| superking |
Long story short... I am an experienced DM who enjoyed 4e, but the players in the group did not. I am familiar with 3.5, but have not DM'd it for 3 years.
Enter Pathfinder.
I am starting a new campaign and am digesting all the material. Giving the group a common thread for back story creation etc. The question that has come to me is what resource books am I allowing to be used or excluding, or any restrictions on character creation.
Was thinking about sticking to just the Pathfinder 'official' books and not all of the 3.5 materials. The group I play with are heavy min/max optimizers in general. I would like to steer away from the three or four presitige class, maximizing type situation that becamecommon in my last go around in 3.5 ed.
Not so in favor of the kitchen sink approach due to the groups abusing the bloated ruleset of 3.5. But also want to be fair and reasonable. The group will take everything to the limit, so I need to set firm boundries from the get go.
Any DM's out there have a word or two of advice?