 guide) that you don't lose an existing faction trait due to changing factions, but you also can't take a new one because of the rule that you can only have one of any given category of trait (campaign traits, in this case).

EDIT: Sorry, missed Mark's post just above mine that this is already in the works.

This rule needs to be added to the PFS Guide section on changing faction.

It is going to be an issue for anyone who took a faction trait and changes faction. I would have guessed we had to change to a legal trait from our new faction, based on the rebuild rules for changes to feats and traits.

Silver Crusade

eljava77 wrote:
So I'm looking at the paladins....and going Oh my GAWD...

IMO the Fighter got boosted even more than the Paladin, and rightly so. They both needed a boost to match those given to other classes. Ranger and Monk seem to be the two melees that didn't get a lot of love compared to 3.5. Both got some minor boosts, but in terms of raw power they both suffered compared to the Fighter and Paladin. I may be underestimating Ki for Monks, and Rangers did get quite a lot of nice utility abilities, but their combat power seems a bit lacking now. Certainly not enough that I wouldn't play one, however.

Silver Crusade

Am I the only one who thinks that balance between Wizard and Sorcerer is seriously tilted toward the Sorc? This was definitely the case in 3.5, but it seems to have actually gotten worse in Pathfinder. With the addition of the blood line abilities Sorcerers have an even greater advantage in spells per day than they did in 3.5, and can use a slot to cast any spell they know.

Wizards can no longer "forget" a spell to memorize a new one, so their only access to their larger repertoire of spells comes each morning, or when leaving a slot open. Worse, the need to memorize spells with meta-magic feats in place essentially makes those feats useless to a Wizard, who ironically get access to bonus MM feats.

At a minimum, I plan to house rule in the ability to "forget" spells from slots as a minor action to allow the use of those slots to prepare a new spell or to utilize an MM feat on an already prepared spell. I might go further an use a "spell slot" system similar to that used by Magisters in Arcana Evolved, but that will require further thought.

While I like the single "cast any spell the Wizard knows" ability for focus objects, it does not seem that there is a commensurate ability for familiars. The bonuses they add seem fairly superficial given how vulnerable they are if away from the Wizard.

In any case, I'd love to hear what the community thinks on these topics.