Raia

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I totally meant to respond back and thank you guys for the responses, since I wrote the first post I'd considered action economy as suggested by Lightning Raven and the usage of improvisations. I sort of realized I may be playing Envoy wrong because I don't use many improvisations to begins with- largely they seem like something to apply as-needed versus constantly on turns... and at present my only two that I have are Don't Quit and Not in the Face.

Dipping from Envoy 3 to Witchwarper 1 has actually added some really interesting flavor in terms of the spells like Charming Veneer, Charm Person, Mending, etc. as well as the Infinite Worlds additions. It definitely takes away from doing improvisations all the time; but it sort of made things a bit more fun when I could wreck a terrain, do more CC, and have a little more capability to make combat smoother.

The ST/GM/DM so far has been cool with streamlining some of the issues we've run into since our party is 2 Solarian's, 1 Technomancer, 1 Operative, 1 Soldier, and me :D so things seem to be okay! But I can definitely see what eddv was pointing out about Reality Glimmer.

Thank you all for your help!


Hi! I'm completely new to TTRPGs (I've just started getting into them late last year) and I recently got invited to a D&D5E campaign lead by some friends and after a time- we decided to do Starfinder to try something new. Most of them are familiar with Pathfinder and D&D3.5 and they've done a wonderful job walking me through creation, rules etc and I've read a lot; but I'm curious about multi-classing.

I have a -really- good statted Envoy (we did rolled stats and my rolls were insanely lucky), but I recently saw Witchwarper and thought that it might be really good to blend the two in a way since hitting level 3 on Envoy... because it fits the character's experiences, personality, and interests in the homebrew story arc we're going through right now in the campaign.

She's Damaya Lashunta Envoy and former Pirate with a Robin Hood complex who liked to sack rich people and luxury vessels to give things to those who needed it. Eventually she faked IDs and started running around with a new alias. Our campaign however saw her starting to understand the multiverse and parallel and infinite realities after getting brainjacked by a psionic and exposed to the world beyond what she knew and now she's become sort of like... Peter Quill after the Infinity Stone incident meets Doctor Strange.

I'm sure that from a story point of view it works; but I'm curious on the mechanical perspective if it would be wise and what general advice would be for it.