Nethys

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only if they want to follow a new god. turning people into skeletal champions does not means they lose there memories so a undead cleric of iomadea may seek to end its own life yours or to find someone that will do it for him. Best way I found around it when I played one was Command undead which can be difficult unless you boost your turn DC. Once in control useThrenodic spell to place a geas-quest on them with the stating they are to serve you to the best of their ability nor in any way that will impede my goals willfully short term or long term. My direct commands being the only thing that trumps that. That should cover all bases if they get out of line like refusing to do something dangerous you can always command them to fail their next will save and Command undead them to gain complete control again


Only one swift action a round using the panther style aoo takes a swift action


For ppure healing power you should only go level 2 pally rest into oracle using the asimar or half elf bonus on your channel from the life Oracle. At level 10 your effective channel level is 12 want to make it swift use quicken channel. You can always use spells to augment yourcombat capabilities.


Quick question do gloves of dueling apply to unaamred dmg if you are a brawler fighter archtype
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/glove s-of-dueling


I have actually built out this myself. Using the brawler fighter archetype and combining it with the dragon combat style(dragon ferocity). What you get is a fighter that can have the 1 1/2 dmg on his unarmed attacks. the bonus on the close combat improves his unarmed attacks as well. Combined with wep spec you get some pretty serious base dmg. Happen upon a monk robe? now your dmg goes up to D8 with the right amount of int. You can do Felling smash combined with the trip greater trip


If you "Quest/Geas" with the servic being to do as you tell him the spell will last for days per level before your days are up simply tell him to fail his next save and reset your spell


cartmanbeck wrote:


Sidenote: If the antipaladin didn't like you during life, he wont' like you in undeath, so you'll have to use command undead, control undead, or a similar spell or power to control him, and he'll get a save at least once a day to break your control.

command plus Threnodic Spell metamgic feat makes any undead your slave you just have to get him once


I have recently used create undead on a anti paladin. Using create undead i want to make him into a Bloody Skeleton Champion. The base cha of a bloody skeleton is 14 do i use this as a base do I overlap it with the base state of the paladin cast on or do they combine in some funky way. I am hoping for a pathfinder rule on this nothing homebrew.


I have selective channeling but I do worship a evil deity. Thats why im hoping there was some feat spell equip that i may have missed in my research. Does anyone know of way to make it so I can apply deaths kiss at range?


I am playing a undead lord currently. My problem is i can't channel to heal them or channel to do dmg and avoid hurting them. At the moment I can use Deaths kiss to give them negative energy affinty for a few rounds. I am wondering is there a spell or magic item that can make it longer? minute per level would be good.


the question is at what level do you need to be in order to use the spell Create Dead and make one?


For ghouls. In the pathfinder SRD i saw that giants keep there racial HD and just get advanced to ghouls of their HD


Hello im currently playing a Undead lord in my campaign. I am looking for rules and advice on the spell "Create Undead" my party has destroyed to lovely oni ogre magi. My question is if i turn them into ghouls will they retain their constant flight? What if i make it a skeleton champion will it retain the class levels that it had in life? Will his HD change. All help suggestions on what to do and how to go about it is welcomed. Only stipulation is it has to all be legal with the pathfinder/paizo gods seal my DM is a rules guy to the T. No homebrew or something that cant be found and referenced because he will ask.


Joseph Jolly wrote:
We finished Council of Thieves tonight, and will begin Kingmaker next Sunday. Regular posts should begin shortly thereafter.

You know its bad when even the players are anxious. Totally ready and stoked


So we have come to a close and who only knows if we survived or if we all perished. Our new AP brings us away from all the cheese that we have so enjoyed. I cried a few tears last night for i am a rat and i live to sniff it out and and make it mine.I expect the mortality rate to be higher. I have no idea weather JD is gonna do the quick version of the rest of the chaptors or full. I should express that I always look forward to the ending the epilogues. So to the Reading community Join us next time where we will have a new spiffy website hopefully with pictures of our dungeon, Player bios commentary maybe even a few snibits of sound/video(probaly R-rated) from our table who knows what will go down on there. Lastly admixtured empowered maximized fireballs was fun until you find out Reflex +28 immunity to fire and try not to roll 8 ones and a two in your 20d6

Peace


Malatrothe lead them upstairs to the keep’s second level. As they passed down a long hallway, she paused at a set of intricately carved doors.
“Mithrodar lies within,” she said quietly. “I warn you to avoid this place until you have destroyed all of the spirit anchors.”

Ha _ _ _ _ _ _!

I am sure my table can fill in those blanks


Joseph Jolly wrote:
Moonbeam wrote:

Yes, it's cool that you guys are in Scarwall! It's really a great dungeon! I like the way you're playing Sial. ;)

It seems the PC's do a phenomenal amount of damage. Often, the monsters seem to die in just one PC's full attack, even some with decent hit points and damage reduction. Is it really the case in-game or is it just described as such for the flow of the story?

Some of the PC's can deal out truly withering damage. Ratbone, for example...with Girallon Claws cast, he usually gets one bite, 4 claws and a tail slap. If he hits with at least two claws, he also gets to rend. If all attacks hit in one round, he's looking at around 90 hp of damage in one round!

Raelak is also deadly...with rapid shot, many shot, deadly aim and forcebow (which overcomes ALL DR), he's a damage machine as well.

Herc is no slouch, using a two-weapon fighting style incorporating sword and shield...five attacks per round.

wow my fireballs get no love


ooooo i laughed till i cried........we are actually discussing video taping moments like that at the table the joy JD showed when picking up raelak and slamed him over dead. All the while huriling eat its and whose the man nows.

And btw Never wake up a tired sorcerer from a happy dream.