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I'd suggest looking over the 1e adventures "Dungeonland" and "Land Beyond the Magic Mirror".

They're Gray Gygax adaptations of Lewis Carroll's Alice's Adventures in Wonderland and Through the Looking Glass, with the various characters from the books translated into AD&D terms.

I played them back in day and figured they were worth mentioning.


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Shisumo wrote:
On a more useful note, I'm a little confused about the alchemist's ability to use Craft (alchemy) to ID potions "as if using detect magic." Does the Craft (alchemy) check replace the usual Spellcraft check?

I took it to mean that so long as the alchemist holds a potion for 1 rd its treated as if he had cast Detect Magic and is able to use the Craft(alchemy) skill in place of Spellcraft to identify it.